iShoot goes 2.0, adds networked play

Posted on March 25, 2009 by Michael Rose.
Categories: Uncategorized.

Filed under: , ,

When your simple-yet-addictive tank shooting game blasts its way to the top of the App Store sales charts and earns you a reasonable fraction of a cool million bucks, what do you do for an encore? Developer Ethan Nicholas has released iShoot 2.0, adding much-requested features to the $2.99 artillery battle (the free iShoot Lite remains unchanged).

The new version of iShoot (App Store) adds plenty of customization options, including a weapon designer, new rulesets and rule editor, background music -- and a local LAN network play option, allowing you to blast 3 of your friends over WiFi whenever you like. Check it out.

iShoot goes 2.0, adds networked play originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 23:45:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iShoot goes 2.0, adds networked play originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 23:45:00 EST. Please see our terms for use of feeds.

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Dear Apple: How Will You Handle Death-By-Push-Notification?

Posted on by Rene Ritchie.
Categories: Uncategorized.

It’s summer 2009 and iPhone OS 3.0 has just been made available via iTunes. You have it up and running along with next gen Twitter clients, instant massagers, RSS readers, and all manner of Push Notification-enabled apps ready to alert you the very instant anything new is piping hot and ready.

Then it happens. 20 new Twitter DMs. 3 co-workers IM you. Every tech blog you follow updates about iTunes not crashing this time. You calendar reminds you about that meeting coming up. And your entire FPS combat team all invite you to come join their game. Suddenly Push Notification is trying to pop up 30 text boxes all at once — while you’re in the middle of an urgent phone call.

How will you handle this, Apple?

Right now a single SMS pops up a message box that you either have to deal with right away, and if you dismiss it, it’s gone. If you forget what it was for… well, that’s tough. Imagine 30 of those, all at once. Will you even be able to hang up your phone call before canceling out all of them? And if you do cancel out of them, what chance to you have to really see and process alerts #1-29?

Both the Google Android with its top-down slider and the Palm Pre with their bottom loaded notification area provide a far less obtrusive and simultaneously more persistent — and dare we say more elegant? — notification solution.

Could you, Apple, have an improved system ready to drop on us in a future 3.0 beta? At WWDC? Or is that waiting on 4.0? And if you do have a way of handling it, what is it? What can you do given the current architecture, gesture library, and frameworks of the iPhone to better handle the onslaught of notifications you’re about to drop on us?

Pull down the topmost menu bar a la Android? Create a dedicated Notification app on the Home Screen we can launch to see, like recent calls, what we may have missed?

Maybe our readers have some ideas that can help. They certainly proved smarter than us on the Bluetooth toggle question. What say you, readers, any ideas on how Apple can prevent the notification equivalent of “ping death” befalling us come iPhone 3.0 and Push Notification Service this summer?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Dear Apple: How Will You Handle Death-By-Push-Notification?

InstallerApp: iTunes equivalent for Jailbreak Apps

Posted on by iPhoneHacks.
Categories: Uncategorized.

Star Trek prequel coming to the iPhone

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: , , , , , ,


I have no idea how much of this is spoilers, but if you want to walk into this summer's Star Trek movie with a completely blank slate of expectations, you should probably move on to the next post. Spoilers ahead!

Ok then. Apparently J.J. Abrams, who's directing the new Star Trek movie, has worked with some comic book creators to (get this) bring a prequel of the prequel to the small screen before it appears on the big one. Whew. They're releasing a series of iPhone apps, which are actually "mini-comics" telling the pre-story of the movie. And here's where it gets really confusing (and spoilerific): apparently, while the movie is a prequel featuring a young Kirk and Spock, the story's villian is actually a time-traveler from Star Trek: TNG times. Which means the iPhone comics actually star Picard and his TNG crew, and tell the story of the movie's villian, a Romulan named Nero. I originally though the film was a non-canon reboot of the series, but no -- apparently even though we've never seen this era on film before, it is still mean to fit right in the Federation's universe.

Still with us and interested? You actually are a Star Trek fan! (I prefer Star Wars myself.) The comics are going for 99 cents each (you can apparently pick up the same comic in print for $3.99), and are available in the App Store right now.

Star Trek prequel coming to the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 21:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Star Trek prequel coming to the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 21:00:00 EST. Please see our terms for use of feeds.

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‘Marble’ Interface to be Revealed in Next Snow Leopard Seed?

Posted on by MacRumors : Mac News and Rumors.
Categories: Uncategorized.
AppleInsider claims that Apple will be revealing a major user interface overhaul in the next developer build of Snow Leopard.

All developer seeds to date have carried the same general user interface elements from the current version ...

Patent infringement lawsuit may affect iPhone

Posted on by Jim Dalrymple,.
Categories: Uncategorized.
A patent infringement lawsuit against Micron Technology may affect components in the iPhone.

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When in the World is WWDC 2009?

Posted on by Rene Ritchie.
Categories: Uncategorized.

Steve Jobs to Keynote WWDC 2008

At the World Wide Developer Conference (WWDC) 2008, Apple unveiled the iPhone 3G, gave us a shipping date on iPhone OS 2.0, and introduced MobileMe during Steve Jobs’ Keynote . It was held June 9, 2008, a date announced (according to Daring Fireball) on March 13.

As many other conferences announce their dates up to a year in advance, giving travelers ample time to make plans and arrange schedules, even those scant 3 months weren’t exactly a comfortable amount of notice. Now, with the end of March already upon us, and not an announcement in sight, people are beginning to wonder: when in the world is WWDC 2009?

Apple is juggling a lot of balls this year, no doubt about it. iPhone 3.0 needs a shipping date, iPhone gen 3 may need an intro, and then there’s Apple’s next Mac OS, 10.6 Snow Leopard to put in the spotlight as well. Oh, and the Sword of Damocles currently dangling over Apple: the intended return of Steve Jobs in June.

Scheduling for any of those things, as Apple is likely pinning their Keynote on all of them, could be making things really tight for the teams involved, given the two possible dates we’ve seen thrown around the internet, May 16-22 or June 6-12.

Many of us just want our iPhone news. Developers, on the other hand, have their livelihoods and their families to think about. Could Apple get thousands of them to drop everything and show up in just under two months? Is under three months even realistic? Would you spin on a dime and make travel plans the moment Apple releases the date? Or have you already got your time share in the Caribbean lined up, WWDC be damned?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

When in the World is WWDC 2009?

Comic vs. Comic: BlackBerry SKREEEEEEdition!

Posted on by Rene Ritchie.
Categories: Uncategorized.

Yesterday CrackBerry Kevin had a little funny at TiPb’s expense with their “Confessions” post of a Ruby Park strip. Fine. Two can play at that game. Above, via PvPonline, is the new official response to anyone bringing a BlackBerry into a “just works” place. B’okay?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Comic vs. Comic: BlackBerry SKREEEEEEdition!

TLA Systems updates PCalc iPhone, Mac apps

Posted on by Jonathan Seff.
Categories: Uncategorized.
TLA Systems has released updates to its PCalc apps for iPhone and OS X.

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Review: FocalLab for iPhone

Posted on by Beau Colburn.
Categories: Uncategorized.
FocalLab does a good job at what it sets out to do, particularly if you’re looking to add effects like soft blurs, zooming effects, or motion blurs to add a sense of action to your mobile photos.

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Apple Releases Graphics Firmware Update for 17″ Unibody MacBook Pro

Posted on by MacRumors : Mac News and Rumors.
Categories: Uncategorized.
Apple today released MacBook Pro Graphics Firmware Update 1.0 for all users of the new unibody 17" MacBook Pro released in January.

This firmware update is recommended for all 17-inch MacBook Pro (Early 2009) users and addresses the a...

A second look at VoiceMail

Posted on by Mel Martin.
Categories: Uncategorized.

Filed under: , , ,

Earlier this month I had the unhappy experience of using the iPhone app VoiceMail.[ App Store link] The U.S. $0.99 app was designed to send an audio message to another iPhone, or a PC or Mac. It failed almost every test I gave it, but the developers say they have been hard at work and have updated VoiceMail.

In my tests I have found the app to be much improved. The audio is no longer distorted, and the message plays back on any PC now. QuickTime is no longer required to play back the message, as it can come as a standard MP3 file. Uploading the message from the iPhone is still pretty slow, even using WiFi. A short 5 second message took 15 seconds to send.

This is a handy utility if you want to send an audio message and don't want to use voice mail, although it seems pretty useless for iPhone to iPhone messaging as you already have voice mail available.

I still have some nits to pick with this app. Clicking on the support link at the App Store takes you to a web site that just links you back to the App Store. Not too handy. Your voice mail sits on the developers server's, and that doesn't seem to be overly secure or private. The developers make no mention of a privacy policy.

I'm glad to see this app updated, and for some it may be very useful. It's clear it works now, but with MMS messaging coming in iPhone OS 3.0 and a Voice Memo app that may allow forwarding the sound file, the features of VoiceMail may be overtaken by the Apple update.

It's not a big risk for less than a buck, and I was glad to see the developers respond so thoroughly to my earlier review and fix most of what I complained about. If you have use for the features it offers, and can live with some uncertainty about privacy, you can certainly give it a try.

A second look at VoiceMail originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)A second look at VoiceMail originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 16:00:00 EST. Please see our terms for use of feeds.

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“Wolfenstein 3D Classic” Available on the App Store for $4.99; But Exact Same Game “Wolf3D” Available on Cydia for Free

Posted on by iPhoneHacks.
Categories: Uncategorized.

TiPb Advisory: Not a Developer and Thinking of Going to 3.0? Think Twice!

Posted on by Rene Ritchie.
Categories: Uncategorized.

When Apple released iPhone OS 2.0 over a year ago, very few people had access to the betas and screenshots were few and far between. Was it because early developers were seasoned, professional Mac veterans who took the NDA (non-disclosure agreement) seriously? Who knows. What we do know is that iPhone OS 3.0, following last Tuesday’s beta release, is running rampant over the internet. Somewhat less than honorable “developers” are even offering to “sell” access to the 3.0 beta. Yikes.

This has led to a lot of users getting, or at least thinking about getting, the 3.0 beta for their own iPhones.

Well, think carefully. And think twice!

This is not finished software. This is a beta, and not in the Google/Gmail perpetual meaningless beta sense. This is a true beta in that it is not meant for production iPhones, used as primary devices, out in the real world.

Who knows what kind of de-bug, trace, non-optimized, or generally not finished code is running in the current, and first iPhone OS 3.0 beta.

If you’re a legitimate developer, using 3.0 on a test device to check for compatibility for your apps and report bugs back to Apple is one thing. To think you can use it for regular, day-to-day use is quite another.

It may be slow. Lists may disappear. Sound may cut out. Connection may time out. Battery time may worsen. 3rd party apps may crash or otherwise not work well. And you may need to reset your iPhone daily, if not several times a day, to work around the beta nature of the current build. That’s what happens with a real beta.

Also, these beta’s expire, and if you don’t have quick access to the next beta, you’ll be without your iPhone — and that’s assuming Apple doesn’t wait hours or days between expiry and the next beta release.

And dropping back down to 2.2.1 isn’t always easy. The baseband is changed, and hacking back to 2.2.1 has left some users with issues they didn’t have previously as well.

So, yes, iPhone OS 3.0 has lots of amazing features, and we hope very much it will be killer stable come “summer”-time when Apple releases it via iTunes for everyone.

Until then, read our iPhone 3.0 walkthrough. Watch Apple’s video. If you’re not into testing pre-release software, if you’re not patient, if you need a reliable, primary iPhone, if you want it to “just work” think twice before loading the iPhone 3.0 beta. Then think again. One look at our forums shows it isn’t a smooth ride.

(And tech pundits who’ve told readers and listeners it’s no big deal, and to go for it, should also think twice and remember they’re often cutting edge users themselves, with many devices to fall back on — not the case for everyone.)

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

TiPb Advisory: Not a Developer and Thinking of Going to 3.0? Think Twice!

App Experiments: From PCalc to TwitKitteh and Where it All Went Wrong

Posted on by Rene Ritchie.
Categories: Uncategorized.

The App Store, even with 25,000 applications, is still a new market and one we’re all, developers, users, and media alike, trying to figure out. Developer James Thomson recently did an experiment to see how Twitkitteh, a fun little app, would compare in terms of sales and earnings, to his acclaimed PCalc in the App Store.

The results? Thomson talks about them in a blog post entitled Where Did it All Go Wrong?

Since Twitkitteh released about a week ago, we have sold exactly a hundred and one copies, at roughly 99c each. That makes it about £50 in terms of income at current exchange rates after Apple’s 30% cut. About 14 quid of that went on the domain name for a year, and about another 11 quid on hosting the domain on our existing server.

That leaves us £25 profit for three week’s work. Oh, and minus the 120 or so engineer-hours spent designing, writing, and promoting it that could have been spent on something else. So, depending on exactly how much you rate iPhone engineers at on an hourly basis, you can calculate exactly how much we lost on the whole project.

The good news is, with his grand Twitkitteh experiment completed (for now?), PCalc and PCalc Lite have received updates:

PCalc [iTunes link] gets a brand new engineering layout, with hyperbolic trig functions, hypotenuse, leg, gamma, delta percent and more. You also get a classic theme taken from PCalc on Mac OS X, and six new key click sounds you can choose from too.

PCalc Lite [iTunes link] gets just two of the click sounds, and some other small improvements. PCalc Lite remains completely free however, and completely awesome. If you want to get a feel for how the full PCalc works on the iPhone, just try it out.

Here’s hoping quality apps like PCalc and others will sell well enough that developers won’t have to spend their limited time working on the next great fart app to makes ends meet.

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

App Experiments: From PCalc to TwitKitteh and Where it All Went Wrong

Play.com offers unlocked iPhones in UK

Posted on by Carrie-Ann Skinner.
Categories: Uncategorized.
In the UK, Play.com is offering 8GB and 16GB iPhones that can be used on any network for £549.99 and £599.99, respectively.

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First Look: Pocket Money 2.0 for iPhone

Posted on by Steven Sande.
Categories: Uncategorized.

Filed under: , , , ,

It always makes me happy to see a familiar name on a press release, so when I received a note this morning about PocketMoney 2.0 for iPhone (click opens iTunes) now being available in the App Store, I took more interest than usual in the news.

Hardy Macia and his company, Catamount Software, have been developing software for mobile devices and Macs since the Newton MessagePad reigned supreme in the PDA world. In fact, that's when I first became familiar with PocketMoney. Fifteen years later, PocketMoney is still an excellent mobile app for keeping track of expenses, incomes and budgets.

There are so many new changes and features in the 2.0 version of PocketMoney that Catamount has released a 13-page document (click to download) describing them in detail. I like the new budget features, which show you at a glance how you're doing with meeting or missing a categorized budget. Catamount has added a library of video tutorials that take users step-by-step through almost every function of the app.

If you'd like to give PocketMoney 2.0 a try, there's a free Lite version (click opens iTunes) that has all of the capabilities of the full version, but is limited to 2 accounts and 2 repeating transactions. The full version is currently on sale for US$4.99.

To learn more about PocketMoney 2.0, check out the gallery below.


First Look: Pocket Money 2.0 for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 12:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)First Look: Pocket Money 2.0 for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 12:00:00 EST. Please see our terms for use of feeds.

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CoreCase Aluminum Slider for iPhone 3G 1-Month Long-term Review

Posted on by Top iPhone News.
Categories: Uncategorized.
I have a confession to make, I'm always searching for a better case for my iPhone 3G. At times, I find myself being obsessive...not wanting a case to be too thick, too thin, rubbery or not too rubbery...and to top it off, I like change.I've tried sliders, shell-like back protectors, ...

NatsuLion for iPhone Review

Posted on by Top iPhone News.
Categories: Uncategorized.
From developer Takuma Mori comes a lightweight, fast and simple twitter client called NatsuLion. I have had NatsuLion on my iPhone on and off since I got it but depending on the situation, I like to fire it up. For example, if I want to do a quick post or ...

Rumors Swirl Around iPhone OS 3.0 Feature Set

Posted on by Top iPhone News.
Categories: Uncategorized.
Wow, what a month it's been, so far a new iPod Shuffle, iTunes 8.1 and now mention of iPhone OS 3.0, amazing!There are a lot of rumors going around as to what it will include and the agreement so far seems to be:MMS (Multimedia messaging)Tethering (using your phone as a ...