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Last we we covered the analyst accounts that Apple’s iPhone was more profitable than Nokia’s handsets. Since Apple makes high margin on one premium phone, while Nokia has a range of featurephones and smartphones, including low-to-no margin ones, it didn’t seem too unlikely. Joe Wilcox, however, broke out his abacus and begged to differ, saying no they weren’t, and everyone was stupid for thinking they were. John Gruber then tapped Calculator on his iPhone, looked at GAAP (Generally Accepted Accounting Principles) and non-GAAP numbers, and saying the estimates were likely accurate. Wilcox updated his original post, decrying the use of non-GAAP numbers, and re-asserting his original conclusion.
Who’s side are we on? Why, the audiences’ of course, with popcorn, hotdogs, and spicy drink in hand. It’s not like either Apple or Nokia give us a cut of the winning profits, and though we love our iPhones a lot, we’ll take a blog v.s blogfight any time.
[via TUAW]
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Was iPhone More Profitable Than Nokia Handsets Last Quarter? — Blog vs. Blog!
AdMob Inc. w...
Filed under: Gaming, iPhone, iPod touch
While some say Apple never wanted the iPhone to be a gaming device, the company knows which way the wind is blowing and wants to get involved. Apple is looking to hire a game and media software engineer for its iPhone and iPod touch team, which could mean it wants to make games of its own.Apple seeks game guru for app development originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 16 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.
Apple seeks game guru for app development originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 16 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.
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Filed under: Analysis / Opinion, Humor, Apple Financial, iPhone
Apple naysayers are a dime a dozen these days. I keep a few in my garage just so I can laugh at them when I wave my iPhone in their general direction and they all cry in unison, "The Zune phone is so totally going to be an iPhone killer. You know, if and when it comes out. Just wait and see."John versus Joe: iPhone earnings smackdown edition originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 16 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.
John versus Joe: iPhone earnings smackdown edition originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 16 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.
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Every week a few of us from team TiPb, bloggers and forum crew alike, will bring you our current favorite, funnest, most useful App Store apps, WebApps, jailbreak apps, even the occasional accessory, web site, or desktop app if the mood strikes us. As long as they’re iPhone (or iPod touch) related, they’re fair game.
So who’s on deck this week and what are our picks? Find out after the break!
This week’s has to be Eliminate Pro by ngmoco:) The iPhone community has been yearning for a solid FPS for a while and ngmoco:) delivers. There is debate as to how the energy system works, but at the end of the day, Eliminate is free and you can frag with your friends over 3G and Wi-Fi. What more could you want? [Free + in-app purchase - iTunes link]
My pick of the week is the new iMac. We just got one for my wife, and the added functionality combined with the iPhone is great. Adding in the MobileMe account, my wife is ecstatic with the iMac/iPhone combo, and I have to admit I am more than a little jealous. [$1,999.00+ - Web link]
[I got one as well. Phenomenal. - RR]
James’ Pick: AppleTV 3.0
When Apple announced the iTunes LP and movies extras, I hoped the functionality would be rolled out to AppleTV and the iPhone. With AppleTV 3.0, it has. The previous 2.0 OS was getting a little long in the tooth, so having a fresh UI and some new features has breathed some new life in Apple’s “hobby”.
Touch Pets Dogs is absolutely adorable and my new addiction. The idea behind this game is that you have one or more virtual puppies that you must take care of by feeding, playing, training, etc. Touch Pets Dogs is very creatively made and your puppies respond great to your gestures. Want to pet your puppy? No problem, just rub your finger on his little body and he’ll respond by pushing his neck toward you just like a real dog would. This game has a similar feel to The Sims in that your puppies have various attributes you must keep up or else your puppy will get sad. Touch Pets Dogs also runs live, so if you go too long without playing with your puppy, you will receive a push notification telling you that you have a sad puppy! Touch Pets Dogs also uses the Plus+ network to meet other puppies, go on play dates, and possibly find a love interest for you puppy! If you pick this one up, look up llofte and meet my puppies! [Free/1 bowl of food - iTunes link, $0.99/10 - iTunes link, $1.99/20 - iTunes link, $9.99/120 - iTunes link, $29.99/400 - iTunes links]
I recently began a new job for a production company and found myself driving all over Texas for commercial shoots. I soon realized that I needed an app to keep track of my trips. While I sifted through several apps, I finally came across Trip Cubby and haven’t looked back. Trip Cubby has a nice and easy workflow for entering data. It remembers recent locations, your last mileage entry, displays graphs, exports as CSV attachment and even has an online sync. If you are one of those people that need to keep track of mileage for deduction reasons, then this app is for you! [$6.99 - iTunes link]
Joss Whedon didn’t bring his A game to Dollhouse, not the way he did with Buffy, Angel, or Firefly. For Astonishing X-Men, assisted by the amazing art of John Cassaday and the gorgeous (and uncredited!) colors of Laura Martin, he brought the A+. It was simply the best X-Men I’ve read since the original Phoenix Saga (yes, I’m that old). If you didn’t catch the comics, trades, or omnibus, Neil Adams’ company and Marvel Studios have brought it — at least the first chapter of it, Gifted — to Motion Comics life. 2 episodes of 6 are available now. I hope they do all 24 + the Giant Sized conclusion. Grab it from iTunes, sync it to your iPhone. Watch it now. With beer. [$10.99 Season Pass - iTunes link]
You’re part of team TiPb too, so what’s your pick? What app was your absolute fav last week? Let us — and everyone — know in the comments!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Eliminate Pro, iMac, Apple TV 3.0, Touch Pets Dogs, Trip Cubby, Astonishing X-Men – TiPb Picks of the Week

Oh yeah — Looks like in the near future that OnLive thing might just take off and lucky iPhone users will be able to play along with their PC gaming friends. However, many roadblocks still exist. Steve Pearlman OnLive’s CEO Says:
I’m afraid we are not announcing a date for availability of OnLive on particular cell phones just yet. We have further development to do, and we need approvals from some cell phone makers before we can release OnLive to the public. So, for now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.
As a gamer, this is rather exciting. Not only what it means for the iPhone, but for gaming in general. Perhaps we won’t need apps on our phone anymore for game playing, we just “tune in” to the latest games and play from where we can. I can dig that.
The OnLive service will begin in Winter 2009, however they are currently looking fro beta testers. You can sign up here.
[via Engadget Mobile]
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
OnLive to Bring PC Gaming to Your iPhone?

Did Apple meet with mobile advertising company, AdMob before Google acquired them last week for $750 million? That’s what “people familiar with the matter” told Bloomberg:
Buying AdMob would have allowed Apple to expand into online advertising, a strategy that Nokia Oyj is pursuing, [IDC analyst Karsten Weide] said. “If a lot of traffic goes through my devices, why can’t I become the middleman that serves ads against that inventory? AdMob would have allowed them to do that quickly.”
Clearly advertising isn’t a core Apple business the way it is for Google, but then again with Google getting into so many of Apple’s core businesses (smartphone OS with Android and now desktop OS with CloudOS), Apple could be looking to give them a dose of their own expansion. Given that Apple recently filed a patent for an ad-supported version of Mac OS X (something Microsoft explored years ago for Windows), they could also be looking for alternate ways to subsidize the cost of their platforms going forward. Right now carriers like AT&T foot the advance for the iPhone (and theoretically might do the same for an iTablet or 3G-connected MacBook) but the more options to reduce up-front consumer costs, the better — especially in the increasingly competitive landscape.
We’ve said before Apple should have snapped up Grand Central before it became Google Voice, is Cupertino growing slow to react, or is Google just hitting warp speed?
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Apple Approached AdMob Before Google Gobbled Them Up?
Filed under: Cellphones, Gaming
OnLive demonstrates iPhone app, set to redefine mobile gaming? originally appeared on Engadget on Mon, 16 Nov 2009 07:21:00 EST. Please see our terms for use of feeds.
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