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The three companies worked in concert to set prices on thin-film transistor ...
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Just a reminder, folks, we kick off the next iPhone Live! tonight (Wednesday, Nov. 12) at 8pm EST/5pm PST.
Join in via http://www.tipb.com/live
(For those unable to attend, remember we’ll be recording the audio and adding it to the Phone Different Podcast feed, so never fear — we’ve got you covered!)
Chat with you soon!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iPhone Live!-Cast Tonight at 8pm EST!

[This is an iPhone blog App vs. App review! Last week, we ran our Shazam vs. Midomi showdown, with Midomi scoring the win. But which commenter won an iTunes gift certificate? Congratulations Patrick! Want your chance to win the winning app this week? Comment below!]
Ever used a laser pointer? Ever used a wireless mouse? Ever wish you could have both in one and more? Well, there are some apps on the iPhone that allow you to do just that! These devices work great! They turn the iPhone into a remote mouse with a virtual touch pad. You use your finger to control the mouse; left-click, right-click, scroll, it makes no difference! You can even create macros to automate launching applications! Let’s take a look at two of these apps: Air Mouse [iTunes Link] and Snatch [iTunes Link]
Air Mouse (ver 1.1): This product turns your iPhone into a remote mouse AND a “laser” pointer! You have two configuration options, both with a keyboard. One turns your touch screen into a track pad, and you use your finger to guide the mouse. The other is a laser pointer. Simply tap and hold to activate. Both options also give you left and right click, our can you double tap the screen for a single click.
Snatch (ver 2.1): This app offers a slightly different approach. You get your track pad, but lose out on the laser pointer. But what do you gain? Macros baby! That is right, you can program Snatch to launch your favorite apps with the touch of the screen!
Air Mouse (ver 1.1): Offers only portrait orientation with a constant keyboard available (an update for landscape is said to be coming from the developer). This makes for a comfortable and natural hold of the iPhone as a mouse. You get a nice yellow hue under your finger as you move it across the glass, so you know you are touching the screen accurately. You can change the “type” of mouse you are using on the fly from the icon located in the top right corner of the touch screen. Simply touch it and it changes instantly. You also have shift, control and command keys with the on-screen keyboard to allow for more complex keystrokes. You even have a dedicated space to use as a scroll wheel… nice touch! Setup was a breeze. Air Mouse uses the local LAN you are on to transmit signal, just like the Apple Remote app. It was easy and painless. There is a “server” install, but more on that later.
The “laser pointer” feature is quite nice. It uses the accelerometer in the iPhone to track your movements onscreen, thus replicating the effect of a laser pointer with your mouse. Simply point the iPhone at the screen and make your gestures; tilt to the left or right, up or down and the on-screen cursor responds accordingly. I found this to be effective, but a little fickle and practice is definitely need, but it does work as advertised. Having the instant switch feature really enhances its usefulness as well. Switching on the fly from pointer to mouse is really an added bonus.
Snatch (ver 2.1): Though similar to Air Mouse, Snatch offers a few more configuration options for the remote mouse. For instance, you are not limited to just portrait, you can also use landscape as well. How many mouse buttons would you like? You can create up to three virtual buttons with Snatch.
Multiple mouse buttons one of the advantages over Air Mouse; there are more options too. Air Mouse offers virtual no options where Snatch gives you just about any option you can think of. Let me give you a small selection:
Air Mouse works on both a PC and Mac. Snatch, I am afraid only works on a Mac. Regardless of the app used, you still need to install a small application on your computer to allow your iPhone to communicate with your computer. When installed Air Mouse it “just worked” with zero configuration. Snatch was a little more temperamental. However Snatch also gives you the ability to add a password to your connection.
One more thing, and this is really important: These apps only work on your LAN. For example, you are at your house and the computer and iPhone are using Wi-Fi though the same router. These apps MAY NOT work at say, Starbucks or your corporate environment. However, Snatch does offer the ability to create your own Ad-Hoc network with your Mac, so this is not much of a problem for Mac users.
Both apps are great, but I have to say that Snatch takes top prize for me; it does more, gives me more options and I like the layout better. The pointer in Air Mouse is nice, but since you can’t change the pointer to a red dot, for example, you might as well just use the remote mouse functionality instead. In this reviewers opinion, if you are looking for a remote mouse app for your Mac, look no further than Snatch, it really delivers and is only $2.00 more; well worth it for what you are getting.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
App vs. App: Air Mouse and Snatch
Filed under: Bugs/Recalls, iPhone
There's a lot of "could" and "might" in this story, folks, so keep that in mind. MacNN is reporting that a group of iPhone developers has identified a bug in the current iPhone firmware that could lead to an exploit of the Default.png file.
Default.png is what's displayed when an application is launched in the iPhone. Typically it's a static image, but some of Apple's applications use a dynamic file, which could be fooled into granting access to third party code.
This sounds like conjecture to us, and MacNN's sources are not known, so keep that in mind. Plus, iPhone firmware 2.2 is rumored to be released on the 21st. Perhaps it will lock this down.
iPhone bug a potential threat? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 11:33:00 EST. Please see our terms for use of feeds.
iPhone bug a potential threat? originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 11:33:00 EST. Please see our terms for use of feeds.
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Ars Technica's Justin Berka quotes MacBlogz, which claims a source at AT&T confirmed that tethering for the iPhone will closely resemble the phone-as-modem plans already available for BlackBerry.
The plan will cost at least $30 a month, and the cost will be rolled into a new plan for the iPhone. The source said that the plan will cap data transfer at 5GB, and AT&T will terminate the tethering connection if you go over the limit.
Also mentioned is the connection process: iTunes may be required to at least set up the initial tethering configuration, and may be required every time you connect.
Speeds will apparently start at 30kbps for areas serviced only by GPRS, and top out at 1000kbps for a really spectacular 3G connection. No release date was mentioned.
All this comes from deepest Rumorland, of course, so all due caution is advised. MacBlogz says the source has worked at AT&T for "some time now" and the rumor could be taken "relatively seriously."
Ars: AT&T to charge $30/month for tethering originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 10:44:00 EST. Please see our terms for use of feeds.
Ars: AT&T to charge $30/month for tethering originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 10:44:00 EST. Please see our terms for use of feeds.
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Filed under: Gaming, Portable Audio, Portable Video
We speculated in our review of the new iPod touch that Apple had designs on more than just consumption of music and video, and now an interview with company VP of iPod and iPhone product marketing Greg Joswiak all but confirms that sights are set on the gaming market. In a conversation with T3, Joswiak boasts that the devices are breaking through as a viable alternative to established handhelds (such as the PSP or DS) due mostly in part to competitive software pricing and the company's content delivery system. While much of the interview focuses on iPod sales figures, it does delve into more detailed comparisons of platforms, with Joswiak stating, "The 3D graphic power here [iPod touch] is significantly greater than what you have here [picks up Nintendo DS]. So this allows people to do significantly higher quality games." While it's not unusual to hear Apple's honchos hyping their products like they just skipped across some water to heal a few lepers, it is a new trend to see the company aggressively going after gaming platform mainstays so directly. WIth Sony and Nintendo just getting up to speed on non-traditional content delivery, Apple may find an edge come holiday season with casual gamers -- the real question is whether the hardcore will bite.Apple's Greg Joswiak touts iPod touch as the future of handheld gaming originally appeared on Engadget on Wed, 12 Nov 2008 10:12:00 EST. Please see our terms for use of feeds.
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According to iPhoneHellas.gr, version 2.2 of the iPhone firmware will be made available on November 21. The site says that the tipster is "reliable" but offered few details. Gizmodo calls the site "consistently reliable."
The tipster did say, however, that the update will not contain Greek keyboard support. Rumor has it that the update will contain:
There is still no word, of course, about the most requested and elusive of options: copy and paste. Gizmodo seems to think that -- if the release date is indeed on the 21st -- the major features of the update have been frozen. Looks like we'll have to wait until 2.3.
[Via O'Grady's PowerPage.]
iPhoneHellas: 2.2 coming November 21 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 10:07:00 EST. Please see our terms for use of feeds.
iPhoneHellas: 2.2 coming November 21 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 12 Nov 2008 10:07:00 EST. Please see our terms for use of feeds.
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