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Two people...

What finally made Apple and Steve Jobs relent on their previously locked-in-stone $0.99 single price for single songs iTunes business model? Many suspected it was the lure of DRM-free music, which the record labels (except EMI) had been withholding from Apple and providing competitors like Amazon MP3 in an attempt to break the iTunes juggernaut.
Maybe not, however, according to Ars Technica (referencing the Associated Press):
the key negotiating component was over-the-air downloads for the iPhone. The record companies held out on allowing users to download songs on the 3G and EDGE networks (instead of just WiFi) until Apple relented.
While this might seem strange, technically many users probably don’t care (or don’t even know about DRM) unless they run into the old 5-machine limit or try to move their protected music outside the iPod ecosystem. However, anyone hitting the iTunes icon on the iPhone and getting the message to switch to WiFi likely suffers a bad user experience. Then again, strange is normal in a strange industry filled with strange old media dinosaurs, innit?
Higher prices, according to the article, are also intended to make discounted song bundles seem like better values.
How important is 3G or EDGE downloads to you? Worth the potential cost bump for premium “hot” singles? Mitigated at all by the thought of cheapo bundles of the same? Let us know!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iTunes: Variable Pricing Was Cost of Over the Air Downloads?

The New York Times (via Daring Fireball) provided some additional information on Steve Jobs’ health, and the possible reason behind the announcement today that he was taking a leave of absence from Apple:
Two people who are familiar with Mr. Jobs’s current medical treatment said he was not suffering from a recurrence of cancer, but a condition that was preventing his body from absorbing food. Doctors have also advised him to cut down on stress, which may be making the problem worse, these people said.
Again, we here at TiPb wish Steve Jobs and his family the very best. Get well soon.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Steve Jobs Not Absorbing Food, Needs to Reduce Stress
Filed under: Software, Reviews, iPhone, App Store
Yesterday I put three panorama programs to the test. Today, I added a 4th program, appropriately enough called Panorama [app store link]. It's US$9.99 and the most expensive of the apps on offer. After using the new app today, and going back and taking another fresh crack at the other three, I'll share the results, and some sample images from each one. I didn't always shoot at the same location, because that would have been boring, but shot them all under the same sky conditions and lighting. In each case, I took two images and then merged them in the software. All the software allows the merging of more than 2 images, but I wanted to keep the file size down.Son of: In search of the perfect panorama originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 19:30:00 EST. Please see our terms for use of feeds.
Son of: In search of the perfect panorama originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 19:30:00 EST. Please see our terms for use of feeds.
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We missed iPhone Live! last week due to the hectic pace imposed by Macworld and CES, so just like last time when yours truly invaded Phone different, this time Phone different is invading iPhone Live!
Join me in joining TiPb’s editor-in-chief, Dieter Bohn, and editor-emeritus, Mike Overbo, for a special Macworld-roundup edition of Phone different on iPhone Live tonight at 8pm EST.
And did we mention we’ll be giving away one of the custom TiPb branded Element Cases to one lucky live chatter? That’s right. Get the details tonight via:
http://www.theiphoneblog.com/live/
See ya there!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Phone different Goes iPhone Live! Tonight at 8pm EST + Win an Element Case!
Following the speculation, the turning of the final Macworld Keynote over to VP Phil Schiller, and an unprecedented open letter to the Apple community on his health, Steve Jobs today sent out word to Apple employees that he was taking a leave of absence from the company he co-founded. Text via Engadget:
Team,
I am sure all of you saw my letter last week sharing something very personal with the Apple community. Unfortunately, the curiosity over my personal health continues to be a distraction not only for me and my family, but everyone else at Apple as well. In addition, during the past week I have learned that my health-related issues are more complex than I originally thought.
In order to take myself out of the limelight and focus on my health, and to allow everyone at Apple to focus on delivering extraordinary products, I have decided to take a medical leave of absence until the end of June.
I have asked Tim Cook to be responsible for Apple’s day to day operations, and I know he and the rest of the executive management team will do a great job. As CEO, I plan to remain involved in major strategic decisions while I am out. Our board of directors fully supports this plan.
I look forward to seeing all of you this summer.
Steve
Needless to say, everyone here at TiPb wishes Steve Jobs a fast and full recovery.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Steve Jobs Takes Leave of Absence From Apple
Filed under: Software, iPhone, App Store, iPod touch, First Look
App Cubby announced that a new iPhone app, Health Cubby (click opens iTunes) arrived in the App Store today. Health Cubby (US$4.99) is a personal fitness tracking app with a difference -- it adds a social networking element for working with friends and family members to keep motivated to exercise more and eat less.First Look: Health Cubby for iPhone / iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 16:30:00 EST. Please see our terms for use of feeds.
First Look: Health Cubby for iPhone / iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 16:30:00 EST. Please see our terms for use of feeds.
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Marc Edwards is one of the well known team behind Mac Dashboard Widget aces iSlayer and iPhone development house bjango, whose apps include Jobs, Cities, Darkness, and Phases, and he was kind enough to sit down and talk App development and ecosystem with TiPb.
TiPb: Your team is famous for their Mac OS X Dashboard widgets, was developing for the iPhone really the easy transition some have suggested?
Marc: For us, yes. Our widgets have used Cocoa plugins for quite some time. A lot of widgets are straight HTML, Javascript and CSS though, which is very different to what’s needed for iPhone apps.
Was there anything substantially different about developing for the iPhone? If so, did you learn anything that you will effect your future Mac development?
The biggest lesson seems to be quality. Apple have some great bundled apps, so if you want to fit in, you’d better make sure you spend as much time as they do on the small details. The effective hit area of a human finger also means you have can only have a small number of buttons on screen at once. That keeps you on your toes—almost everything has to be contextual, which is quite different to traditional Mac development.
With some of Apple’s built in Apps, like Stocks, Weather, etc. seeming more like OS X widgets than real Apps, there was once speculation that Apple may open up a widget platform for the iPhone as well. With both WebApps and App Store apps, do you think there’s still a place for a dedicated iPhone widget development system?
There probably isn’t much point in a development platform between web apps and App Store apps… Apple can and will keep on extending WebKit, allowing for better web apps that look and behave more like App Store apps. That’s probably enough for anyone who doesn’t want to develop using Cocoa.
So the line between the two is close enough to not warrant another choice. But hey, who knows what Apple will do!
There been ongoing controversy about the App Store and how to both get exposure for apps and earn a fair living off their development. Do you think app developers are currently racing to the bottom, and pricing themselves out of business, or do you think volume and building user base will prove a viable model long term?
I don’t think pricing is as much of an issue as others seem to. We’re talking about a platform with millions of users (don’t forget iPod touch users when adding up the total). A huge portion of those users seem to buy apps.
If anything, I think we will see some more expensive apps appear, as all the small ideas get done well enough that each app type has a clear winner. Once the low hanging fruit is gone, developers will probably head towards bigger projects.
Either way, I’m not sure less than $5 is a bad pricepoint for an app. Just make sure you have a very good, very small team developing it and you’ll be fine.
Now that the numbers are approaching 10,000, what could Apple do to make iPhone apps more discoverable by end users?
Search results ordered by rankings. A “newly popular” section might work too. I think it’s going to be fairly difficult to keep iTunes as it is for music while making it work for the App Store too. I’m sure they’ll figure it out though. These kinds of things have been working well on web 2.0 sites for years.
What are your thoughts on the new “rate upon deletion” feature of iPhone OS 2.2? Is this unfair to developers who may get more negative reviews now? (fair disclosure, I’ve only give 4 and 5 star reviews to Apps I’ve deleted).
For Apple to build better search and ranking tools, they need all the good data they can get. Right now there’s a lot of fairly average apps on the store, so I don’t see how rate upon deletion should be something any decent developer should worry about.
I’ve also rated some apps well on deletion. Maybe a rate after 20th launch would be good too, although you don’t want it to get in the way too much.
Thanks Marc, we really appreciate your taking the time!
bjango is the website, and the apps are all available via the iPhone App Store (iTunes Link)
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Filed under: Apple Financial, iPhone
UBS analyst Maynard Um says that Apple could sell 7 million iPhones in the first quarter of the year if they sell a low-cost, 4GB model, according to Electronista.
Citing "checks" with industry partners, Um claims a 4GB model is in the works, though it's unclear if it will be a regular iPhone at a lower price point, or a smaller iPhone nano device rumored to be in development. While it may cannibalize sales from the current low-end 8GB model, a significantly lower price could add 1.5 million more sales for the quarter.
Generator Research's Andrew Sheehy goes even further, projecting that Apple could sell 77 million iPhones by 2013, according to Philip Elmer-DeWitt. Sheehy has three reasons why Apple will dominate the smartphone business:
Sheehy says that, among other recommendations, Apple must broaden its offering to include higher- and lower-end units, including tablets and entry-level smartphones: All with access to the App Store.
He also says that Apple will capitalize on the paralysis brought on by a weak global economy, and use its cash to get "one or two design cycles ahead of the competition."
"When rivals start spending again, they may discover that Apple has built an unassailable lead," Sheehy writes.
Analyst Roundup: Bullish on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 13:30:00 EST. Please see our terms for use of feeds.
Analyst Roundup: Bullish on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 14 Jan 2009 13:30:00 EST. Please see our terms for use of feeds.
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