TUAW goes hands-on with Rolando
Filed under: Analysis / Opinion, Gaming, Apple, iPhone, iPod touch
It's no secret that we've been looking forward to Rolando probably more than any other game on the App Store, and now that it's here, we can safely say it doesn't disappoint. From the beginning, Rolando has shown tons of potential as a completely original game that shows off just why mobile game developers should see the iPhone as a dream platform, and creator Simon Oliver has brought that potential to bear in an amazing puzzle/platformer.
There's almost nothing to not like here -- the graphics are colorful and run perfectly, the writing is simple and witty, and the gameplay is not only fun from the beginning, but creatively builds itself over time. Just like any great platformer should, every single level delivers a new way of thinking about the tools you're given, and even when you've conquered the whole game, there are multiple reasons to go back and play again.
TUAW got a copy of the game a few days ago (it's out on the App Store today for the first time since its announcement back in July), and since then we've saved Rolandos aplenty, worked our way through most of Rolandoland, and been charmed endlessly by the App Store's first real, original classic.
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TUAW goes hands-on with Rolando originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 18 Dec 2008 01:30:00 EST. Please see our terms for use of feeds.
TUAW goes hands-on with Rolando originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 18 Dec 2008 01:30:00 EST. Please see our terms for use of feeds.
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