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The smoke has begun to clear now that the WWDC 2009 keynote is over and we finally know all of the details regarding the iPhone 3GS. So - surprise - this From the Forums is all about WWDC and the new iPhone 3G S.
I’ll admit, as soon as Apple gave me the ability to pre-order the new iPhone 3G S, I broke down and ordered right away. Exactly how many of you out there has pre-ordered the latest iPhone goodness to come out of Cupertino?
This next thread was started by dramos9696, and he wants to know what are the major differences between the iPhone 3G and the 3G S. A lot of people like to claim there are no major differences but if you know me at all, you know I will fight tooth and nail to prove you wrong. But take a look at that thread and add anything you see fit.
Frozen001 started this thread, AT&T Strikes Again. Now we here at TiPb don’t understand why AT&T is lagging behind with MMS and tethering but as far as upgrades are concerned it’s pretty simple - if you don’t have a upgrade available to you, you pay the normal price. That’s just the way it is. No one is forcing you to make the purchase. What are you thoughts?
Our final thread was created by Scott R and it is about the iPhone 3G S’s camera. Does it seem too good to be true Scott wonders? TiPb thinks if it performs as well as it looked during the keynote, color us impressed.
There you have it folks, some of the hottest topics on TiPb forums! To get in on the action be sure to register first.
See you on the forums!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
From the Forums: WWDC 2009 / iPhone 3G S Edition
Apple.com has posted up the winners of the WWDC 2009 Apple Design Awards (APA), and specifically for our interests, the iPhone winners. Like last year, a lot of our favorites got the nod. Here they are, with iTunes links where available:
Congrats to everyone and thanks for the great apps!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Apple Design Award Winning iPhone Apps: Tweetie, Topple, MLB at Bat, Wooden Labyrinth, Accuterra
Apple has begun their direct email campaign for the iPhone 3G S saying:
Phone 3G S features a remarkable new video camera and hands-free Voice Control. It’s a revolutionary phone, a great widescreen iPod, and a breakthrough Internet device in one. And it opens up a whole new world of applications. All that and more makes it the best iPhone yet.
It’s that second to last sentence that drew our attention. New world of applications? What does that mean for the old world? More after the break…
Up until now, pretty much every application released for the iPhone worked on all models of the iPhone, 2G and 3G. Sure, 3G had GPS where 2G did not, but thanks to CoreLocation, apps could fall back on cell tower triangulation or Wi-Fi router mapping to get by.
Things are a bit trickier when we include iPod touch, as both generations also lack GPS (but have Wi-Fi router mapping at least) and a built in microphone (though a headset mic will get you by), the first gen lacks Bluetooth (3.0 will unlock the previously hidden Bluetooth in the second gen), and the second gen adds Nike+.
iPhone 3G S also adds Nike+, to the aforementioned video recording and voice control, along with faster processors, accessibility options like VoiceOver, faster processors, and the digital compass.
Video will still downgrade to still camera, voice control to physical screen taps, and the digital compass to accelerometer and CoreLocation voodoo, and the faster processor to, well, slower processing. But the question becomes, when will the differences be enough?
So far we haven’t seen developers or users have to worry too much about app compatibility between devices, but at some point that will change more significantly. For example, if some developers — especially game developers — start targeting the faster processors to get better quality games, will that encourage users to upgrade to the latest hardware or just p!$$ them off?
It’ll happen eventually. One year Apple will release a future iPhone that’s so different from the original iPhone 2G that — like with the Mac today — we’ll see “only compatible with…” start to appear even on iPhone OS firmware. Heck, Apple already says iPhone 2G and iPhone 3G hardware are different enough that they’re not devoting resources to putting MMS or A2DP Stereo Bluetooth on the original iPhone.
Is iPhone 3G S one more step down the platform splitting path?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Apple Introduces the Next iPhone — But Have They Split the Platform?

"When designing your OpenGL ES application, the first question you must answer is whether your application will support OpenGL ES 1.1, OpenGL ES 2.0, or both... Your application should target OpenGL ES 1.1 if you want to support all iPhones and iPod touches."Realistically, it was bound to happen; platform aside, hardware is always improving, and it's paralyzingly difficult to require that all apps be compatible with all of a platform's devices regardless of age -- particularly when it comes to gaming. We imagine this'll be an issue with apps taking advantage of the 3G S' other specific features like the magnetic compass and video recording support, too. Question is, what'll be that must-have game (or compass, we suppose) that spurs stubborn 3G owners into shelling out a few hundred bucks they didn't intend to?
Filed under: Cellphones, Gaming, Handhelds
iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter? originally appeared on Engadget on Wed, 10 Jun 2009 05:00:00 EST. Please see our terms for use of feeds.
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