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ngmoco, maker of such free-to-play (with in-app purchases) game hits like Touch Pets and Eliminate has just raised a cool $25 million in funding and bought long time Mac and iPhone developer Freeverse of Skee-Ball and Flick Fishing fame. Techcrunch spoke to ngmoco CEO, Neil Young who said it was all about scale and acceleration:
He expects ngmoco to put out about about 20 new games this year, and the newly-acquired Freeverse team to nearly match that.
In addition to rolling out wave after wave of new iPhone games, Young also plans to open up an SDK to ngmoco’s Plus+ system so that other developers can more easily tap into it.
We just look forward to Eliminate-ing some Skee-Ball’ers in crossover action! But the question we have for you is this — do you like the free-to-play with in-app purchases model? (i.e. you get the game for free but can buy food or energy or power-ups or whatever inside the game). And how do you feel about all of ngmoco — and now all of Freeverse’s games going that way?
iPhone Gaming Studio ngmoco :) Buys Mac/iPhone Developer Freeverse is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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Filed under: Gaming, Software, iPhone, iPad
OnLive was at the DICE Summit in Las Vegas last week, where they showed their game streaming software running on the iPhone again. This time they had Crysis going, and apparently the demo ran "fast and smooth." The way they do it is to run the game and render it all on a fast computer somewhere, and then stream video to the iPhone while streaming controls back to the game itself. Of course a demo is just a demo, and actually running a game like that out in the real world is much tougher.OnLive demos Crysis on iPhone, expects to go to iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 21:30:00 EST. Please see our terms for use of feeds.
OnLive demos Crysis on iPhone, expects to go to iPad originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 21:30:00 EST. Please see our terms for use of feeds.
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Filed under: Software, iPhone, iPad

Continue reading Macworld 2010: Twicular's Grocery Pal
Macworld 2010: Twicular's Grocery Pal originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 20:30:00 EST. Please see our terms for use of feeds.
Macworld 2010: Twicular's Grocery Pal originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 20:30:00 EST. Please see our terms for use of feeds.
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Filed under: Gaming, Software, Apple, iPhone, App Store
TechCrunch is reporting that iPhone game company Ngmoco has just picked up $25 million in another round of fundraising, which they used to buy out Freeverse, one of the most storied Mac game developers (and recently, iPhone game developers) on the block. The two companies were already close -- Freeverse went with Ngmoco's Plus+ network for social connections in its games, including Flick Fishing and Moto Thunder -- but this buyout would put Ngmoco in charge of their whole catalog. Ngmoco CEO Neil Young says that he plans to take all of Freeverse's currently paid games and convert them all into the free-to-play model that Ngmoco has grown so comfortable with.Ngmoco picks up $25 million in funding, buys Freeverse originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 18:38:00 EST. Please see our terms for use of feeds.
Ngmoco picks up $25 million in funding, buys Freeverse originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 18:38:00 EST. Please see our terms for use of feeds.
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Filed under: Odds and ends, iPhone, App Store, iPod touch
On the list of "I wouldn't have believed it if I hadn't seen it with my own eyes" apps, this one takes the cake... and chokes on it.Continue reading Are you choking? Yeah, there's an app for that, too.
Are you choking? Yeah, there's an app for that, too. originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 16:00:00 EST. Please see our terms for use of feeds.
Are you choking? Yeah, there's an app for that, too. originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 22 Feb 2010 16:00:00 EST. Please see our terms for use of feeds.
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Brothers in Arms 2: Global Front has is now available in the App store [$7.99 - iTunes link]. This is the sequel to 2008’s Brothers in Arms: Hour of Heroes, one of the first 3D shooters on the iPhone. The above screen shot was taken in-game and it looks amazing. There is a smooth framerate and uses Gameloft’s successful control schemes for FPSs. This is a big improvement over the first game in the series and has been well worth the wait. Some highlights include:
Battle across 5 locations: Pacific, Normandy, North Africa, Germany, Sicily. Challenge up to 5 friends on five multiplayer maps online Pilot 3 vehicles including the tank, off-road vehicle or glider, or gun down enemies from the vehicle or tank turret A wide range of realistic weapons: machine guns, bazookas, sniper rifles, flamethrowers and more. Compelling cinematic moments with more interaction between you and your squad members Stunning graphics and authentic settings inspired by real life battlefields from WWII.
I have been waiting for this game for some time, now march out there and defeat the enemy solider!
Brothers in Arms 2: Global Front now in App Store! is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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Remember that $2 billion world-class data center Apple is building in North Carolina, the one that could be mean iTunes.com or a super MobileMe or only-Jobs-knows-what? Well here’s some video purporting to show it from the sky (if not show it looking like SkyNet!)
Check it out after the break and let us know what you think is going on inside those massive, machine-filled walls!
[DataCenter Knowledge via Macrumors via 9to5mac]
Monday Fun Video: Apple Data Center Seen from the Sky is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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We typically don’t run those stories about iPhone or iPad component costs anymore because they’re just silly — a couple of hundred dollars in metal parts per unit never takes into account R&D and marketing costs, and things like paying $1 billion for the new A4 chipset in the iPad. Or so hints the New York Times:
At the same time, Apple, Nvidia and Qualcomm are designing their own takes on ARM-based mobile chips that will be made by the contract foundries. Even without the direct investment of a factory, it can cost these companies about $1 billion to create a smartphone chip from scratch.
And this would be for an ARM + PowerVR chipset assembly, how much will it cost when Apple starts spinning their own PA Semi designed chipsets whole? And what’s the competitive advantage that they’re willing to spend so much?
iPad A4 Chipset Cost Apple $1 Billion? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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Should Apple TV switch to the iPhone OS? The Apple TV was introduced in late 2006 but debuted alongside the iPhone at the Macworld 2007 keynote. Since then, the iPhone has become a huge, mainstream success and the Apple TV… well it reamins just a “hobby”.
Technically, Apple TV is included under Apple’s iTunes + iPod offerings, and it’s been referred to as a big iPod for your TV. While low end iPods continue to run their embedded OS, the iPod touch and upcoming iPad run versions of the iPhone OS, Apple TV, by stark contrast, originally used a special version of Mac OS X Tiger. Though it has been updated to 2.x and 3.x over the years (and gotten a price cut to boot!), it remains in a sort of no-mans land, with more functionality than an iPod nano but far less than a proper Mac OS X machine like the Mac Mini.
The set-top box market is nebulous at best, but Apple chose to engage it — much as it has the equally nebulous tablet market with the iPad, so we wonder if they wouldn’t do better engaging it on the same terms — with the iPhone OS and its 150,000 apps.
There would be problems to be sure. Right away the Apple TV’s 1280×720 screen resolution is much greater than the iPhone’s 480×320, and wider if shorter than the iPad’s 1024×768. Ideally, the Apple TV should go to 1920×1080 to match other, modern display resolutions as well.
Apple is using optional pixel-doubling to let iPhone apps run “full-screen” on the iPad, and these were reportedly blurry and jaggy in early demos. Pixel-quadruplers would likely be even less kind. True resolution independence could be an answer to this, but we’ll have to wait and here if Apple addresses that with iPhone 4.0 (perhaps in March).
The bigger problem would be control. The iPhone, iPod touch, and iPad all handle interactions via capacitive multitouch input — you use your finger on the screen. I don’t think there’s a single 52″ multitouch capacitive HDTV on the market. Apple has patents for Wii-mote style motion controllers that could fake fingers (if not touch) but they also have the iPhone, iPod touch, and iPad — all of which could (and already do via the Apple Remote app) serve as pretty good controllers. Hey, if your house has multiple devices, it could even handle multiple controllers…
So where does that leave us? Right now the Apple TV is an okay bridge to iTunes Store media — music, movies, and TV content — but leverages not at all the massive App Store ecosystem. Right now the Apple TV can do the equivalent of the iPod and YouTube apps on the iPhone, but can’t show you your Calendar or Contacts, doesn’t have Safari or Email, doesn’t even have widgets like Stocks or Weather. And it doesn’t have 150,000 other apps that running the iPhone OS could bring it. Really, it’s little more than a souped-up iPod classic tethered to your TV.
Sure there would be problems implementing the iPhone OS on the Apple TV, but there would be benefits as well.
So what do you think, should Apple TV be switched to the iPhone OS?
Should Apple TV Switch to the iPhone OS? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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