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Filed under: Apple Corporate, Retail, Apple Financial, iPhone, App Store
Last August, China Unicom Ltd (CHU) announced a 3-year partnership to officially bring the iPhone to China. As predicted in July, the CHU's iPhone is sold with Wi-Fi disabled, in accordance with the Golden Shield Project. Additionally, 3GS hardware is still unavailable in China.App Store performing well in China despite hindrances originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.
App Store performing well in China despite hindrances originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.
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Filed under: Gaming, Software, iPhone, App Store, iPod touch, App Review
Last year, I was introduced to Funny Farm while working on a team project with my inlaws. I absolutely loved the idea of a puzzle that grew as you solved parts of it. The game works by associating words with their natural connections, e.g. "On the Farm" could inspire you to think of cow, chicken, and farmer (among other words). You then spin out those ideas to further connections. The chicken might be associated with rooster, hen, and egg, and so forth. So I was really excited to encounter iAssociate (iTunes link).
Developed by Fredrik Wahrman, iAssociate brings Funny Farm-style interaction to the iPhone. It's a really fun (and quite challenging) implementation with over a half dozen separate puzzles to work on, promising hours and hours of game play.
Each puzzle starts you out with a core idea. It's up to you to brainstorm ideas that fit around that idea, expanding each node into a wider set of associations. The word map is easy to scroll, and even though the iPhone display is quiterr small, you can interact with a virtually large puzzle.
The game play is slightly different from Funny Farm in that instead of entering text into a central guessing area, you type text directly into nodes. If there are five nodes with six letters each, enter your guess into the central node, matching against all connected nodes. (You do get partial credit for guessing the right starting letters but the wrong word.)
I have only one real beef with iAssociate, which Wahrman promises me is being addressed in the next release. And that is the text size, particularly for the instructions. As you can see in the following image, helper overlay text is tiny. Speaking as a member of the graying community with weak eyes and a growing obsession with high fiber foods, iAssociate proved to me that I really need to look into bifocals or reading glasses. The text was headache-inducing small.

Beyond that, iAssociate was a blast to play. I enjoyed stretching my neurons a little and it makes a very good game for collaborating with friends. I do wish that Wahrman had built in some kind of multi-player feature, so groups could work on the puzzle together rather than be limited to pass-and-play. Hopefully that will be added in the future.
iAssociate costs $1.99 on the App Store. You can download a free lite version as well, allowing you to try the game play before committing to buying the full product.
TUAW received a review promo code for this write-up.
iAssociate: Mind mapping fun originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.
iAssociate: Mind mapping fun originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.
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Filed under: Gaming, Humor, iTS, Software, Odds and ends, iPhone, App Store, App Review
We have a lot of apps coming through our tipline, but this one caught my eye, not only because it is called Zombies (the stumbling undead always catch my eye), but because it offers up a bit of good old-fashioned fun in the form of a Daleks!-style remake. Family-friendly Zombies on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 11:00:00 EST. Please see our terms for use of feeds.
Family-friendly Zombies on the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 11:00:00 EST. Please see our terms for use of feeds.
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Most of our sources have unconfirmed i...
Most of our sources have unconfirmed i...
UPDATE: Daring Fireball points out:
[This story] puts [TechCrunch's Michael] Arrington on the same side as the almost-always-full-of-sh*t Scott Moritz. On the other side: Andy Rubin, vice president of engineering for Android at Google, who just two weeks ago said Google would not “compete with its customers” and “We’re not making hardware. We’re enabling other people to build hardware.”
So either Mike Arrington is totally wrong or Andy Rubin is a liar.
Apple typically denies something, even decries it, until the moment they release it. Google’s not Apple, though…
ORIGINAL: Could Google be “pulling a Zune” and going from software provider to integrated device maker, ready to take on the iPhone with a pure, straight up Google gPhone? That the latest… retread of the old rumor, though TechCrunch is basically singing a castrati-high “nailed it!” at this point.
Rumors of a gPhone, or Google Phone, predated Android, but instead of following Apple, Palm, and RIM in the integrated hardware/software model, Google decided to go the Windows Mobile path, create Android OS (though with a liberal Apache license) and let other hardware makers do their thing.
Microsoft did similar a few years ago, competing against the iPod with PlaysForSure software for a variety of different music player manufacturers. Then they teamed up with Toshiba, killed PlaysForSure, and released the Microsoft-only Zune. Needless to say, their previous partners were not filled with happy joy (and how many PlaysForSure devices do you see today, oh bitter-named irony?)
There’s no indication, however, that if Google made a gPhone they would in any way kill Android for partners. Indeed, Nokia makes Symbian devices now that it controls (and is in the process of open sourcing) that OS, right alongside other manufacturers. But is it fair to be scared of Google now, having seen them decimate the competition in everything from search (anyone remember Alta Vista?) to turn-by-turn Navigation (remember those TomTom and Garmin stock charts, post Android 2.0 announcement?)
And is it even more fair when we consider that the tech community is realizing Android isn’t as open as they once hoped? Casey at Android Central sums it up:
Why would I buy a Motorola DROID or Sony Ericsson XPERIA X10 if I can get an official Google Phone built from the ground up for Android? How will companies feel if the Google Phone launches with 3.0 but every other Android device is stuck at 2.0? Will they continue to make Android devices? Google would be leaving the companies that backed Android from the beginning in the dust. Simply put, the existence of a Google Phone automatically makes third-party Android phones second-tier devices because Google’s priority will shift to the Google Phone, all others second.
But back to the iPhone. One of Steve Jobs’ favorite quotes is from Alan Kay — “”People who are really serious about software should make their own hardware.” Google bringing a first-party gPhone to the table would likely be the strongest competition yet for the iPhone. As much as Google’s Android partners should be afraid, Apple should be more afraid. And they should — and no doubt are — working even harder on iPhone 2010 and the iPhone OS 4.0. And that’s great news for iPhone users.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
UPDATED: Google to Pull a Zune, Go Head-to-Head with iPhone in Software and Hardware Next Year?
Filed under: Gaming, Hardware, Rumors, Software, Odds and ends, iPhone
OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable.OnLive claims to run gaming service on iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 09:30:00 EST. Please see our terms for use of feeds.
OnLive claims to run gaming service on iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 18 Nov 2009 09:30:00 EST. Please see our terms for use of feeds.
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AT&T announced it’s invested nearly $65 million in upgrading their 3G network in San Francisco through Q3 2009:
“More than ever before, customers look to wireless communications to stay in touch with family, friends and business colleagues,” said Terry Stenzel, AT&T vice president and general manager for Northern California/Reno. “The additional spectrum helps to enhance the 3G network so that our customers have the best experience when they make a call, check an e-mail, download a video or song, access applications or surf the Internet on their AT&T device.”
They also mentioned SF will get some HSPA 7.2 next year as well. (First towers to go up around Cupertino in an effort to keep the iPhone-makers happy? We joke.)
Given the last update in AT&T’s lawsuit against Verizon’s “map for that” commercials, where Verizon basically said AT&T had failed to invest in their network infrastructure, we’re wondering if we’ll see more press releases like this (or emails like this) in the near future?
[Thanks Gregg for the tip!]
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
AT&T Invested $65 Million in 850Mhz 3G Upgrades for San Francisco
The following Holiday Gift Guide is sponsored by the TiPb iPhone Accessory Store
What to get for that annoying iPhone owner who knows has everything? For that new iPhone user who’s just getting started? For that last minute drop in you never expected but suddenly have to render iSpeechless?
The TiPb iPhone Accessory store’s got you covered! We asked the iPhone staff for some of their favorite accessories of the year, and put them together into our 2009 Gift Guide — jammed packed with iPhone goodness just in time for the holidays, after the jump!
Incipio SILICRYLIC Silicone Crystal Case has to be my favorite accessory. I have dropped the iPhone a few times, and the case has saved it. Well worth the money, and it looks pretty good as well.

iSkin Solo FX. For a case that’s both fashionable and of high quality, look no further than the iSkin Solo FX. I use this case regularly for it’s looks and protection. It has a snug fit yet doesn’t scratch my precious iPhone, feels great in my hand, and looks amazing! One of these days I will own all 4 colors
Otterbox Defender is absolutely my favorite case, no doubt the best that I have come across! While this case is a bit more expensive than other iPhone cases, it is definitely worth it. The case nearly seals your iPhone within itself, leaving open only the necessary holes to allow speaker usage. I have put this case through quite a bit, from dropping it off the side of a cliff into sand, to spilling coke on it, to dropping it more than anyone should consider healthy for an iPhone and, still, it has defended it. If you have had issues with keeping an iPhone okay then this is probably the case for you.
What did we miss? Any killer apps? Must-have accessories? What does your secret gift’er need to wrap up for you this year? What are you telling Papa Jobs you really want left under your iPhone? We only started this list; didn’t even check it twice! Drop some ideas in the comments, would ya? Make sure we get this right!
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
2009 TiPb Store iPhone Accessory Holiday Gift Guide

Over the weekend in Belgium thieves made a clean getaway with close to 4,000 iPhones. The market value of that many iPhones, 2 million euros, or $3 million U.S.
The iPhone thieves cut a hole in the ceiling of a warehouse where the devices were being stored waiting to be delivered to Mobistar in time for holiday shopping season. According to Mobistar, local police have zero leads but think twice about landing one of these phones as a spokesperson from Mobistar is promising they will not work.
“We have the serial numbers of stolen iPhones blocked anyway so they can not be used,”"People who want to buy an iPhone, which is best done in an approved outlet and not on street or on the black market.”
In the end, crime does not pay folks…
[Via AppleInsider]
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
Close to 4,000 iPhones Stolen from Belgium Warehouse

Instapaper and Tumblr developer Marco Arment riffs on the NYT’s article on Palm webOS’ trouble wooing developers, and it’s predictably good stuff.
His major point is that with its huge install base (which topped 50 million iPhones and iPod touches months ago), it makes more financial sense to develop for Apple’s platform, rather than Google’s Android or Palm’s webOS which might have on 5% to 10% as many devices on the market.
Giving developers an app store is the easy part. The hard part is bringing us enough customers. The iPhone is so good that it built up a huge installed base without any third-party apps, but no Android or webOS devices can say that yet.
Arment points out that the iPod touch makes a huge difference as well, giving developers a similar device to work on without the need for an expensive cell phone contract. He also echoes Fake Steve’s comments on different hardware complicating development, though he thinks if Android popularity continues to grow, the platform might justify the investment one day.
This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.
More on the iPhone (and iPod touch) Development Advantage