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iTunes U has posted the first in what promises to be a series of video lectures on iPhone Application Programming [iTunes link] from Stanford University. Led by Evan Doll and Alan Cannistaro, it’s recommended for people with previous C, UNIX, object oriented programming languages, and graphics tookit experience, but will likely prove of value to anyone interested to in coding the next great iPhone app. Ars Technica says:
Videos of all the lectures, lead by Apple engineers, will be posted on iTunes U two days after each class meeting [...] The slides from the lectures will be available to download as well. The school notes that the material will be the same that enrolled students get, but unfortunately, following the lessons via iTunes U won’t make you eligible for college credit.
So, who’s adding it to their feed?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iTunes U: Stanford Releases iPhone Application Programming
If you’re not familiar with Macheist, they’re the sometimes controversial, always entertaining Mac software marketers who put together variety pacs of Mac apps at super-discounted prices. I’ve bought the previous two bundles, and I bought this year’s bundle as well. I never really have use for all the apps, but there’s always one or two that are worth the price of the bundle all by themselves (this year, for me, it’s Acorn, WireTap Studio, Espresso, and maybe Kinemac).
25% of the sale price goes to charity, and for iPhone users on the Mac, this year’s pack contains PhoneView, which lets you access SMS logs, your call history, disk storage, and more. Also bundled up are iSale, Picturesque, SousChef, World of Goo, LittleSnapper, Acorn, Kinemac, WireTap Studio, and — and still to be unlocked — BoinxTV, The Hit List, and Esperesso. If you’re one of the first 25,000 buyers (currently at 20,017!) you get Big Bang Board Games thrown in. And with the guys at Macheist, you never know what else might pop up.
Want $981 of Mac software for the mind-boggling price of $39? Hit up TiPb’s referral link and check out Macheist now!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
2 Days Left for MacHeist 3: 12 Top Mac Apps for the insanely low price of $39

This week three of our intrepid editors headed out to CTIA 2009 in Las Vegas to catch as much coverage as we could — and catch it we did. From the Palm Pre emulating the PalmOS to BlackBerry App World to Hands-on time with the Nokia E71x to hands-on time with half a dozen Windows Mobile devices, it’s been a pretty crazy week.
It wasn’t all Vegas Baby, however. TiPb has been all over the rumors of next-gen iPhone hardware and both the iPhone and Android picked up new document editing capabilities.
You’ll find the details on all of that and much more inside as we round up the best of Smartphone Experts!
Stop us if you’re heard this before: a huge cellphone trade-show and Android news is nowhere to be seen. That was once again the situation at the CTIA 2009 conference. Nevertheless we did have plenty of Android news outside the conference. First and foremost, it’s clear that Samsung is getting in the game soon, but just whether their Android devices will be “Google-like” or “Samsung-like” is an open question — one we endeavor to answer. We’re also well-pleased to have Documents to Go available on Android, as it helped ease the pain of finding out that while tethering apps are available in the Android Market, they aren’t available for T-Mobile users
The big big news of CTIA from RIM has to be the release of App World: it’s live now, so get your download on. Outside of RIM there were plenty of BlackBerry partners and developers presenting, see our Special Coverage of CTIA 2009 for more from Qik, Netflix, iHeartRadio, and more. We couldn’t help ourselves, we pulled a little April Fools Day action. To help you recover from the (possible) shock of that story, be sure to settle down with part 2 of our BlackBerry 9630 Review!
Our resident Nokia Expert, Matt Miller, got some hands-on time with the Nokia E75 and the finally-its-landing-on-AT&T-and-holy-cow-it’s-only-$99 Nokia E71x at CTIA 2009. Meanwhile, we’re happy to say that the best Twitter client on Symbian — or on any smartphone, now that we’re mentioning it — it Gravity. Here’s why.
After a few weeks of relatively little news (outside of release date rumor-mongering, the Pre world absolutely exploded this week. PreCentral.net broke the story that webOS will support PalmOS emulation via an app called Classic — an app we demo’d on video the very next day. We also brought you a video of new 3rd party apps on the Palm Pre, were live at the Web 2.0 Expo, and are even looking forward to Push services for the webOS. As far as Pre news goes, every one of those links is pretty much as momentous as it’s gonna get before the Pre launch, but stay tuned to PreCentral.net, because we have no intention of slowing down!
Previously on theiPhoneblog.com: iPhone 2.0 Beta 2 hit fast, but next generation iPhone rumors are hitting faster — faster CPU, faster GPU, faster 3G networking, and low-power 802.11n WiFi. They’ll likely need all that to handle the 3.5 or 5 megapixel camera…
Meanwhile, Skype landed on the iPhone (everywhere but Canada!), was downloaded over 1,000,000 times in 2 days, was almost banned by AT&T’s new TOS, though AT&T quickly backpedaled, and was the subject of a lawsuit by the Free Press over it’s WiFi-only restriction. Saved SlingPlayer as well, though you’ll still be forced to buy a new SlingBox if you want to use it…
We were happy to see that the Treo Pro landed on the Vivo Network in Brazil and would be just as happy to find out it’s hitting Telus in Canada too. Naturally, being Treo fans, we kept a close eye on the Classic emulator story and, as always, kept an eye on the Treo’s growing television stardom!
Last week over at WMExperts.com can be summed up with two four letter words; CTIA and Snap. The biggest buzz of the show was all about HTC’s newest phone, the QWERTY-based Snap. The 2009 CTIA electronics conference was held last week in Las Vegas and was mostly a Windows Mobile recap from the 2009 Mobile World Congress. We did run across new Bluetooth accessories from Jabra as well as software updates for Bolt and Iris web browsers. Celio announced a Beta version of Redfly Mobile Viewer that duplicates your smartphone on your PC. Combined with the news generated from the 2009 Mobile World Congress, the 2009 CTIA served as a pleasant reminder that 2009 is shaping up to be a very good Windows Mobile year.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Best of SPE, CTIA 2009 Edition

Nintaii Forum Reviews by llofte. For more Forum Reviews, see the TiPb iPhone App Store Forum Review Index!
The Japanese term ‘nintai’ means “patience,” “perseverance,” or “endurance” - all three of these attributes will be needed to play the puzzle game Nintaii. The objective of Nintaii is simple: roll a rectangular block through the board activating switches and going around obstacles in order to deposit the block through the square hole at the end.

The Nintaii game board is a maze-like structure built from squares tiles. Your block can be rolled along it’s rectangular sides or to a standing position on its square sides. The challenge is to strategically manipulate the block through the board. There are obstacles, switches, and arrows to hinder and/or help you along the way. In order to activate a switch or arrow, the block must be standing on a square side, as if to be putting down all of it’s weight.
Obstacles/Switches - Throughout each level, you will encounter red blocks in the middle of the course. Activating a switch will move these obstacles up or down. Any given switch may control one or more obstacles, causing some obstacles to go up and others down. As the levels become more difficult, the switches become more complicated.
Arrows - Some squares on the board have an arrow. Standing the block on one will immediately push it to the tile that the arrow is pointing to. Sometimes this helps you position the block to your advantage, other times it makes positioning more difficult.
To complete a level, you must drop the block into the hole. The iPhone vibrates when you do. (There is an option to turn off vibration).
The controls of Nintaii are simple. Just swipe your finger up, down, left, or right to move the block accordingly. There is also an option to use tilt controls, which are intuitive. If you use tilt controls, you can set them to be continuous or to reset after each move. When set on continuous, if you tilt (for example) left, the block will keep rolling left until you stop tilting. Otherwise, you must tilt left each time you want to roll left. The tilt angle can be changed from settings.
To survey the level, swipe with two fingers or select “Scroll Mode” from the menu. In scroll mode, you only need to use one finger to move around. “Scroll Mode” scrolls through the level much faster than with two fingers. I find two fingers to be too slow; It reminds me of using a mouse set on a very slow speed (i.e., annoying). Another thing I find slightly frustrating is that your block must always be in the center of the screen. You cannot scroll to a different view and move your block while in that view. Many times I have changed my view so I could watch the obstacles move when I landed on a switch, only to have the view change when I moved the block.
The choices from the main menu are: Play, Settings, Select Level, Instructions, and About. Play, Instructions, and About are self explanatory. Within Settings you can disable/enable vibration, tilt controls, background music, and tutorials as well as set your background theme to Retro or Modern and set the tilt angle. The attached files compare the two themes.
I played with tutorials enabled but never saw anything other than the following message at the beginning of each level:
The Select Level option allows you to jump to any of the 100 levels regardless if you have beaten it or not. Levels you have completed will have a green check mark, and levels you haven’t will have a red minus sign. HOWEVER, it isn’t initially correct. This screenshot shows what it looked like for me before I engaged in any game play.
As I progressed through levels, check marks appropriately appeared, but it still shows that I’ve completed many more levels than I have.
If you love puzzle games, Nintaii is a must have! Other than the minor issues I mentioned, this game is well polished and will provide hours of fun. Even the background music is calm and relaxing. The concept is simple, the controls are easy, and there are 100 levels of block rolling fun. Nintaii is currently at an introductory price of $0.99, so go snatch it up!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
App Review: Nintaii for iPhone
When iPhone 3.0 Beta 1 was released, we saw what looked to be an errant video upload screen. Next it was the apparent ability to receive video MMS. Now more deep diving into the 3.0 beta has turned up resource files that show not only may the next generation iPhone allow not only video recording, but perhaps video editing, including trimming as well. This might be similar to the already surfaced Voice Memo app’s ability to trim audio recordings on device.
Would make a nice addition to that rumored 3.5 or 5 megapixel camera, enhanced CPU and GPU, and fast cell and WiFi networking, wouldn’t it?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Next Gen iPhone to Include Video Recording, Editing?
Filed under: Analysis / Opinion, Cult of Mac, iPhone
Considering that it's turned out to be one of the most successful products in consumer electronics history, the volume of nay-saying on the iPhone has been constant and ongoing -- many dismissed the phone when it came out, when it was announced, and even when it was just a glimmer of a hint of a rumor. Now the New York Times Sunday Magazine (and the accompanying blog The Medium) is featuring Virginia Heffernan's tale of hesitancy, anomie and frustration under the surely-not-meant to-draw-online-traffic headline "I Hate My iPhone." Interestingly, just pages away, the paper profiles several successful iPhone developers in a story about the App Store gold rush.
Heffernan's criticisms of the iPhone swing between the rational (the challenge of adapting to the on-screen keyboard, AT&T's mediocre coverage) and the surreal (dislike of the device's "tarty little face" and how it "kept aloof from the animal warmth of my leather wallet"). In fairness, she does admit that she's not thinking particularly clearly. In the end, she returns to the AT&T store where the sales rep seemed to know that she was a troublesome case, and swapped out her iPhone for a Blackberry.
It may be heretical to admit it here, but it's true: the iPhone is not for everyone... excuse me, they've come to take away my fanboy badge, this will take just a second. There, all done; I'm back.
Yes, if you're looking for a high-speed texting and email platform because you live your life in text messaging, the iPhone's keyboard will frustrate you; if you don't care about the incredible universe of apps, the first-rate media player and the best mobile browser, you'd be better off with a Blackberry and a permanent keyboard.
Yes, the iPhone's phone is probably its weakest offering, and the AT&T network has bigger dead zones than Anthony Michael Hall; if you can't tolerate the intermittent dropped call or fuzzy audio (or my personal top annoyance, the "I'm on 3G and my phone just doesn't ring" issue), and you want to focus on the phone, get a free RAZR or shiny Samsung.
In my personal transition from the Blackberry to the iPhone, I found plenty of gotchas and things that took adjustment (#1 is not being able to keep an IM application running in the background, #2 is having to cycle through the home screen to switch apps, and #3 is not being able to easily copy URLs or phone numbers for use elsewhere), but I'm still finding new and enjoyable things about the iPhone every day; my Blackberry was staid and predictable, a useful tool but not a spark of innovation or a way for me to accomplish things I never could do before.
I know there are thousands of unhappy iPhone users, and thousands more who haven't upgraded to the 2.x firmware, visited the App Store or explored one-tenth of the capabilities of their mobile computing platforms. When I saw a family friend a few weeks ago, a lady of a certain age, she was surprised and puzzled when I asked her where she synced her not-that-new iPhone ("I don't understand. If I want to put music or apps on it, I have to connect it to a computer? I have my grandchildren put photos on the phone for me!"). The iPhone isn't for everyone, and there's no judgement in that; you aren't obligated to love it, want it or find it useful. Forgive us, still, if we think that many of you (NY Times columnists excepted) will love it once you try it.
[Hat tip to Apple 2.0]
NY Times op-ed on the hate that dare not text its name: iPhone rejection originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 05 Apr 2009 13:00:00 EST. Please see our terms for use of feeds.
NY Times op-ed on the hate that dare not text its name: iPhone rejection originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 05 Apr 2009 13:00:00 EST. Please see our terms for use of feeds.
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