GDC 2010: Street Fighter IV for the iPhone out now

Posted on March 9, 2010 by Mike Schramm.
Categories: Uncategorized.

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Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the button on the release live and in person, and sure enough, the game is in the App Store right now for $9.99.

Before you go press buy, though, I'll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure -- be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you're looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won't find it here -- the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.

Continue reading GDC 2010: Street Fighter IV for the iPhone out now

GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

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Verizon Wants to Sell You Data for Your iPad… via MiFi

Posted on by Rene Ritchie.
Categories: Uncategorized.

vzw-ipad-opportunity

Verizon is looking to turn no-iPad 3G lemons in iPad Wi-Fi + MiFi lemonade by craftily counter-programming the official AT&T data plans with their own potent portable internet and router combo, says Engadget.

You’ll save $130 off the price of the iPad 3G, but a 5GB Verizon MiFi plan will run you $60 vs. “unlimited” AT&T data for $30. Then again, you can use the MiFi for more than one device (and more than one at a time).

So, is Verizon’s plan a good one? Would you consider iPad Wi-Fi + Verizon MiFi on April 3rd rather than iPad 3G on AT&T in late April?

Verizon Wants to Sell You Data for Your iPad… via MiFi is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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EA Sports introduces Active 2.0 at GDC, complete with sensors galore

Posted on by Darren Murph.
Categories: Uncategorized.
By and large, EA Sports' Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We're told that a "new suite of fitness products" will be launching in the fall, with the Active 2.0 program delivering "true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data." Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here's hoping we're wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

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Apple Releases iPhone OS 3.2 SDK Beta 4 For iPad; Removes Camera Tab

Posted on by iPhoneHacks.
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EFF Publishes iPhone Developer Agreement; Reveals Interesting Details

Posted on by iPhoneHacks.
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No Dashboard Widget On iPad - Missing iPhone Apps Scrapped Due To Design Issues?

Posted on by Andy.
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TiPb Give-Away: Griffin PowerJolt Battery for iPhone (iPad Give-Away Qualifier!)

Posted on by Rene Ritchie.
Categories: Uncategorized.

powerjolt_2

Another week, another chance to win a great accessory from the TiPb store, and at the same time enter to win our big iPad give-away!

This week it’s a Griffin PowerJolt Battery for iPhone [$34.95 - TiPb store link]. You plug it into your car, you charge your iPhone with it, and if you need to know more check out Jeremy’s excellent review.

  1. Head on over to Twitter.com
  2. Follow @TiPb (so we can DM you if you win)
  3. Tweet this: Hey, @TiPb is giving away an iPad (and more!) http://bit.ly/9bygNY
  4. There is no step 4!

You need a US shipping address to enter, and while you’re free to tweet (and re-tweet!) as often as you like, we’ll only count 1 tweet per day. We’ll choose one tweeter at random to get the PowerJolt.

The give-away starts now and ends Sunday, March 14, 2010 at 12pm PT.

TiPb Give-Away: Griffin PowerJolt Battery for iPhone (iPad Give-Away Qualifier!) is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


Black Swan brings Google Voice back to the iPhone without the App Store

Posted on by TJ Luoma.
Categories: Uncategorized.

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Google Voice on the iPhone has been something of a sore subject for me. If you need a full-recap of the whole sordid iPhone/Google Voice story see this story from December or more of our coverage. I even started a little site devoted to waiting for Google Voice on the iPhone called IsGoogleVoiceAvailableForTheiPhone.com.

It has been 6 months and 19 days since Apple claimed it had not "rejected" Google Voice but was "studying" it. During the course of Apple's "study" the company moved to purge all existing Google Voice apps from the App Store.

There were three reactions to this from developers:

Google revamped the Mobile Google Voice page so that it looks a lot nicer on the iPhone.

GV Mobile released its app for free on Cydia for those who have jailbroken iPhones.

The folks behind Voice Central went a different route. They decided to make a web app instead. I've been using it in beta for the past few months, but as of today it has been released to the public as Black Swan.

The difference between the Mobile Google Voice site from Google and Black Swan is that Black Swan is stored locally on your iPhone, like Pie Guy from Neven Mrgan of Panic.com. Riverturn calls this a "weblication," which is a fairly awful name, but apparently they aren't the first ones to use it.

Continue reading Black Swan brings Google Voice back to the iPhone without the App Store

Black Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Black Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Review: My Med ID for iPhone

Posted on by Beau Colburn.
Categories: Uncategorized.
This nicely designed, easy-to-use app that may provide a valuable service for some users. But My Med ID is not without its downsides.

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Apple Reportedly Disrupting iPhone Competitors With Legal Threats Backed Up by HTC Suit

Fortune reports on a new research note from Oppenhiemer & Co.'s Yair Reiner claiming that Apple in January began high-level talks with major phone manufacturers expressing its displeasure with what it con...

Slate comes to the iPhone, along with a lot of advertising

Posted on by Mel Martin.
Categories: Uncategorized.

Filed under: , , , ,

I've always liked Slate Magazine on the web. It's sometimes sassy and irreverent, but always interesting -- an eclectic mix of politics, culture and tech news.

Now, Slate has come to the iPhone in a US$1.99 app that features all the articles from the site, as well as the blog posts, staff tweets and streaming video from the Slate podcasts. Once content is downloaded you can read it off-line, which is a worthwhile feature. Access to Slate on the web is free, and you can read Slate from any mobile browser by going to mobile.slate.com.

So why the charge for the iPhone app? Slate says it cost something to develop it, and it gives you a much richer experience in a portable form. I can't argue with that, but I can argue with the ads that appear absolutely everywhere. Even the splash screen popped up with an ad. I think that's a bit much after I've paid for the app, but I'm beginning to see a lot of this in other apps as well.

I do like the app a lot, and it is a better experience for me than reading Slate stories in Safari on the iPhone. I even prefer the app to reading the site on my desktop or laptop. I just think the constant intrusive ads are a turn-off that will keep some people from pulling the trigger on what is an otherwise laudable effort.

Slate works on any iPhone or iPod touch with OS 3.0 or greater. I expect we'll see an iPad version as well.

Full disclosure: In the dim, distant past I worked at the Washington Post Company, which owns Slate.

Take a gander at some screen shots below:

Slate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Slate comes to the iPhone, along with a lot of advertising originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:30:00 EST. Please see our terms for use of feeds.

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GDC 2010: Ngmoco explains how Eliminate Pro was built

Posted on by Mike Schramm.
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The 2010 Game Developers Conference kicks off today in San Francisco, and TUAW is in attendance to check out the latest and greatest in iPhone game development. The conference boasts a whole track dedicated to iPhone gaming this year, and all week long, we'll be bringing you panels, news, and interviews straight from the conference floor. This morning, panel number one was from Stephen Detwiler and James Marr, two engineers at Ngmoco, to talk to developers about how they put the server software together for Eliminate, the "freemium" first person shooter that's serving as their flagship app lately.

tweetmeme_url = "http://www.tuaw.com/2010/03/09/gdc-2010-ngmoco-explains-how-eliminate-pro-was-built/" tweetmeme_source = "tuaw"
As they explained during the presentation, they had a heck of a goal with this project: they wanted to put together "the definitive FPS for iPhone," complete with all of the functions of a standard console deathmatch-style FPS, in just five months with just three engineers. And they started with the toughest nut of all: the networking code.

Continue reading GDC 2010: Ngmoco explains how Eliminate Pro was built

GDC 2010: Ngmoco explains how Eliminate Pro was built originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)GDC 2010: Ngmoco explains how Eliminate Pro was built originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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Verizon-AT&T battle over LTE heats up

Posted on by Matt Hamblen.
Categories: Uncategorized.
The simmering marketing battle between Verizon Wireless and AT&T over whose LTE network is first and best promises to explode in the coming months.

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Tekken bound for the iPhone

Posted on by Megan Lavey.
Categories: Uncategorized.

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Namco is bringing the popular Tekken franchise to the iPhone. It's not confirmed whether it's a port of the original game -- released back in 1994 in arcades, then on the PlayStation -- or the current Tekken 6.

This comes a few weeks after Capcom announced the release of Street Fighter IV for the iPhone, leading to an eventual fighter game showdown in the App Store. While both games on the iPhone is pretty awesome, I'm waiting to see how they will look and play on the iPad. I also wouldn't mind seeing even more Namco titles on the iPhone - especially selections from the Tales RPG franchise.

Namco has a number of games in the store, including classics like Galaga, which was "remixed" for the iPhone, Burger Time Deluxe, which graced arcades way back in 1982!

Here's hoping for old-school Tekken.

[Via Gizmodo]

Tekken bound for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Tekken bound for the iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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iPhone Developer Agreement Revealed by Electronic Frontier Foundation


The Electronic Frontier Foundation (EFF) yesterday announced that it had obtained a copy of Apple's iPhone Developer Program License Agreement and published it for public consumption. While the contents of the license agreement, which govern...

iPhone SDK 3.2 Beta 4 is Out

Posted on by Dieter Bohn.
Categories: Uncategorized.

iphone sdk

iPhone, iPad, and iPod Touch developers: get yourself over to Apple’s developer center, as iPhone SDK 3.2 Beta 4 is ready for you to download, a mere two weeks after Beta three was unleashed for your coding pleasure. As MacRumors and Engadget note, it’s too early to say what magical new capabilities are to be found here – but don’t let that stop you.

iPhone SDK 3.2 Beta 4 is Out is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Motorola Backflip on AT&T: Not the full Android experience

Posted on by JR Raphael.
Categories: Uncategorized.
AT&T may have opened its arms to Android with the release of Motorola's Backflip, but it isn't exactly embracing the platform's open nature.

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iPhone SDK 3.2 beta 4 drops in

Posted on by Chris Ziegler.
Categories: Uncategorized.
Suspense! Drama! Surprises! Unrealistic expectations! It's always a veritable roller coaster of emotions whenever Apple gets around to cutting a new SDK build -- and without a doubt, iPhone SDK 3.2 beta 4 is no exception. We don't yet have a good read on what's new here, so if you're a member of Apple's $99 dev program and happen to get it downloaded and installed, let us know if you find anything awesome, like an iPhone 4 or iPad 2. Or, you know, anything else. Have fun!

iPhone SDK 3.2 beta 4 drops in originally appeared on Engadget on Tue, 09 Mar 2010 14:40:00 EST. Please see our terms for use of feeds.

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Panda discovers malware on HTC Magic phone

Posted on by Jeremy Kirk.
Categories: Uncategorized.
Security vendor Panda came across a new HTC Magic phone that had three malware programs already on it.

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EFF releases iPhone developer license agreement

Posted on by Megan Lavey.
Categories: Uncategorized.

Filed under: ,

In a step towards transparency, the Electronic Frontier Foundation has made the entire iPhone Developer Program License Agreement available for the general public. This is the document that all iPhone developers must agree to when they become part of the iPhone developer program.

As EFF points out, public copies of the license agreement are pretty scarce thanks to developers being locked under a non-disclosure agreement as part of the contract. EFF used the Freedom of Information Act to get its copy from NASA, which is the version from approximately a year ago (Rev. 3-17-09). The agreement has been updated since then.

The EFF characterizes the agreement as "a very one-sided contract, favoring Apple at every turn," and that's not an overstatement. Some of the clauses and conditions in the Apple developer agreement do smack of "our field, our ball, our rules" thinking from Cupertino. Highlights from the 28-page document include:
  • A ban prohibiting developers from making public statements about the license agreement; however the contract itself is not considered "Apple Confidential Information."
  • Apps developed from Apple's SDK are only allowed to be sold through the App Store. You can't push it anywhere else (Cydia, etc.), even if Apple has rejected the app for any reason.
  • Developers are forbidden to tinker with any Apple products, not just the iPhone. This includes jailbreaking.
  • Apple is not liable for more than $50 in damages in case something happens on their end to your app. This is laughable, and I'm honestly surprised that Apple has not had a legal challenge over this yet.
  • Devices used for testing purposes could be locked into a "testing mode," and may not be able to be restored to their original condition. That is one way to brick your device.
I discussed the EFF's post with Mike Rose, and he offered some editorial comment; read on for more.


Continue reading EFF releases iPhone developer license agreement

EFF releases iPhone developer license agreement originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)EFF releases iPhone developer license agreement originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 14:30:00 EST. Please see our terms for use of feeds.

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