
How do you keep track of stocks on your iPhone? A Stocks app/widget was one of the original apps introduced for the iPhone 2G in 2007 and with a small upgrade in iPhone OS 3.0 last year, it still has a place on almost every iPhone home screen (even if only because Apple won’t let non stockies delete it). But if you are a hardcore market watcher, a bear or a bull, a buyer or seller, is the built in Stocks app enough to get you through a trade?
There are a variety of 3rd party stock apps in the iTunes app store that aim to do the job better, or at least more seriously. Do you use any of them? Which ones and why?
From the intense day trader to the casual yearly investor, having a device that’s always on the internet, and always on you seems like a natural fit for the dynamic world of stock trading.
I know next to nothing about it — other than Apple and Google are doing pretty well these days — so if you have any recommendations, any tricks on how to better use your iPhone in todays hectic (and hellacious) markets, let us know in comments!
How do you keep track of stocks on your iPhone? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
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Apple has released iTunes Connect Developers Guide 5.5, with updated information on the iPad and iTunes connect features. Developers can download it via the iTunes Connect home page. (Here’s the direct PDF link). Updates include:
- iPad screenshots, icon and delivery requirements as well as details on a new status called Missing Screenshot;
- Details on how to enable your app for Game Center and set up your Leaderboard to test using iPhone SDK 4 beta;
- Interval pricing details to help you learn how to schedule price tier changes in advance for your apps and in app purchases;
- Information on the Over the Air download limit;
- Recommended app name character count for optimal display on desktop and device App Stores.
For non developers, we’ll just drool over the impending Game Center integration you’ll all be bringing us later this year…
[iPhone Developer News]
Apple releases iTunes Connect Developer Guide 5.5 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
TiPb - The #1 iPhone, iPad, and iPod touch Blog


In a report today, DigiTimes claims that the next-generation iPhone's display will see a number of improvements that will push it to the front of the pack among smartphones. The upgrades come as manufact...

Apple’s 4th generation iPhone HD/iPhone 4G could be set to launch with a print magazine quality 960×640 in-plane switching (IPS), fringe-field switching (FFS) display, and a beefy 512MB of RAM according to analyst Ming-Chi Kuo the in hit-and-miss industry trade, Digitimes.
Rumors of a 960×640 display first surfaced back in March from Daring Fireball. Given Steve Jobs’ fondness for calligraphy and type and how much he’s pushed their aesthetics in the digital age finally shipping a display where the dots no longer come between content and eyes would no doubt appeal to him. IPS is the technology used in the new iMac and iPad, FFS in HTC’s Legend, and they help increase viewing angles and display quality. Resolution and technology would combine to make iBooks on iPhone the most high density, high quality type experience yet.
Further, they report Apple will stick with the ARM Cortex A8 currently found in the iPhone 3GS and iPad A4 SoC, not the multicore Cortex A9, but they’ll be doubling the RAM to 512MB which should be especially useful for the new multitasking API found in iPhone OS 4. That number does conflict with the 256MB analysis based on lost iPhone G4 prototypes, but Apple can and will make changes and decide final specs up to and until it goes into full production.
Oh, and Foxconn will ship 24 million of them starting in June.
[Digitimes]
iPhone HD/iPhone 4G to sport 960×640 IPS/FFS panel, 512MB RAM, 24 million units is a story by TiPb. This feed is sponsored by The iPhone Blog Store.
TiPb - The #1 iPhone, iPad, and iPod touch Blog


Filed under: iPhone
Match-3 games are pretty easy to come by, so presentation is the really the qualifier -- does it do something a little more interesting than the average block-matcher? On that level,
Uprising succeeds. While the core gameplay is pretty common (you pull blocks around a board, trying to match them out in sets of three or more before they reach the top of the screen -- it's very similar to
Xbox Live's great Poker Smash, if you've ever played that game), the treat is in the presentation. The blocks pause for a second as you match them, adding a little bit of extra strategy to your timing, and the simple graphics and sounds add up to make a stylish and intriguing match-3 experience.
There is a bit of a hitch in the controls -- the touchscreen makes it a little confusing to see where the blocks are going, or which blocks you're moving sometimes, but the advantage is that multitouch works, so if you're careful about it, you can move more than one block at a time. That's something I've never seen in any match-3 game before, so Uprising is definitely worth the download. It's currently on sale for free as of this writing, too, so
go check it out on the App Store.
TUAW's Daily App: Uprising originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 17 May 2010 08:00:00 EST. Please see our terms for use of feeds.
TUAW's Daily App: Uprising originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 17 May 2010 08:00:00 EST. Please see our terms for use of feeds.
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