From the Forums: Facebook 3.1 Issues Continue, Help Crackberry Kevin, Google Nexus One

Posted on January 14, 2010 by Jeremy Sikora.
Categories: Uncategorized.

from_the_tipb_forums

From the Forums is a great way to see what all of the current hot topics are on the TiPb forums. Today we would like to go over some of the popular sub-forums for those of you who may not be familiar with our forum setup. Becoming a member is fast and free, so if you have not already already done so, head on over and register now.

See you on the forums!

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From the Forums: Facebook 3.1 Issues Continue, Help Crackberry Kevin, Google Nexus One


Next-gen dashboards get Tegra 2, Moblin, Atom, we go hands-on

Posted on by Tim Stevens.
Categories: Uncategorized.
digg_url = 'http://digg.com/design/Next_gen_dashboards_have_Tegra_2_Moblin_Atom_touchscreens'; Intel Atom processors, capacitive touchscreens, NVIDIA Tegra 2 graphics, Moblin installs... sounds like a suite of hot next-gen ultra-portables, right? Think again. Those are just some of the technologies used in the dashboards of cars that will be appearing on showrooms in the coming months and years, dashes that were largely on display at CES -- minus the cars themselves, usually. There we were treated to mobile glimpses of Google Earth, Pandora, and Slacker Radio on the go, plus the ability to lock and unlock your car via Ye Olde Internets. It's the future, and it's coming soon, so click on through already and get a sneak peek.

Continue reading Next-gen dashboards get Tegra 2, Moblin, Atom, we go hands-on

Next-gen dashboards get Tegra 2, Moblin, Atom, we go hands-on originally appeared on Engadget on Thu, 14 Jan 2010 12:50:00 EST. Please see our terms for use of feeds.

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TiPb Top 5 iPhone Puzzle/Gem Switch Games!

Posted on by Georgia.
Categories: Uncategorized.

tipb_top_5_gem_games

Today’s TiPb Top 5 will be directed towards our iPhone and iPod touch wielding readers who love puzzle games where the goal is to take similarly colored shapes or objects and get them into a group, causing them to be removed from play. Just like our other TiPb top 5 must-have posts, all of these applications are available in the App Store. I’ve always been quite fond (understatement!) of these types of games, and while the variety is endless, the top 5 I currently enjoy can be found after the break!

Bejeweled 2

Bejeweled

I used to play Bejeweled on my PalmOS PDA and Bejeweled 2 was one of my first games I got on the iPhone. Simple and fun, it’s a classic and the template for all gem switch games which have followed it. A set of jewels is placed in a grid and you can switch any two jewels horizontally or vertically. If you are able to make a group of three or more matching jewels then your set disappears and all the jewels are refilled from above. The level ends when you have completed your quota of chains or if the timer runs out.

Bejeweled 2 is available for $2.99 [iTunes Link]

Stoneloops! of Jurassica

Stoneloops

[Note: Stoneloops was pulled from the iTunes App Store due to a copyright claim. Hopefully it will go through arbitration and be back in the store soon. It's included here because it was so much fun, and so many enjoyed it.]

In Stoneloops, you have a chain of colored stones which move along a track. The object of the game is to shoot additional colored stones into the chain to make a link of three or more. If you can make all of the colored stones disappear before the train gets to the end of the track then you get to go to the next level. There is also another type of play called, grab-n-shoot, where you can take a stone from the moving chain to then re-add it to another location, to make a colored chain.

After you complete a number of levels you are rewarded with an upgrade to your “home”, which matches the theme of the levels. You couldn’t really do anything with the home, and it didn’t affect the game at all, but it was a nice trophy of sorts.

When I first played Stoneloops I played it for so long that I actually got iPhone burn on my index finger (don’t laught, I know there are others out there!). If and when we find out it is back up in the App Store we will let you know.

Trism

Trism

Trism was one of the first games made specifically for the iPhone to achieve a huge level of success. Gameplay is very similar to Bejeweled but instead of moving the pieces horizontally or vertically the pieces move on diagonals. If you make 3 or more similarly shaped pieces match they disappear and are replaced by other pieces. In a nice touch, the direction you tilt your iPhone is the direction the pieces slide. Trism also has the added feature of achievements that you gain if you have completed a particular challenge like removing a locked or explosive piece.

Trism is available for $2.99 [iTunes Link]

Jewel Quest 2-in-1 Treasure Pack

Jewel Quest II

Jewel Quest 2-in-1 Treasure Pack, as the name suggests, is actually two games for the price of one — Jewel Quest II and Jewel Quest Deluxe ! (It’s also a great technicality that lets me get around the limit of only choosing 5 games!)

Jewel Quest takes the basic Bejeweled concept and adds a twist. Not only do you need to arrange similarly colored jewels but when you do the square beneath that jewels changes colors. You need to change the whole board to another color in order to pass the level.

In Jewel Quest II, you have to turn all the background playing field squared to gold and this occurs each time you make 4 or more of a kind. This increases the difficulty level of the game and makes you have to think ahead in your selections. The game becomes increasingly difficult with each level, introducing more gem types and board shapes. Some gems are even buried and force you to figure out, through trial and error, its matching partners.

Jewel Quest Deluxe is not quite as difficult as Jewel Quest II but has much more variety and more polished graphics. Each level asks you to complete a different task. It may be to collect a number of colored gems or make the whole board turn gold, it may also have you compete against a computer opponent.

Some games have found a way to interweave an interesting storyline into the game, one that not only relates to the puzzles but adds to the playing experience. Well, Jewel Quest is not one of them. The story in this game is pretty much a bunch of words that interrupts the flow of the game. I can however, overlook this small annoyance because the game is so very addicting!

Jewel Quest 2-in-1 Treasure Pack is currently available for a special price $0.99 [iTunes Link]

Puzzle Quest Chapters 1 & 2

Puzzle Quest 1&2

While Puzzle Quest still uses a Bejeweled-type of game board, it’s a bit different from the usual puzzle game as it merges RPG and puzzle elements. The story in the game surrounds your character and the puzzle game is the manner in which you battle your opponents. You also can choose different character classes and these will change the kind of powers you get to use in the game. Gold star, Puzzle Quest!

While this is one of my favorite puzzle gem/switch games, I should point out It’s not the best port to the iPhone. It does have some spacing issues, and at times some users haves crashes but it’s so much fun I keep coming back for more.

Puzzle Quest is available for $4.99 [iTunes Link]

Conclusion

There you have it, TiPb’s Top 5 Must-Have iPhone puzzle/gem switch games. Did we miss any of your favorites? Overlook any amazing gem-game gems? Drop us a comment and let us know your list!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

TiPb Top 5 iPhone Puzzle/Gem Switch Games!


App Giveaway: Emoti puts a face on your Facebook updates

Posted on by Michael Rose.
Categories: Uncategorized.

Filed under: ,

It's not easy to make your Facebook updates stand out from the crowd; lots of text and not much visual stimulation may mean that your friends just pass right by the critical details of what you ate, saw, supported or enjoyed today. Giving those wall posts and status updates a bit of eye candy to make them zing isn't that hard (the Funmail app I reviewed a few months back can do it), but if you want to have your choice of 70+ emoticons to decorate your Wall, your best bet is probably the new Emoti app from nodconcept [$1.99, iTunes link].

Emoti couldn't be simpler to use; once you authenticate it with Facebook Connect, you can pick from the scrolling pages of icons to find the one that perfectly matches your message and mood. One tap, and you can begin writing your post, then send it up to the service with another. The app automatically downloads newly available artwork on launch, so you'll see supplements to the existing 74 images over time.

Maybe every single update doesn't deserve its own pictorial expression, but when you can't say it any other way, Emoti has what you need. Of course, TUAW also has what you need: five promo codes for Emoti to give away to our readers! Thanks to nodconcept for sharing.

Just leave a comment on the post telling us your most pithy Wall update, and you'll be entered in the giveaway. Read on for the rules.

  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment on this post letting us know your most pithy update to your Facebook Wall.
  • The comment must be left before Sunday, 1/17 at 11:59PM Eastern Daylight Time.
  • You may enter only once.
  • Five winners will be selected in a random drawing.
  • Prizes: each winner will receive one promotional code for Emoti (ARV $1.99)
  • Click Here for complete Official Rules.

App Giveaway: Emoti puts a face on your Facebook updates originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 12:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)App Giveaway: Emoti puts a face on your Facebook updates originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 12:30:00 EST. Please see our terms for use of feeds.

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$459 Million Worth Of iPhone Apps Pirated Till Date

Posted on by Andy.
Categories: Uncategorized.

Study tries to pin a number on App Store piracy

Posted on by Jeff Bertolucci.
Categories: Uncategorized.
A new report on App Store piracy claims Apple and developers have lost more than $450 million to piracy since July 2008. But critics on the blogosphere are treating that number with skepticism.

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Steadicam Smoothee smooths out iPhone 3GS video

Posted on by Serenity Caldwell.
Categories: Uncategorized.
Tiffen, the company behind Steadicam, is bringing its long-established camera-stabilization rig to the iPhone 3GS in the form of the Steadicam Smoothee.

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Stanford iPhone development course returns for winter 2010

Posted on by Nicholas Bonsack.
Categories: Uncategorized.
Stanford University's popular course on iPhone Application Development has returned on iTunes and Stanford's website for the Winter 2010 semester.

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Kodak Files Patent Infringement Suits Against Apple, Research in Motion

Kodak today announced that it has filed suit against both Apple and Research in Motion for infringement of patents related to digital camera technology.

The Kodak complaint, filed with the U.S. International Trade Commission (ITC), sp...

Intel Claims Core i5-Based MacBook Pro Promotion a Marketing Error

Spanish site faq-mac.com, which was first to note an Intel promotion yesterday apparently revealing at least one forthcoming MacBook Pro based on the company's new Core i5 processors, now reports [Google translation] that Intel has revised the promot...

Apple Exploring iPhone/iTablet Stylus and Dynamic Multi-Model User Interfaces — Patent Watch

Posted on by Rene Ritchie.
Categories: Uncategorized.

patent-100114-1

AppleInsider brings word of two interesting Apple patents, one involving user interfaces that changed depending on the user’s situation, the other — wait for it — for an iPhone/iTablet stylus.

The stylus patent, credited to John G. Elias, co-founder of multitouch maestros, FingerWorks, involves:

“A metallic or otherwise conductive disk may be attached to one end of the stylus. The disk may be sized so as to guarantee sufficient electrical interaction with at least one sensory element of the touch sensor panel.”

The dynamic multi-model seeks to give the iPhone UI some context sensitivity:

For example, using the device in the car or in the gym could show a different design on the screen. Devices could also be controlled in different fashions when they are docked and less portable, and a different design and input method might make more sense.

Next to your bed at night, in the car when navigating, linked to your home stereo for a party — the possibilities are endlessly intriguing.

As always, just because Apple applies for a patent on something doesn’t mean we’ll ever see it in a consumer product. Still, would you benefit from a stylus? From context-sensitive user interfaces? Let us know!

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

Apple Exploring iPhone/iTablet Stylus and Dynamic Multi-Model User Interfaces — Patent Watch


Sync iCal tasks to your iPhone with these apps

Posted on by David Chartier.
Categories: Uncategorized.
Is your iPhone or iPod touch not feeling so "smart" since it can't sync or even manage tasks out-of-the-box? Here are four apps with which to get your productivity on.

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Apple and Overall PC Industry Post Solid Shipment Gains in Fourth Quarter 2009

Research firms Gartner and IDC yesterday released their preliminary quarterly personal computer shipment data, offering up a picture of market performance during the fourth quarter of 2009 and for the year. As usual, the two firms' data sets contain...

Two super simple DIY hacks for the iPhone

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: , , ,

I've been reading the Unplggd blog from Apartment Therapy a lot lately, because I recently moved into a new place and am trying to fill it up with cool stuff. And someone over there must be an iPhone fan, because I've seen not one but two great and simple tricks for the iPhone there recently. The first is the most billiant thing I've ever seen -- if you happen to be listening to music or a conference call through the speaker on your iPhone and need it a little louder, you can just find a pint-size glass, put the iPhone in there, and voila, simple iPhone echo chamber. I'm surprised at both how easy this is and how well it works, but it does. Very impressive.

Second is a little more obvious -- if you're using an iPhone to read off a recipe in the kitchen, with your hands messy and wet, you can put it in a baggie like I do, or you can CryoVac it, if you happen to have one of those sitting around. Either way, the capacitive touchscreen still works through a thin layer of plastic, and your iPhone will live to see another day.

Ok, so the second tip is not quite as great as the first one. But a pint glass! Trying to listen to all of those boring conference calls with my iPhone's speaker will never be the same again!

Two super simple DIY hacks for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 09:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Two super simple DIY hacks for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 09:30:00 EST. Please see our terms for use of feeds.

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TiPb Presents: iPhone Live! #83 — CES-travaganza

Posted on by Rene Ritchie.
Categories: Uncategorized.

Join PreCentral.net’s Dieter, AndroidCentral.com’s Phil, and Rene for iPhone 4, CES roundup, Palm Pre/Pixi Plus, Nexus One, iTablet, and all the week’s news and opinions. Listen in!

Credits

Thanks to the the iPhone Blog Store for sponsoring the podcast, and to everyone who showed up for the live chat!

Our music comes from the following sources:

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

TiPb Presents: iPhone Live! #83 — CES-travaganza


Review: Ping for iPhone

Posted on by Tim Mercer.
Categories: Uncategorized.
This $1 app is a fine replacement for the built-in Messages app... provided you have other friends who use Ping as well.

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iPhone App Piracy is Out of Control

Posted on by Jeremy Sikora.
Categories: Uncategorized.

iphone_pirate_2

Piracy exists in many different media platforms – movies, music, books, video games and yes, even iPhone applications. Exactly how big is iPhone application piracy to date? According to 24/7 Wall Street, the App Store has lost over $450 million since it’s inception.

It is estimated that for every application sold in the App Store, 3 more are then pirated. Who’s to blame for this? Of course, all of the blame is being put upon the iPhone jailbreakers. While none of us here at TiPb are against the jailbreak process as it’s intended purpose was not related to piracy, we all knew it was simply a matter of time before someone found a way to exploit it for the sole purpose of stealing iPhone applications. This hurts the developers the most as some have reported piracy rates has high as 95%.

To this very day, Apple simply toys with the process or they turn their head the other way. It should be interesting to see if, in the future, Apple helps developers battle jailbreaking similar to how Microsoft helped game developers when they started banning Xbox 360 owners from their Xbox Live service (Online Gaming Community) for playing pirated games while online. The developers cried out to Microsoft for help and they came through the only way that is currently possible. Again, we are not against jailbreaking but something does need to be put in place to help developers fight piracy.

In-app purchases could be part of the solution for some developers, but the model won’t work for everyone. What else can they do? What else should Apple do?

[Via Barrons.com via 24/7 Wall Street]

This is a story by the iPhone Blog. This feed is sponsored by The iPhone Blog Store.

iPhone App Piracy is Out of Control


Developers on avoiding the 99 cent App Store price

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: , , ,

I've become a big fan of game developer Capy (formerly Capybara) in the past few months -- their releases of Critter Crunch on iPhone [iTunes link] and Might and Magic: Clash of Heroes on the DS have won me over quickly. But I'm not sure I agree completely with their co-founder, Nathan Vella, about what he says in this Gamasutra interview. His opinion is that the push towards the 99 cent price on the App Store is "the single most frustrating and terrible thing about App Store pricing." He says the dollar price point is stifling, and he praises developers like Canabalt's Adam Saltsman for sticking with a higher price point even when their games are simple.

I do agree with Vella on one thing: no developer should sell an app for less than it is worth, and dropping to 99 cents to increase sales doesn't work anyway. But certainly there's a place for 99 cent apps on the store, and I know personally that a 99 cent price point will open me up to try apps I'm not sure about, especially apps that I might be interested in but that don't offer a free trial. Clive Downie of ngmoco says as much later in the article: it's about the balance between providing choice for your customer and supporting yourself as a developer.

In the end, Vella knows what he's doing: he doesn't say that 99 cents is always the wrong price, but that you should always stick to your guns and ask your customers to pay the right price. If a game is worth $4.99, or $6.99, or even $9.99, developers will find that customers who care about the quality are willing to pay for it.

[via IGN]

Developers on avoiding the 99 cent App Store price originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 08:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Developers on avoiding the 99 cent App Store price originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 14 Jan 2010 08:30:00 EST. Please see our terms for use of feeds.

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Defriended lets you track defrienders on Facebook

Posted on by David Dahlquist.
Categories: Uncategorized.
Defriended, by i-Doodz, is a simple iPhone app that scans your Facebook friends list and compares it with new scans each time you use it, letting you quickly find out which one of your acquaintances had the audacity to defriend you.

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Game makers promise Free App a Day in January

Posted on by Chris Holt.
Categories: Uncategorized.
Next week, a group of iPhone game developers will launch FreeAppaDay.com, which will paid iPhone apps for free for 24 hours.

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