AT&T says sorry

Posted on April 3, 2009 by Mel Martin.
Categories: Uncategorized.

Filed under: , ,

Well, that was quite an uproar. Now it seems to be over, at least for the moment. AT&T now says:

"The language added on March 30 to AT&T's wireless data service Terms and Conditions was done in error. It was brought to our attention and we have since removed it. We apologize for any inconvenience this may have caused."

Hmmm. Now everyone can go back to being mad at Sling for dropping iPhone support for the old hardware. Ah, the power of the internet.

Have a nice weekend folks.

Thanks to our sister site Engadget for ferreting this one out.

AT&T says sorry originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 20:55:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)AT&T says sorry originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 20:55:00 EST. Please see our terms for use of feeds.

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Attack of the iClones: Nintendo Launching DSiWare App Store!

Posted on by Rene Ritchie.
Categories: Uncategorized.

Okay, so the iPhone stole the Nintendo DS’ portability, touch screen (albeit capacitive instead of retro resistive), creative input methods (like blowing into the mic), and emphasis on casual, on-the-go gaming. And since all’s fare in love and console wars, is it really a surprise that the big N has decided to follow Apple’s lead — and the growing Google Android Market, RIM BlackBerry App World, Microsoft Windows Phone Marketplace, Palm (Pre Store?) conga line — with the launch of their own direct download DSiWare application store alongside their new DSi hardware.

Sure, DSi doesn’t have ubiquitous internet connectivity like 2G or 3G enabled smartphones, so it’s WiFi only (WPA if you can dig it out of the settings). You also have to buy credit in ridiculous $20 chunks (some things never change, eh, money-grabbers?), but this will no doubt appeal to gamers who want new stuff now, now, now, and developers who want to excise the the usual 75% retail+licensing cut, along with manufacturing, storage, shipping, and other physical media related costs.

Ars Technica has an excellent article up with all the details and developer comments, and it’s certainly worth the read.

Our question is, is the iPhone enough for your casual gaming needs or do you also carry a DS (and/or PSP) everywhere you go, and will DSiWare make you more likely to carry a DS in the future?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Attack of the iClones: Nintendo Launching DSiWare App Store!

AT&T Mea Culpa: Sorry, Our TOS Bad… Do Over?

Posted on by Rene Ritchie.
Categories: Uncategorized.

AT&T contacted Engadget to tell them those onerous new Terms of Service that Jeremy reported on earlier today were, um… their bad?

The language added on March 30 to AT&T’s wireless data service Terms and Conditions was done in error. It was brought to our attention and we have since removed it. We apologize for any inconvenience this may have caused.

While we have no way of proving AT&T signed the note “kthxbai!”, this definitely does score one for consumers and internet outrange!

[via lgreenberg]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

AT&T Mea Culpa: Sorry, Our TOS Bad… Do Over?

TiPb Give Away: XBMC Streamer for iPhone

Posted on by Rene Ritchie.
Categories: Uncategorized.

We heart XBMC, which debuted as a gorgeous and highly polished replacement OS on the original XBox, and has grown up to be the go-to media center for all types of gear now (and is the background technology behind Boxee to boot!). So what could be better than a killer open-source media center? A killer open-source media-center you can now access via your iPhone with XBMC Streamer [iTunes link], of course!

The XBMC Streamer connects to a running XBMC host and streams your music from your house, to you… anywhere in the world! You will never have to worry about running out of space on your Iphone again. Never again will you have to pick and choose which albums to take with you and which albums to leave at home. The XBMC Streamer gives you access to every song, artist, and album in your XBMC library.

And what’s even better than all this? The awesome folks at Collect3 have given TiPb three (3) promo codes to give to you! Just head on over to our forums and tell us the most embarrassing song in your media collection. That’s right! We want the best of your worst!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

TiPb Give Away: XBMC Streamer for iPhone

Send mock-threatening messages from iPhone with ease

Posted on by Mel Martin.
Categories: Uncategorized.

Filed under: , ,

I thought I'd seen pretty much everything, but as more and more iPhone apps come out, there are an increasing number that lean toward the bizarre.

A good example is Corbeau, [App Store link] a U.S. $1.99 application that lets you create ransom notes or threatening emails with little effort. Of course, it's all in fun, but one wonders about the mind behind some of these apps.

With Corbeau (French for crow, which is slang for someone who sends anonymous notes) you simply use the keyboard on your iPhone/ iPod touch, and type your brief note. If you are sending to a Mac or another iPhone they get the note as you created it. If you are sending to another device, you can save your note as an image to your photo roll, then forward it as an email attachment. The current iPhone software does not allow 3rd party apps to send attachments, although that is fixed in iPhone OS 3.0.

You can change the size of the letters, and drag and drop the letters to change their position before you save your work. You can also choose a photo that's on your iPhone to use as a background. You can shake the iPhone to clear the screen, or you can tap the trash icon.

I don't know how much use people will get out of this app, but I would think it might be handy to send notes to people or companies you are unhappy with.

One final note. Although the app is called 'Corbeau', when you save it to your iPhone from the U.S. App Store it is called 'Blackmail'. An appropriate name, if ever there was one.

Send mock-threatening messages from iPhone with ease originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 17:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Send mock-threatening messages from iPhone with ease originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 17:00:00 EST. Please see our terms for use of feeds.

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Should I get an iPhone

Posted on by Top iPhone News.
Categories: Uncategorized.
I would like to hear your thoughts. I currently have a BlackBerry 8310 with a contract running out at the end of April - should I get an iPhone and more importantly, why? As a person, I like to think that I am open minded although very loyal when I find ...

Stanford offers free downloads of its iPhone development class

Posted on by Chris Holt.
Categories: Uncategorized.
Stanford University has begun offering free video downloads of the lectures for its iPhone Application Programming class.

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AT&T Supercharging Network in Advance of Next Gen iPhone?

Posted on by Rene Ritchie.
Categories: Uncategorized.

Apple Insider reports that AT&T is trying to increase the coverage, reliability, and speed of it’s 3G network in anticipation of Apple’s next gen iPhone hardware coming this summer (perhaps to be introduced, like last year, at WWDC in June?).

AT&T’s current 3G supports up to 3.6Mb/s, though AT&T has said they have the infrastructure to go to 7.2Mb/s, with 14.4 and 20Mb/s feasible within a couple of years. As for the iPhone specifically:

Apple has been evaluating a portion of the network upgrade already accessible to its engineers for testing purposes and is genuinely impressed with its speed. A person familiar with the situation commented that Apple iPhone engineers have “never gotten pages to load as fast as they were loading on the new routers.”

This would follow on AT&T’s EDGE “plus” upgrade before the original iPhone 2G launched, and their acceleration of HSPA last year before the iPhone 3G debuted.

So, stronger, better, faster, longer… Sounds good, but can they deliver?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

AT&T Supercharging Network in Advance of Next Gen iPhone?

Review: Auto Racing Live for iPhone

Posted on by Beau Colburn.
Categories: Uncategorized.
Racing fans who crave the latest NASCAR news may appreciate Auto Racing Live. But if they want an app that goes beyond headline news, they should look elsewhere.

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As if things aren’t bad enough… AT&T terms change targets Sling

Posted on by Mel Martin.
Categories: Uncategorized.

Filed under: , , ,

AT&T has quietly changed their TOS (terms of service; it looks like the revision is targeted directly at the Sling software that is due out for the iPhone, and also other Sling apps that are currently running on other mobile phones on the AT&T Network.

Here's the nasty little section:

This means, by way of example only, that checking email, surfing the Internet, downloading legally acquired songs, and/or visiting corporate intranets is permitted, but downloading movies using P2P file sharing services, customer initiated redirection of television or other video or audio signals via any technology from a fixed location to a mobile device, web broadcasting, and/or for the operation of servers, telemetry devices and/or Supervisory Control and Data Acquisition devices is prohibited.

They also added this language:

On the 5GB DataConnect Plan, once you exceed your 5GB allowance you will be automatically charged $0.00048 per Kb for any data used. On the 200MB Data Connect Plan, once you exceed your 200MB allowance, you will be automatically charged $10 for an additional 100MB. Unused data from either your initial allowance or any overage allowance (e.g., the 100MB) will not be carried over to the next billing period; all data allowances must be used in the billing period in which the allowance is provided. On other plans with a monthly megabyte or gigabyte allowance, once you exceed your allowance you will be automatically charged overage as specified in the applicable rate plan information.

This can't be good news for those using Sling or Orb software, or those who were expecting the iPhone app. Other carriers do have similar language, but in my old days on Verizon I was able to use the SlingPlayer software on a Windows Mobile phone without hassle or threats.

After everyone already got pretty mad at Sling for making older SlingPlayers obsolete for use with the iPhone app, AT&T can now be added to the roster of offenders.

A Sling spokesperson, Jay Tannenbaum, told me today via email: "The most cost effective way to enjoy streaming content on any phone is by taking advantage of an unlimited data plan, something that we suggest to all our users. If there is no data cap, there's no problem. That said, we try to have good relations with all the carriers and try to deliver the best quality experience within the constraints of bandwidth and technology."

This quote doesn't specifically address the TOS changes, but at least it's dialogue.

Here's a link to the new TOS from AT&T Wireless. It will be interesting to see how this all sorts itself out.

Thanks to Jason and others who pointed this out.

As if things aren't bad enough... AT&T terms change targets Sling originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)As if things aren't bad enough... AT&T terms change targets Sling originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 15:00:00 EST. Please see our terms for use of feeds.

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FCC asked to investigate Skype for iPhone restriction

Posted on by Dan Moren.
Categories: Uncategorized.
An Internet advocacy group has asked the FCC to look into whether AT&T can legitimately restrict the use of VoIP applications on their cellular network.

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Apple has Placed Orders for 3.2 Megapixel Camera Sensors for Next Generation iPhone

Posted on by iPhoneHacks.
Categories: Uncategorized.

Skype for iPhone Sparks Battle Between Consumers and Carriers

The release of an official Skype application for the iPhone appears to have been controversial for both mobile carriers and consumers. The Voice-Over-IP software allows iPhone users to make phone calls over Wi-Fi to other Skype users or even to regu...

Free Press: FCC Tear Down AT&T’s Skype Wall!

Posted on by Rene Ritchie.
Categories: Uncategorized.

Open internet access group, Free Press, is petitioning the US Federal Communications Commission on the issue of Apple, at AT&T’s mandate, restricting Skype and other App Store VoIP applications from running over the 3G network.

Currently, apps like the million downloaded Skype can only run on WiFi, which limits their usefulness as on-the-go communication tools (not everywhere has available WiFi connections, and they don’t switch gracefully as you move from point to point).

While I personally long for the days when telcos and ISP’s become like power utilities — dumb pipes pumping unrestricted bits that we can do what we want with, no matter where we are within their territory — WSJ presents the “counter argument”:

Wireless providers, such as Clearwire Corp., have successfully argued they should be able to prevent customers from using some bandwidth-hogging Internet services, like file-sharing, because their wireless networks have capacity issues.

Sure, networks need to protect their cash flow enough that they can maintain their current infrastructure, develop and deploy future generations of technology, and earn a fair profit doing both. But surely that can be balanced by opening up traffic on those networks to any legitimate use, within purchased limits, at fair prices for consumers?

Or don’t we think SlingPlayer should be allowed to stream, or Skype should be allowed to run over 3G?

[via Apple Insider]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Free Press: FCC Tear Down AT&T’s Skype Wall!

Apple and Stanford to offer free iPhone development courses online

Posted on by Nilay Patel.
Categories: Uncategorized.
Would-be iPhone developers struggling to make their apps do more than fart and crash take note: Apple and Stanford have partnered to offer videos and course materials from Stanford's undergraduate iPhone app development course through iTunes. The course is being taught by two Apple engineers, and it sounds like videos will go up regularly -- the first is scheduled to post on Friday. Alright, let's all practice together: "Yeah, I took a class at Stanford." Sounds good, doesn't it?

[Via Wired]

Filed under:

Apple and Stanford to offer free iPhone development courses online originally appeared on Engadget on Fri, 03 Apr 2009 13:13:00 EST. Please see our terms for use of feeds.

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TUAW Interview: Danielle Cassley of Aurora Feint

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: , , , , , , ,

Danielle Cassley took one of the strangest paths you might find to game designer -- just out of a computer science degree at Berkeley, she was trying to get a job as a babysitter when she met Peter Relan of the YouWeb Incubator. And rather than have her take care of his kids, he decided instead to put her in an idea farm and see what happened.

Aurora Feint was what happened -- she and Jason Citron, full of ideas, created a game in just ten weeks that took over the App Store out of nowhere in its infancy. The game originally released for free, and while it promised to be an MMO, it started out as a puzzle/RPG game -- people didn't quite understand what it was, but they liked it anyway.

Almost a year later, Aurora Feint has spawned four different versions and even a social platform, and Danielle and Jason are still full of ideas. In this exclusive interview with TUAW, she talks about how Aurora Feint came to be, what she thinks of the App Store so far (and if developers will ever be able to charge the prices they want), and what's next for the Aurora Feint series (they've just released a new version of The Arena called Daemons) and the iPhone platform. Click the link below to read on.

Continue reading TUAW Interview: Danielle Cassley of Aurora Feint

TUAW Interview: Danielle Cassley of Aurora Feint originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 13:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW Interview: Danielle Cassley of Aurora Feint originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 13:00:00 EST. Please see our terms for use of feeds.

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AT&T Alters TOS — Kills SlingPlayer for iPhone Dead?

Posted on by Jeremy Sikora.
Categories: Uncategorized.

When it rains it pours. Just the other day we reported that if you wanted to use the soon to be released(?!) SlingPlayer Mobile for iPhones you may have to upgrade your home SlingBox first. Not a wise move if you ask us, especially since it seems to be no reason but greed. Well now PublicKnowledge.org is reporting that AT&T last week went in and changed their TOS (Terms of Service).

This means, by way of example only, that checking email, surfing the Internet, downloading legally acquired songs, and/or visiting corporate intranets is permitted, but downloading movies using P2P file sharing services, customer initiated redirection of television or other video or audio signals via any technology from a fixed location to a mobile device, web broadcasting, and/or for the operation of servers, telemetry devices and/or Supervisory Control and Data Acquisition devices is prohibited.

So what does this all mean now for SlingPlayer Mobile? Is AT&T the the reason for what seems to be a delay of this application hitting the App Store? Maybe, maybe not…

Thoughts anyone?

[Via PublicKnowledge.org]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

AT&T Alters TOS — Kills SlingPlayer for iPhone Dead?

Google shows off ‘eyes-free’ touchscreen dialing

Posted on by Dan Moren.
Categories: Uncategorized.
Google engineers have devised a clever system to allow vision-impaired users to dial phone numbers on a touchscreen phone without having to look at the screen.

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Skype for iPhone: Over 1 Million Apps Served… in 2 Days!

Posted on by Rene Ritchie.
Categories: Uncategorized.

Keeping it short but sweet, Skype’s blog shows once again how crazy-powerful Apple’s iPhone software platform really is:

In less than two days, Skype for iPhone has been downloaded more than one million times – around six downloads every second.

While copypetitors are still announcing or coming online (almost daily, with RIM’s App World! launch on April 1st — we fool you not! — and Microsoft’s Marketplace) this showcases the high ground Apple has already seized with their “on every iPhone” ecosystem, and the uphill battle rival platforms might face.

[Via Daring Fireball]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Skype for iPhone: Over 1 Million Apps Served… in 2 Days!

First Look: Geocaching 2.0 for iPhone 3G

Posted on by Steven Sande.
Categories: Uncategorized.

Filed under: , , ,

Hey, it's your resident geocaching geek here. I was scoping out iPhone app updates tonight and was pleased to find that Geocaching.com's official application for the iPhone 3G has been updated to version 2.0. In case you're not familiar with the terminology, geocaching is a game/sport/hobby in which participants use a GPS receiver and information on the Geocaching.com website to find hidden containers with logbooks and loot.

When the Geocaching 1.0 launched, a lot of iPhone-carrying cachers were less than thrilled with the app. You still needed to switch to Safari to check out hints and see where local caches were in relation to your coordinates. In addition, the app was slow and the compass pointer was often inaccurate.

It's obvious that the developers from Groundspeak were listening to the criticism, as Geocaching 2.0 (click opens iTunes) has added speed, embedded maps (topo or street) showing the location of nearby caches, and the ability to save caches for offline use. If you don't like the maps, you can view single caches on your choice of Google, Windows Live Search, or Yahoo Maps.

Version 2.0 retains the ability to submit field notes for found caches, which was added in an interim update. The app is $9.99, and well worth the cost if you'd like to try geocaching but don't want to spend money on a dedicated GPS receiver. Be sure to check the app page on the Geocaching site for scads of screen shots.

First Look: Geocaching 2.0 for iPhone 3G originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 11:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)First Look: Geocaching 2.0 for iPhone 3G originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 03 Apr 2009 11:30:00 EST. Please see our terms for use of feeds.

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