Mossberg on new iPhone: it’ll have “lots of added features”

Posted on June 3, 2009 by Chris Ziegler.
Categories: Uncategorized.
Let's just be totally honest with each other here: Walt Mossberg probably has a new iPhone that none of us have ever seen. In fact, he could very well have two or more, depending on exactly what Apple intends to unveil at WWDC next week. We doubt the guy's actively trying to blow Apple's cover, but he's been surprisingly candid in the past ahead of press embargoes both on the original model and the 3G, so it's anyone's guess what's really going on in that mind of his -- other than proper goatee grooming techniques, obviously -- and there's a little gem in his just-released Pre review that gives us pause:
"Whether the Pre is better than the iPhone depends on your personal preferences, though I'd note that the new iPhone to be unveiled next week will have lots of added features that could alter those calculations."
Now granted, Walt could simply be talking about all the great stuff 3.0 will bring to the platform, but we tend to think there's something a little more revealing afoot here -- the notion that the new iPhone is awesome enough to potentially tip the scale against the Pre for some cross-shoppers. Whether it's the rumored 3.2 megapixel AF camera, the integrated radio tuner, the OLED display, the faster processor, the butter pecan ice cream dispenser, or some totally unknown stuff that has him fired up, we don't know -- but we wouldn't be surprised if Palm execs were furiously refreshing our liveblog of Schiller's keynote come next Monday.

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Mossberg on new iPhone: it'll have "lots of added features" originally appeared on Engadget on Thu, 04 Jun 2009 01:20:00 EST. Please see our terms for use of feeds.

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PC World: Palm Pre Review

Posted on by Ginny Mies.
Categories: Uncategorized.
PC World's Ginny Mies takes on the Palm Pre.

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Apple iPhone 3.0 rumor roundup, part II: parental controls, Nike+, and sketchy shots

Posted on by Chris Ziegler.
Categories: Uncategorized.

WWDC can't possibly come soon enough at this point, with the usual endless array of random, oft-conflicting iPhone rumors being tempered only somewhat by the impending release of its archrival, the Pre. Meanwhile, though, we're once again on cleanup duty -- and the latest batch of rumors brings us a new alleged shot of the phone (or one of them, anyway, assuming there are multiple models coming down the pike). If we had to guess, this is supposed to be a graphic you'd see on Apple's web store, and while the black border coincides with everything we believe to be true about the new gear, the "Available today" text there gives us pause -- Apple really hasn't pulled that kind of instant-inventory stunt lately and we've been led to believe from the previous two iPhone launches that it's basically impossible to make it happen with that kind of device.

Moving on, spelunking through iTunes' inner workings has yielded strings that suggest Apple will introduce Nike+ support -- a feature arguably long overdue on the iPhone -- and some sort of FM radio tagging, though it's not clear whether it'll be used with an integrated tuner (a rumored feature) or simply as a memory-jogger when listening to another radio. Our money is on the former. Finally, we have what appear to be some screen shots of iPhone 3.0's new parental control system for applications in action, showing exactly what happens when you try to install some sick, lewd, objectionable material from the App Store -- check out our little gallery below for that.

[Thanks, ascen]


Read - Sketchy screenshot shows new model?
Read - FM radio tagging and Nike+ support suggested

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Apple iPhone 3.0 rumor roundup, part II: parental controls, Nike+, and sketchy shots originally appeared on Engadget on Thu, 04 Jun 2009 00:12:00 EST. Please see our terms for use of feeds.

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TUAW at E3: Robocalypse: Mobile Mayhem for iPhone

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: , , , , ,


I'm spending the week at E3, and while iPhone games are somewhat few and far between (odds are that we'll see most of the App Store's goods next week at WWDC), there are a few gems to find out on the floor. In the Vogster booth, I got to play Robocalypse: Mobile Mayhem. It was originally seen on the DS as a classic real-time strategy title, in the style of Warcraft and Starcraft, and it's kept that standard gameplay on the iPhone -- you can create units and control them along with heroes, tech up with different buildings, and control bases and maps. The top screen of the DS has become two panels on the side of the iPhone's screen, but navigation is still pretty easy -- click to select units, click to direct them. Hardcore strategy fans won't find any surprises, but it is a solid, classic-style RTS that runs well.

There will be 17 singleplayer missions shipping with the game, and the team is working on getting multiplayer to work as well -- it currently works over WiFi, and they're aiming to even allow online play before it releases to the App Store in August. Vogster producer Alan Martin even told us that they found developing for the iPhone even easier than the DS -- different factions in the game are shown by applying different colors to the units, and while on the DS they had to make sprites for each color, the iPhone allowed them to simply change the primary colors with a variable. RTS fans especially should be sure to give the game a look

TUAW at E3: Robocalypse: Mobile Mayhem for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 23:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW at E3: Robocalypse: Mobile Mayhem for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 23:00:00 EST. Please see our terms for use of feeds.

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Real or Fake? Another Next-Gen iPhone “Leak” Hits the Web!

Posted on by Rene Ritchie.
Categories: Uncategorized.

iPhone iSpazio Leak 01

Italian site iSpazio has posted up a couple images they received from tipster who claimed they’re shots from Apple’s development web server showing off pages that feature the next-generation iPhone (presumably what will go up post-WWDC keynote).

Of note, they highlight the Voice Memos app from iPhone 3.0 and — wait for it — a front facing camera, presumably for the oft-rumored Mobile iChat. As always, there’s no way to tell if these are real or fake.

The second image (after the jump), which features tethering, however, perplexingly shows off the iPhone 2.x, NOT 3.0 home screen layout. Roh-roh Raggy. That one has us immediately calling shenanigans…

All in favor?

iphone3-500x610

[Via CultOfMac, thanks to Jeffdc5!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Real or Fake? Another Next-Gen iPhone “Leak” Hits the Web!


PreCentral.net Reviews the Palm Pre

Posted on by Rene Ritchie.
Categories: Uncategorized.

Palm Pre review

We’ve had a lot to say about the Palm Pre over the last few months, but it pales to insignificance compared to the epic monster of a Palm Pre review our noble Editor-in-Chief, Dieter Bohn, has just dropped on sibling site PreCentral.net:

There are Pre Reviews & then there are huge Pre Reviews with 12 videos and photo galleries w/ 200 images for companions

Well. Done. Sir.

If you’re tired of the sizzle and want some steak, if you’ve seen smoke but question if there’s fire, get thee over to PreCentral.net and read the Palm Pre review.

Then hurry back here and tell us what you think of it, and how you think it’ll compare with the iPhone!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

PreCentral.net Reviews the Palm Pre


TUAW First Look: Parachute Panic for iPhone

Posted on by Dave Caolo.
Categories: Uncategorized.

Filed under: , , ,

I love iPhone games. Zen Bound, Frenzic and Peggle are among my favorites. Each feels right on the phone, from the utilization of the touch screen to the graphics and sound. Best of all, there's no definitive end, so I can continue to play for as long as I like.

Earlier this week, they were all knocked down a peg as Parachute Panic [App Store link] became my favorite. It's part Defender, part SketchFighter 4000 Alpha and a lot of fun. The goal is simple: Allow paratroopers safe passage from an airplane to the deck of a ship. As they fall, you must deploy their chutes (some open on their own but most don't; I'd have a word with the manufacturer) while avoiding rotating helicopter blades, abducting space aliens, electrical storms and hungry sharks. Additionally, you've got to alter the wind direction to ensure they hit the target and not the open sea.

The graphics are absolutely charming. The paratroopers are stick figures and the ships, aliens, sharks, etc. resemble simple sketches done with marker. Everything is on a background that looks like a crumpled sheet of grid paper, like those we used in elementary school. An acoustic guitar plays gentle broken chords during gameplay.

Speaking of the gameplay, that's also a treat. To deploy a stubborn chute, simply tap the plummeting trooper. Defeat helicopters and aliens by tapping them 5 times, and alter the wind direction by swiping left, right or down to speed things up (pro tip: Swipe up to pause the game). At first it's easy: land two troopers on a stationary ship without interference from enemies. Then the ships start to move and get smaller, their numbers increase, the paratroopers pour from the planes like water over Niagara Falls and enemies abound. Careful attention, wind manipulation and parachute timing will get you through.

I've only got one request here, and that's a way to compare scores with friends. Some of my buddies are kicking my butt, and the competition would be more fun with a site set up for (among other things) trash talk, similar to Frenzic.com.

Is it worth 99 pennies? Positively. Check out the gallery of screen shots below.

TUAW First Look: Parachute Panic for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW First Look: Parachute Panic for iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 19:00:00 EST. Please see our terms for use of feeds.

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Rotation Inhibitor: SBSettings Toggle Allows you to Disable Accelerometer

Posted on by iPhoneHacks.
Categories: Uncategorized.

iPhone developers on the go can retrieve App Store reports with AppSales Mobile

Posted on by Erica Sadun.
Categories: Uncategorized.

Filed under: , , , , ,

Are you an App Store developer? Are you looking to keep track of how your applications are doing from the convenience of your iPhone? The open source AppSales Mobile application has made a place for itself in the developer community, offering up-to date statistics with daily and weekly reports from the iTunes app store. You'll need a developer license to run it, however, as it's not available in the App Store. You must download the source, compile it in Xcode, and install it onto your iPhone.

AppSales Mobile offers an easy-to-use settings page. Just enter your iTunes Connect user ID and password and choose the currency you want to work with (this defaults to the euro, so US devs will probably want to change it to dollars). Return to the main menu and click the refresh button. If you've got a solid network connection, your reports will download in a matter of minutes.

Continue reading iPhone developers on the go can retrieve App Store reports with AppSales Mobile

iPhone developers on the go can retrieve App Store reports with AppSales Mobile originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPhone developers on the go can retrieve App Store reports with AppSales Mobile originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

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Review: Catcha Mouse for iPhone

Posted on by James Savage.
Categories: Uncategorized.
Odasoft has followed up on its popular Catcha Mouse game with a sequel that introduces more levels and a new multiplayer mode.

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TUAW First Look: 1Password touch 2.0 for iPhone and iPod touch

Posted on by Steven Sande.
Categories: Uncategorized.

Filed under: , , , ,

Agile Web Solutions, developer of the 1Password secure password manager for Mac, has announced the release of 1Password touch 2.0 for iPhone and iPod touch. The app, which is available through Friday, June 5th as a free download, is much improved over the previous versions and includes new functionality as well.

I downloaded and installed 1Password touch 2.0 [App Store] yesterday and was pleased to see that some previous issues have been resolved. The app now launches much faster, and the user interface has been improved for adding logins, passwords, and notes.

One of the biggest improvements is in how 1Password touch handles wallet items. These are things like driver's licenses, bank account numbers, internet account information, or other information that you may need to have at your fingertips, but would like to have secured behind AES-128 encryption on your iPhone. Previously, you couldn't add or edit wallet items on your iPhone; now you can.

WiFi Sync is now available as well (replacing the previous sync functionality, which was branded differently). You need to be running 1Password for Mac version 2.9.16 or later, as well as 1Password touch 2.0 or later. The sync is very fast, and it makes moving password and wallet information between your Mac and iPhone a piece of cake.

If you don't currently have a secure password manager for your iPhone, or if you're not happy with the one currently installed on your device, be sure to download 1Password touch for free during the next few days. Check out the gallery below for some screenshots of the new version.

TUAW First Look: 1Password touch 2.0 for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 16:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW First Look: 1Password touch 2.0 for iPhone and iPod touch originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 16:30:00 EST. Please see our terms for use of feeds.

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iPhone Live! Tonight 8pm EDT/5pm PDT

Posted on by Rene Ritchie.
Categories: Uncategorized.

TiPb iPhone Live-Cast!

iPhone Live! comes to you tonight (Wednesday, June 3) at 8pm EDT/5pm PDT.

That’s right — WE’RE GOING WEEKLY, BABY! No longer will you be left to wonder, “is iPhone Live! this week or next?!” It’s. Every. Week.

As always, pre-show will start about 10 min. before if you want to drop by early and reserve a space in our still capacity-challenged chat room. See you then!

Join in via http://www.tipb.com/live

Chat with you soon!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone Live! Tonight 8pm EDT/5pm PDT


Apple concludes Push Notification Testing; Release of iPhone OS 3.0 next week?

Posted on by maverick.
Categories: Uncategorized.

Rogers Canada Now Offering 15GB/$150 for “Heavy Users”

Posted on by Rene Ritchie.
Categories: Uncategorized.

Sarumon Consults the Eye of Rogers on Canadian iPhone 3G Data Rates

iPhoneinCanada.ca is reporting that as of June 16, Rogers will begin offering a “heavy user” data plan for 15GB at $150 a month. Those of us who remember 200MB at $100 a month are no doubt shaking our heads, but for especially rapacious users on tethered or laptop setups, it could be more than worth the money:

Device support: All iPhones, Blackberries, HTC Devices, Smartphones, and Mobile Internet Sticks

Anyone hopping on that premium bandwagon any time soon?

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Rogers Canada Now Offering 15GB/$150 for “Heavy Users”


iTunes 8.2 Release = Consumer Crash Log Boom to Developers

Posted on by Rene Ritchie.
Categories: Uncategorized.

crash_report_screenshot

When iTunes 8.2 debuted in prerelease form (for developers running the iPhone 3.0 beta firmware), one of the more exciting features from the back-end perspective was crash logs being made available via iTunes Connect.

Well, Hassan from Inside Redbox Mobile reminded us that, with iTunes 8.2 going into general availability — and into the hands of consumers — developers now have access to the full range of crash logs from their full base of installed customers. Bug. Fixing. Goldmine. (See the Inside Redbox Mobile crash log report, above.)

From the consumer standpoint, the information looks to be as anonymized as anything else sent from iTunes to Apple — Genius info, for example — and in exchange for sharing, users will likely get more stable apps.

Sounds good to us!

[Thanks Hassan!]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iTunes 8.2 Release = Consumer Crash Log Boom to Developers


Good to Go: Apple’s One Billion Dollar North Carolina Server Farm

Posted on by Rene Ritchie.
Categories: Uncategorized.

Architect of the iPhone

Remember that exonormous server farm Apple was considering building in North Carolina? Apple Insider (via the AP) says that’s it’s a go. Apple has the money, the technology, and now… the tax breaks. So the only unknown that remains is…

What the frapple are they going to do with a hub that huge?!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Good to Go: Apple’s One Billion Dollar North Carolina Server Farm


GlobeJot iPhone app acts as travel organizer

Posted on by Peter Cohen.
Categories: Uncategorized.
GlobeJot is a new iPhone app that acts as a travel organizer.

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Apple Officially Selects North Carolina for New $1 Billion Data Center

North Carolina Governor Beverly Perdue officially announced today that Apple has selected the state as the location of a new data center, which will see the company invest more than $1 billion over a nine-year period.

Gov. Bev Perdue ...

2009 WWDC posters appear at Moscone West

Posted on by Dave Caolo.
Categories: Uncategorized.

Filed under: , , , ,

TUAW buddy Adam Jackson has posted pictures he took of a WWDC poster that's currently hanging in the Moscone Center. Bearing the phrase "One year later. Light-years ahead" and several flying app icons, it puts the iPhone front-and-center, as one would expect. Some folks are using Flickr's Notes feature to ID apps they recognize. Feel free to fill in the gaps.

We expect Apple to demo and distribute a new, nearly-final build of Snow Leopard to developers, and at least announce a ship date for iPhone OS 3.0. It will be nice if we get a firm release date for Snow Leopard and a preview of new iPhone hardware, but we aren't holding our breath. Stay tuned to TUAW during the show for coverage and reaction to everything from WWDC.

Of course, I wouldn't be a nit-picky jerk if I didn't mention that a year is a measure of time while a light year is a measure of distance. I wonder if the new iPhone will make the Kessel Run in less than 12 parsecs.

Thanks Adam!

2009 WWDC posters appear at Moscone West originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 12:05:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)2009 WWDC posters appear at Moscone West originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 03 Jun 2009 12:05:00 EST. Please see our terms for use of feeds.

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Review: Jawbone PRIME for iPhone

Posted on by Rene Ritchie.
Categories: Uncategorized.

jawbone_prime_hero

First there was Jawbone. Then Jawbone 2. Now we have Jawbone PRIME, the latest — and maybe the greatest — noise-assassinating Bluetooth headset ever to pair with an iPhone.

Available for $119.95 from TiPb’s iPhone store, we’ll see if it lives up to its reputation, and its premium price… after the break.

What’s in the Box

jawbone_prime_box_frontjawbone_prime_box_back

Aliph really went all out to make the Jawbone PRIME an experience. Right from the start, the headset is presented to you floated in a clear box with a treasure trove of extras stashed beneath. Like with Apple products, you reveal these extras in layers, first a selection of 5 extra ear pieces for a total of six. You have small, medium, and large both for solo wear and for use with either the regular ear loop or the “premium” leather ear loop. Also included in the second layer is the USB cord (standard USB to proprietary connector — unfortunately no micro-USB on the headset end) as well as an AC adaptor if you want to plug the cord into a wall socket. All in all, a generous and well rounded assortment.

jawbone_prime_box_accessoriesjawbone_prime_box_accessories_02

Design

Jawbone PrimeCompared to the original Jawbone, which was my primary headset for almost a year, Jawbone PRIME is smaller and lighter, if not appreciably thinner. Yes, the uber-sexy exterior still hides a fairly plump little, kidney bean shaped device that cozies up to its namesake — your jawbone. It’s also got a textured outside face, much like the original, though as with the Jawbone 2, it’s gone from overtly cheese grater-like to a more subtle, dimpled look.

For the fashion-conscious, the simple truth is it remains arguably the best looking headset on the market — and comes in a wide variety of colors so you can accessorize to your hearts content (meaning I went with turtle-neck black, of course).

Usability

Pairing? Come on, we’re iPhone users. You turn it on, it pops up on your iPhone Bluetooth Settings panel, you select it, it asks for verification, and — boom! — you’re paired.

Charging is also a snap — literally. You snap the Jawbone PRIME (much as you did previous Jawbones) into the proprietary USB cable and plug the other end into a standard, powered USB port on your PC, laptop, hub, etc. or into the provided AC adaptor. Of course, I wish they’d used micro-USB on the headset end just so cables could be re-used between devices, so if there’s a single knock against Aliph, that’s it.

Wearing the Jawbone PRIME, depending on whether you choose to rock the ear loop is either as simple as placing it in your ear pointing down and twisting up (for without) or just hooking it into place. Easy peasy.

At this point I have to mention, as I do with every headset review, that my ears have been battered to the point that almost nothing fits right in them anymore (a few in-ear designs aside). So, I went with the ear loop and even then, if I’m not careful to readjust, the ear loop alone typically ends up keeping the device in anything resembling proximity to my head. For you non-mutants out there, you’ll likely have no problem at all, especially given the 6 different fitting options that come with the Jawbone PRIME.

Using the Jawbone PRIME to take calls involves pressing the main “button” on the face of the device. I but “button” in “quotes” because Aliph seems to share Apple’s hatred for obvious clicking mechanisms and so the “button” is completely invisible. You press it much as you do an Apple mouse or new-style trackpad — through the entire surface.

There’s nothing hidden about call quality, however. I tried it out walking outside, in the car during rush hour, and in a big-iron server room with multiple machines, drives, and cooling systems whirring.

This button will also, if held down, turn the headset off or on.

Jawbone PRIME’s second button, located at the top of the device just above the charging port, is even more of a multi-tasker. It will cycle through volume (because there’s no separate volume rocker… tsk!), reject calls, etc. (i.e. initiate voice calls on other platforms). If held down, it will also turn of NoiseAssasin, or turn it back on again.

jawbone_prime_back

Technology

Forgive me for quoting from Aliph here, but if you’re interested in more than just does it work (it does!), here’s how:

Acoustic Voice Activity Detector (AVAD) provides a fail-safe mechanism when the Voice Activity Sensor (VAS) doesn’t touch your face. When the VAS is not touching the face, Jawbone PRIME performs as good as or better than any other noise canceling headset. When the VAS touches the face, you get the turbo-boost to the NoiseAssassin performance.

Jawbone PRIME also has a subtle wind feedback mechanism built into the headset that gently alerts you when voice clarity is compromised due to wind gusts so the user can self-correct. While Jawbone PRIME does not completely remove the impact of wind, it does more than any other headset to remove wind and alert the user to the fact that wind may be affecting the conversation.

jawbone_prime_bottom

Conclusion

Jawbone PRIME is the best headset I’ve used to date. Stylish, flexible, and most importantly — highly functional, it builds upon the previous generation of Jawbone’s to raise the bar another notch.

Sure, micro-USB and a volume rocker would be nice, no doubt about it, but those minor discontents can’t take away from the overall package which, if it isn’t best of breed, is certainly a leading contender for the title.

If fit, finish, and performance are more important than a budget price point, Jawbone PRIME just might be the headset for you.

Pros

  • 6 fitting options including 3 for ear-loop use.
  • Stylish yet comfortable
  • Cutting edge noise cancelation technology
  • Premium product

Cons

  • Apple-like lack of overt buttons and standard connectors
  • Premium price

TiPb Review Rating

5 star rating

(Note: I’m philosophically opposed to perfect scores — everything can be improved. However, lacking a 4.9 star option, I rounded up in their favor. Still, I challenge Aliph to shoot for that 4.95 next year, okay?)

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Review: Jawbone PRIME for iPhone