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Store hours to change for iPhone 3G S launch originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.
Store hours to change for iPhone 3G S launch originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 11:00:00 EST. Please see our terms for use of feeds.
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No sooner did we ask (twice) whether the iPhone 3G S will speed up the splitting of the iPhone OS platform than Mobility Today finds the little pop-up alert, above, just chock-a-block full of confirmation.
Not the most elegant or user friendly of solutions, so perhaps this ultimately lies more with how developers handle different hardware options than the existence of the options themselves?
Could a video/camera button not disappear for a current iPod touch, default to launching only the camera for iPhone 2G and iPhone 3G, or launch the camera with a video switch (like Apple’s built in Camera app will have) for iPhone 3G S?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
iPhone 3G S Developers Already Splitting the Platform?

It’s been a while since out last Apps for Less. It seems as if all the developers are working hard to put their final touches on updates for iPhone OS 3.0 rather than putting their application on sale. With that said, TiPb does have two applications that you may be very interested in picking up at lower prices.
First up, a game that Rene is always raving about, Peggle! [iTunes Link] is now on sale until June 14th for only $.99! That is a $4.00 price drop! If you are not familiar with this game be sure to check out our full Peggle for iPhone review for all the details.
Want to be a Peggle Master? Take your best shot! Shoot and clear all the orange pegs in the peg-busting phenomenon from the makers of the award-winning Bejeweled! You’ll reach Extreme Fever as 10 outlandish Masters help you rise to Peggle greatness. Conquer 55 levels and wield 10 Magic Powers in Adventure mode… and the fun is just getting started!
For our second pick this week we have one for all of you racing fans out there, Need for Speed Undercover. [iTunes Link] Electronic Arts hit game has now dropped in price from $9.99 to $6.99.
Explode into a racing frenzy when you play NFSU from EA Mobile. Get behind the wheel of the world’s #1 racing franchise, re-built from the tires-up just for your iPhone™ and iPod® touch. Take on cops in raging, realistic street battles as you corner and drift through fire and smoke at 150mph+. Drive the world’s fastest, hottest cars through gnarly crash scenes enhanced with 3D graphics. Music keeps you pumped while you tear up the road in this action-packed adventure of hot pursuit and betrayal!
So there it is, two quality games for you at great prices. If you happen have a application in the App Store that is on sale and want everyone to know about it, feel free to contact us and let us know!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Apps for Less: Peggle and Need for Speed Undercover

This was sent our way along with a tip saying almost a dozen people had successfully processed US apple.com iPhone 3G S orders using this hack to avoid AT&T’s online contract sign-up.
It doesn’t get you the subsidized $199/$299 price, nor an unlocked iPhone, of course, so don’t get too excited.
We have no idea if it actually works either — if orders placed this way will actually ship, or if AT&T goons in black will show up at your door for a little curb-stomping contract reminder. We obviously can’t condone it either, so we link to it strictly for educational and entertainment sake, knowing our readers are all responsible adults. Right?
Check out iTalkiPhone for the details…
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Hackers Hack Apple.com Online Store to Buy iPhone 3G S Sans AT&T Contract?
It’s been suspected for a while now, but PreCentral.net let us know that Palm has gone and made it all official-like:
Palm, Inc. (Nasdaq: PALM) today announced that its board of directors has appointed Jon Rubinstein to lead the company as Chairman and CEO upon the departure of Ed Colligan, who is stepping down after sixteen years of leadership at the company. Rubinstein, who joined Palm as Executive Chairman in October 2007 to help bring innovation back to the company, assumes his role as CEO on June 12. Colligan plans to take some time off, then join Elevation Partners.
As mighty Zeus did before him, Rubinstein came from Apple to slay the titans of Palm past and bring a powerful new pantheon of WebOS devices into their own.
So the former head of iPod hardware becomes the new head of Palm every-ware, and Ruby brings his vision of the iPhone-come-Pre head-to-head with the actual iPhone — and more interestingly — his once and former master, Steve Jobs.
Best of luck!
Meanwhile, TiPb would like to bid a fond farewell to Ed Colligan, who helped found the very industry we hold so dear. Many of us have owned many Palm Pilots and Visor and Palm Treo devices (and Dieter likely still has every single one of them on his desk!) and each was wonderful and innovative in its own time. Enjoy your much-earned respite and here’s wishing health, happiness, and much success with your future endeavors.
Standing ovation
(And who knows, a year from now Colligan might just pop up at RIM with a new OS of his own — how’d that be for poetry?)
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
CEOh-Snap! It’s Jobs vs. Ruby for Real Now!
Filed under: Gaming, iPhone, App Store, iPod touch

I have a particular affinity for trains. My father and grandfather both worked on the railroad, presumably all the live-long day. When a train rolls by, I'll make a comment about the engine or trucks or what-have-you, and my girlfriend will madly clap her hands together and yell yay twains! in a dumb voice. I love her so much.
Anyway. ZAGG, the same people who make the unscratchable Invisible Shield films for various devices, released Trains, a game not unlike Flight Control, where you must route freight trains, drop off cargo, and avoid collisions.
Flight Control itself recently had an update, and now includes new tropical and aircraft carrier levels. Having lost hours of time to the original level, I was thrilled to have more places to land. (My high score is 103, by the way: Post yours in comments.)
Trains, on the other hand, takes the same approach, only with -- well -- trains. You must tap the switches to create a route for each train through the cargo depot of the appropriate color, and safely off the screen. You can let trains pass through without dropping their cargo, but you won't earn any points.
Of the two, I think I prefer Flight Control, only because there's more flexibility in determining where exactly the airplane goes by drawing a path with your finger. Switching train intersections accomplishes the same goal, but is somehow less satisfying than drawing a flight path freehand.
Trains, though, is good fun. It's on sale for 99 cents until June 15. After that it will be $1.99. Flight Control is also on sale for 99 cents "for a limited time." Both Trains and Flight Control are available from the App Store, and are well worth the money.
Trains for iPhone: For lovers of Flight Control, except with trains originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 09:30:00 EST. Please see our terms for use of feeds.
Trains for iPhone: For lovers of Flight Control, except with trains originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 09:30:00 EST. Please see our terms for use of feeds.
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Filed under: Analysis / Opinion, Bad Apple, iPhone, App Store

This is just becoming stupid. For the past year, we've heard from developers who have had their apps rejected from the App Store for the silliest of reasons. You know, the app might allow someone to access content that could also be accessed through Mobile Safari, it might display an Old-English translation of the Kama Sutra, or include potentially adult language; but this rejection wins the "most asinine rejection ever" award: Because we said so.
Meet Craig Robinson. Craig is an artist and illustrator. For the last ten years, he's been creating these extremely cool Minipops, tiny pixelated renditions of celebrities and musicians. Check out Radiohead and The Office (UK). These creations have built up a nice fanbase, and Craig even published a book, aptly titled Minipops, in several countries. When Yahoo! Music launched a few years ago, Minipops were featured.
So Craig and his friend Matt decided to create a Minipops iPhone app -- essentially a portable version of the Minipops collection, along with some clever commentary for each illustration and the chance to "guess" what each image represents. The app was rejected from the store under the guise of being potentially offensive. This was shocking, but the guys persevered and resubmitted the app. Once again, rejected. Originally, Craig thought it might have been his sometimes sarcastic commentary that was the offensive part, but the second e-mail made it clear that they found the pixelated illustrations themselves offensive.
Keep in mind, these illustrations are very, very cute -- and if anything, flatter the people they represent more than anything else. Plus, these illustrations have been published not only in Craig's own Minipops book, but used in various other media as well. A book about Michelle Obama will even feature the Minipops of the Obama family.
Continue reading Even at WWDC, developers can't get straight answers about App Store rejections
Even at WWDC, developers can't get straight answers about App Store rejections originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.
Even at WWDC, developers can't get straight answers about App Store rejections originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 08:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments