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The Motorola MOTOPURE H15 Bluetooth headset is available and can be purchased in The iPhone Blog Store for $109.95. If you are looking for an absolutely smokin’ Bluetooth headset, checkout this review! Let’s see how it measures up after the break!
The Motorola H15 box contains with the headset, two additional ear cushions for comfort, cradle and charge cable (it is not a USB cable, but it plugs into the headset and cradle only, not the computer).
The Motorola H15 is one sweet looking headset! It is not only lightweight, but has a transparent earloop and a couple or selectable ear pieces with a flip microphone. The best way to describe the H15 is that is an evolution of the 700. There is also and accompanying charge cradle which makes for an excellent accessory addition. The noise cancellation feature is one of the main selling points of this device and Motorola states that it is best noise-cancellation headset currently available.
I found the noise-cancellation to work really well. I could not find any supportive documentation in Motorola’s claims that it is the best (the Jawbone headsets are spectacular) however, I can honestly say that none of my call recipients ever complained of any poor call quality due to background noise from driving, shopping, etc. The flip microphone is one of my favorite features. It seems simple enough, but not all headsets implement it; the microphone flips to open and doubles as an on/off switch for the headset. The transparent earloop is quite handy and is somewhat invisible. It keeps the headset in place in conjunction with the ear piece.
Speaking of the ear piece, I swear I have malformed ear canals. Every headset I have used with an ear piece never seems to fit properly. However, this is the closest I have come across (yes, even better than the Jawbone). There are three included ear piece sizes to choose from, however, only one seems to work best for me with extended use; but one is all you need, right?
One of the really nice benefits to this headset is the cradle. I don’t know about you, but I loathe having to plug my headsets into random wall sockets only to have my headset fall on the floor because it is not stationary. So the cradle Motorola provides is a great help to me; I have it sitting next to my iPhone on my desk and it’s safe and stationary. There is also a light on the front indicating charge status, so you know when you are good to go.
The other convenient feature about this headset is that it is tested with over 200 existing phones. This is great because sometimes you might want to use the headset with an additional phone, or let your significant other or friend borrow your headset, and it may not work. This device is thoroughly tested to work with a wide variety of models.
It seems that lately I am on a stellar track of reviewing awesome accessories for the iPhone and the Motorola H15 does not disappoint. I love the look and feel, the call quality, comfort and cradle. All of these variables combine into a great, well-rounded Bluetooth headset. If you are looking for a headset in this price range, you cannot go wrong with the H15!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Review: Motorola MOTOPURE H15 Bluetooth Headset
Filed under: Features, How-tos, Developer, iPhone, iPod touch
Continue reading iPhone Dev 101: Useful Cocoa Development Resources
iPhone Dev 101: Useful Cocoa Development Resources originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 10:00:00 EST. Please see our terms for use of feeds.
iPhone Dev 101: Useful Cocoa Development Resources originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 25 Mar 2009 10:00:00 EST. Please see our terms for use of feeds.
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There’s so much going on in iPhone gaming right now, it’s almost as hard to keep up with that as with iPhone 3.0. Two large industry shows bookend much of the current news, iGames Summit and Game Developers Conference (GDC). With multiple awards, great discussions on the future, and a slew of upcoming product announcements, we figured we’d take a moment and round things up…
Apple Insider took a look at iGames, focusing on:
“Lessons Learned: Why iPhone Games Work,” [a panel] with Neil Young of ngmoco, Andrew Lacy of Tapulous, Steve Demeter of Demiforce LLC (the developer of Trism featured in the iPhone 3.0 presentation held by Apple two days ago), and Keith Lee of Booyah
“Where Do We Go From Here?” [panel with] Rebecca Lynn of Morgenthaler Ventures moderated a discussion about the future of iPhone gaming, involving Brett Seyler of Garage Games, Michael Chang of Greystripe, David Helgason of Unity Technologies, and Greg Yardley of Pinch Media.
["Building Gesture-Driven Games for the iPhone" where] Shervin Pishevar of the Social Gaming Network demonstrated the use of the iPhone or iPod touch as “virtual Wii Remotes” for interacting with PC games.
Macworld, meanwhile, tells us the iPhone dominated the Independent Game Festival (IGF) awards at GDC, taking back all but one of the trophies:
TUAW caught up with ngmoco’s Neil Young for his keynote where he declared the iPhone platform:
“better than the DS, better than the PSP,” he said, referring to Nintendo and Sony’s handheld gaming devices, because not only is tops in terms of usability (it’s “always on, always with you”), and not only is it easier than any other platform to develop for, but the market is gigantic and growing
We mentioned Facebook Connect with iPhone Scrabble, and id Software’s Wolfenstein (already out!) and Doom talk, but EA also made with the upcoming release announcements. According to Edible Apple, these included:
Maybe Jeremy was right and there’s a future in all this iPhone gaming? What are you looking forward to most?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iPhone Pwns at iGames Summit and Game Developers Conference
Filed under: Cellphones
Unicom confirmed as Chinese iPhone / G1 provider? originally appeared on Engadget on Wed, 25 Mar 2009 08:12:00 EST. Please see our terms for use of feeds.
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Last year, during the iPhone 2.0 SDK Event, Apple unleashed a slew of enterprise-aimed initiatives. Phil Schiller took the stage to showcase Microsoft Exchange ActiveSync licensing, as well as 802.1x, Cisco VPN, certificates, remote wipe, configuration tools, and more.
Schiller didn’t show up at the iPhone 3.0 Sneak Peek event (not until the apres-Q&A at least), and Apple didn’t announce something as spectacular as Exchange support this year. But was there anything compelling for businesses this time around?
First, it’s important to dispel a common internet smartphone fallacy — not all businesses are the same. Not every business, not even every megacorp, is staffed entirely with suits devoted exclusively to messaging 24×7. Many may be, but not all. Business comes in wondrous diversity, and iPhone 3.0 might have a few things that appeal to these diverse businesses.
Again, there are different types of business. Other new features may be of value to creative professionals, for example, such as YouTube accounts, Audio/Video tags, and live streaming. What’s likely to be of more value to everyone, however, are those 1000 new APIs Apple also announced at the event. These will let businesses themselves create customized, highly functional apps for their specific user needs.
Apple focused on these too, such as the new accessory access for the SDK, which lets peripherals talk to the iPhone via Bluetooth or 30-pin dock port. We saw demos of this being used in the medical field for blood pressure and diabetes instruments. It’s not hard to imagine the iPhone serving as a control, data visualizer, and ubiquitously connected communicator for all manner of special tools.
Hook it up to a scanner, a camera, a car… The possibilities are endless.
In-app email, embed-able Google maps, peer-to-peer (P2P) Bluetooth connectivity, custom data types, and other hooks into the system will no doubt prove invaluable to some businesses as well. Not as sexy as last year maybe, but we’re thinking it could prove to be far more powerful in the long run.
The BlackBerry will probably remain the king of corporate email messaging for now, but Apple’s play for the enterprise market continues to get more compelling, and more importantly, more creative. By providing features and functionality at a pace no other company is matching, and focusing on the many different types of businesses and business needs, their presence and preference in the enterprise will only grow.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iPhone OS 3.0: What it Means for Business
Turns out all you need is an old PDA keyboard, the iPhone 2.0 SDK, and a dream. Okay, that, plus tons of smarts and hackery. Hey, at least this one isn’t as hard as the previous workaround we saw. Says Ars Technica:
The work is built on a 1200 baud modem that connects to the iPhone via the headphone port. This allows two-way transmission of data using frequency shift keying, the same method used in early modems. This modem was modified to accept input from infrared and USB connected devices, allowing the use of a keyboard. Further, a 2.0 SDK-compliant terminal app enables text input.
Will Apple ever open up the iPhone to real Bluetooth keyboard support? They did just announce A2DP Stereo, P2P, and SDK access for peripherals at the iPhone 3.0 Sneak Peek event, but not keyboards… Are we waiting on a special Apple designed iPhone keyboard to make an appearance at WWDC perhaps? Or will hacking continue to be the only game in town?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
External iPhone Keyboard Hack Now 100% Jailbreak Free