iPhone 4 recall, Verizon iPhone, iPhone 4 unlock, Returns, – From the Forums

Posted on July 13, 2010 by Jeremy Sikora.
Categories: Uncategorized.

The TiPb forums are naturally a great place to talk, commiserate, celebrate, get help, and offer advice to your fellow iPhone users. In order to create a new thread of your own or reply to any of the existing threads, you must be a registered member. Becoming a member is easy and free so if you haven’t already head on over and register now!

See you in the forums!

iPhone 4 recall, Verizon iPhone, iPhone 4 unlock, Returns, – From the Forums is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Shazam’s iPad update shows what songs others have discovered

Posted on by Philip Michaels.
Categories: Uncategorized.
The Tag Stream feature in the 2.0.0 update to Shazam for iPad shows what song other Shazam users have identified with the help of the music discovery app.

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iPhone 4 Jailbreak and Unlock becomes real just as Geohot leaves the Jailbreak scene

Posted on by Allyson Kazmucha.
Categories: Uncategorized.

Twitter lit up this morning with signs that an iPhone 4 jailbreak and unlock is definitely on it’s way.  On the other side of things, original iPhone Jailbreaker, GeoHot (George Hotz) has apparently deleted his Twitter account and made his blog private. What’s going on? Keep reading.

I noticed this morning @planetbeing had posted a tweet saying a soft unlock had been achieved.  He’s followed up by posting pics of an iPhone 4 running Cydia and a pic showing the phone running on Canadian carrier, Bell.  This is definitely good news for all you iPhone 4 owners itching for your jailbreak and/or unlock.  For end users, a jailbreak may still be a month or two off, but for developers and hackers, this is great news and major progress. @Comex had reported a userland jailbreak not that long ago. Using that, himself and @planetbeing are making great progress.

Now on to GeoHot. He posted up an article talking about his jailbreak for iPhone 4 and what he had posted over the weekend.  I showed a little skepticism about whether or not it was real.  In the past, geohot had always given us a little bit more “actual” proof than what he gave this time.  Apparently in his last blog, he commented that the screen shot actually wasn’t real.

“Sorry, this post was probably a bad idea. Next time I won’t say anything. I miss when this blog was actually about technical things(I’ve been reacting too much to the feedback, which led it to the place it’s in now). I didn’t fully realize most of the current scene don’t care unless they are getting something. Now I do. It’s late tonight, I’ll think about what to do about this in the morning. The real reason behind no release isn’t technical. It’s just that it will never stop, after blackra1n, people demand unlock, after blacksn0w, people demand untethered. I miss the days when jailbreaking and unlocking were difficult, it attracted a much higher caliber crowd. Also, to the haters, the picture is quite obviously fake D

Geohot got a lot of heat on his own blog and all over the Twitter-verse for his post over the weekend. Many people calling foul and saying his ego had gotten way too large for his own good. I somewhat see his point about it never ending. He’s never charged for his work so people waiting with their hand out can probably get a little irritating at times. Maybe he didn’t handle it in the best manner, but he’s made up his mind (for now anyways).

So to @planetbeing and @comex, congrats and thanks for all your hard work, we’re all just as excited as you are! And to geohot, maybe we’ll see you around again soon?

[via GumballTech, via MobileCrunch]

iPhone 4 Jailbreak and Unlock becomes real just as Geohot leaves the Jailbreak scene is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Be A Pro at Photo Splashing with Splash Factory

Posted on by Top iPhone News.
Categories: Uncategorized.
Independent iPhone’s app developer, emirBytes, announced today that Splash Factory 1.0 is available to download in the Apple’s App Store. The app is created specifically for the iPhone and iPod touch platform, utilizing the touch interface. Splash Factory is a professional app for splashing colors on your photos. With 7 introductory effects, your photos will [...]

iPhone 4 case roundup: Part one

Posted on by David Chartier.
Categories: Uncategorized.
iPhone 4 cases are coming fast and furious. Here's our first roundup of some of your best options.

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As Apple’s PR disaster grows, some say recall

Posted on by Dave Caolo.
Categories: Uncategorized.

Filed under:

Now that the iPhone has been in customers' hands for a few weeks, the antenna issue has been demonstrated time and again to be very real. Holding the lower left-hand corner of the iPhone causes a significant loss in signal strength. Those in low-signal areas to begin with will often lose their connection entirely. As soon as that corner of the phone is released, the connection is restored.

Apple issued a statement on July 2nd which essentially said that the iPhone is erroneously reporting signal strength via the number of bars displayed. Apple plans to release a patch to fix the discrepancy soon. In other words, a user whose phone says it's got 3 bars could actually have less than that. After applying Apple's fix, the iPhone would read 2 bars or 1 for that user.

That's not a fix. Touching the corner will, we assume, continue to kill the signal. Users will just have a more advanced warning of the results: "I'm about to drop to 3 bars" vs. "I'm about to lose my connection entirely."

This week, people are talking about a hardware recall. Professor Matthew Seeger of Wayne State University told Cult of Mac that a hardware recall is "inevitable." Meanwhile, Dr. Larry Barton can't understand Apple's slow response. "There has to be a military-like response to this issue," he told Cult of Mac. "And we have not seen this kind of urgency."

A hardware recall would be a disaster, but consider the damage that's already been done to Apple's PR. Consumer Reports (CR) suggested people not buy the iPhone 4. Say what you want, but CR is the definitive guide for a huge number of consumers.

A software fix that simply reports how poor the iPhone's connection to AT&T's network won't fix this issue. Apple's got to act. Fast.

As Apple's PR disaster grows, some say recall originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 13 Jul 2010 11:45:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)As Apple's PR disaster grows, some say recall originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 13 Jul 2010 11:45:00 EST. Please see our terms for use of feeds.

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U.K. consumers searching for 64GB iPad over other models

Posted on by Nick Spence.
Categories: Uncategorized.
The top of the range Apple iPad is the most popular with UK consumers according to new research from Twenga.

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Review: Slingshot Safari for iPhone

Posted on by Meghann Myers.
Categories: Uncategorized.
Slingshot Safari, sequel to Digital Prunes' Slingshot Cowboy, is a great example of casual entertainment for the iPhone, iPod touch, or iPad.

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Consistency, consistency, consistency

Posted on by Rene Ritchie.
Categories: Uncategorized.

iPhone 4 vs. Android Nexus One

When someone starts writing it’s not unusual for them to want to creative, to be un-boring, so when they have a character talk, that character “intimates”, “whispers”, “suggests”, “exclaims” and otherwise enjoys every imaginable bit of literary variance the author can throw at them.

More seasoned writers tend to just stick with “said”. When a character talks, it’s “said”, “said”, “said”. Over an over again. Page after page. Turtleneck after jeans. “Said”, “said”, “said”. It’s used so often it just disappears, the mechanics disappear, the author disappears, and all that’s left is the character.

Apple’s iOS has a pretty consistent user interface. It’s not perfect by any stretch, but it’s more consistent than its competitors. Occasional page curl in Maps aside, the basic ways you move around the iPhone are the same, Apple app after Apple app. (And anything that’s not tends to get hidden away so power users can “discover it” and mainstream users can live their lives never having to be bothers by its existence).

iOS is so consistent, so single minded it being consistent, that when it isn’t — especially when 3rd party apps aren’t — it causes problems. Upper left had corner is a virtual back button. Tap and you go back. Tap and you go back. Tap and you… are suddenly editing your account? That’s the type of exception that proves the rule. You’re so used to doing something, it’s so instinctive to do certain things, that when they don’t happen you notice, and you get annoyed.

Beyond the UI it applies to Apple’s platform as well. From 2007 to 2009 every iPhone and iPod touch — 6 devices not counting re-issues — not only ran pretty much the same OS but had pretty much the same specs, the same screens, the same types of chips. When newer, better technology was thrown in — GPS, 3G, faster chips, more RAM, iOS abstracted them through API like CoreLocation so they remained broadly consistent. In 2010 Apple added the iPad which admittedly muddied the consistency waters, but they made sure it could run iPhone apps either 1x or 2x in double fuzzy chunky mode. iPhone 4 quadrupled the resolution but kept the same size so old apps “just worked” with 4 pixels instead of 1 if they had to, and the new gyroscope got hooked up to the old accelerometer and CoreMotion was born.

When speaking of the iPhone and the iPad, Apple SVP of design — and again, how many hardware/software companies have an executive level designer? — said he did everything possible to get the device itself out of the user’s way. It’s just a screen. Apple’s software designers have done a little of the same. But maintaining consistency to such a a consistent degree, a significant part of the OS gets out of the user’s way as well and only the content is left.

Say what you want about the iOS home screen being a boring old app launcher, but it’s always a boring old app launcher, swipe after swipe, page after page. It’s not a card view one moment, app launcher the next, wave in between. It’s not a bank of widgets arrayed like Hong Kong street signs surrounded by empty spaces and the occasional app in between — if they’ve been liberated from the drawer.

iOS consistency is so prevalent it becomes easy to overlook, but just spend a few days with another platform and it you start to realize it almost immediately. Incredible variations in hardware and UI skins are great for varieties sake but usability takes a huge hit.

Just for fun I passed around a few non-iPhone devices to co-workers, all smart techies. It took them a while to do even basic things like turn them on, unlock them, find Wi-Fi and add the password (note: never have two buttons for Wi-Fi one on top of the other where the first one turns it on and off, they’ll hit that one every time while looking for the settings hidden in plain sight beneath it.) I watched in particularly horrible fascination as a friend of my went to Digg’s mobile site, tapped a link, and had the device activate the link below it. He repeated and it did it again. About 4 out of 5 times when he hit pretty much the same spot — a link — it would trigger the one below. And yes, only 4 out of 5 times, just to be inconsistent about the inconsistency. Finding the phone to place a call? Woz wasn’t wrong. It was comedic at times.

In stark contrast I’ve mention numerous time how I’ve given iPhones, iPod touches, and iPads to children as young as one and half and they’ve been able to unlock them and launch the apps they wanted to launch. At two and half they could use it well.

That’s the power of a fairly consistent platform running fairly consistent consistent software.

It’s what Apple has been doing for years, for decades — making software and focusing on human interface (they’ve even got guidelines). It’s why feature checklists might not be the best way to measure advances in the smartphone space (though every June Apple takes as good a jump down checklist street as anyone.)

Microsoft is reportedly laying down the consistency law for partners with the upcoming Windows Phone 7, and rumor has it Google might try to divest itself of all those Android UI skins with version 3.0.

Sure, “power users” might get bored but we complain about everything anyway. People who just want to use their device won’t even notice — they’ll be too busy using their device. Just like readers are too busy enjoying their novel and don’t give a second though to “said”, “said”, said.”

Consistency, consistency, consistency is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Fruit Ninja for iPhone- app review

Posted on by Chad Garrett.
Categories: Uncategorized.

My latest favorite iPhone game is Fruit Ninja. The premise of Fruit Ninja is simple; slice fruit, don’t miss any and don’t slice a bomb by mistake. Sound easy? Think again grasshopper! After beginning a game, fruit flies up from the bottom of the screen. You use your finger (or fingers) to slice the fruit. If a fruit falls back off the screen without being sliced, you receive an X. Three X’s and it’s game over. To make things interesting, bombs are thrown into the mix as well. So, not only are you trying to slice a lot of fruit coming at you and not missing any, you have bombs that shoot up as well. The challenge is, if you slice the bomb, it’s instant game-over.

When it comes to difficulty with this game, it is a nice and smooth curve. The issue is that once you get good at it, it would be nice to start at a higher difficulty. However, Fruit Ninja always starts you back at the beginning. Your efforts are not at a loss though, the game has plenty of achievements via Open Feint and unlockables. Different colored swords and backgrounds can be unlocked if you have the dedication and skill of a true ninja.

Fruit Ninja also has two different play modes. First is Classic. This is the primary play mode I have described above. Score points by slicing fruit while avoiding the bombs. Zen mode is fun and fast. There are no bombs, but you have a time limit to slice as many fruits as you can. This is not hard, what is hard to is to slice with combos to rack up more points. Check out the Open Feint leaderboards and you will see what I am talking about.

I can’t say enough about this game. It has great art direction, animation and fun. When you lose, it even gives you facts about fruit. This is a near-perfect game, I love it!

[$0.99- iTunes Link]

TiPb iPhone 4.5-star rated

Pros

  • Fun gameplay
  • Great graphics
  • Unlockable content

Cons

  • No option to start at a higher difficulty

Fruit Ninja for iPhone- app review is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog


PR Experts Suggest iPhone 4 Recall ‘Inevitable’ as Antenna Issue Snowballs


Cult of Mac spoke with several public relations experts who suggest that a recall of Apple's iPhone 4 is "inevitable" given growing criticism over the device's antenna issues that is spilling over from blog communities into the mainstream med...

Analysis: Will Google’s DIY apps boost the lagging Android market?

Posted on by Ian Paul.
Categories: Uncategorized.
By offering simple do-it-yourself tools, PCWorld's Ian Paul thinks Google may spark an explosion in Android application development that could help the Android Market grow even larger than Apple's App Store.

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5.6-Inch and 7-Inch OLED iPad Models Coming in Q4 2010?

DigiTimes today reports on rumors that Apple is looking to launch its second-generation iPad as soon as the fourth quarter of this year, adding OLED-based 5.6-inch and 7-inch models to its existing 9.7-in...

TUAW’s Daily App: Pokerbot

Posted on by Mike Schramm.
Categories: Uncategorized.

Filed under: ,

We posted about another poker app back at WWDC, and the developer of Pokerbot got in touch with us to show off his app as well. Pokerbot is a little bit different than your standard hold'em poker game. It's a straight up one-on-one battle, so the game is really built for learning how to play poker well; it doesn't drag out games or rely on graphical flair. The game started out as a poker training program, and the developer of the game's AI is a real poker player who has played more than a few good hands.

That said, this probably isn't the app you want to get if you just want to enjoy playing at a full table; Pokerbot is meant for poker buffs or people who want to try to get to that level. There are little game touches that might turn hardcore players off (you can cheat with a feature called "Onetime" if you want, and there's a full achievements system thanks to OpenFeint). Most of the non-traditional touches are included in order to enhance the feel of the game, though; they aren't meant to make the poker action more casual.

Pokerbot is US $1.99. If you've never played poker before, it's probably a little bit much for you, and you're better off going with something like Apple's official game. However, if you know your antes, straights, and flushes, and you want a game that will present a nice challenge while teaching you to play better, Pokerbot will help.

TUAW's Daily App: Pokerbot originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 13 Jul 2010 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)TUAW's Daily App: Pokerbot originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 13 Jul 2010 08:00:00 EST. Please see our terms for use of feeds.

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Review: The Early Edition for iPad

Posted on by Kyle Baxter.
Categories: Uncategorized.
This RSS reader sports a unique look, arranging your feeds into a newspaper-style layout. Unfortunately, the design gets in the way of the feed reader functions.

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Kayak’s iPad app offers new ways to explore

Posted on by Philip Michaels.
Categories: Uncategorized.
The new Explore feature in the renamed Kayak Explore + Flight Search app lets you see where you can travel based on your budget and interests.

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iOS 4 features: Spell-check and text replace

Posted on by Rene Ritchie.
Categories: Uncategorized.

Spell check, which debuted in iOS 3.2 for iPad, is now a system-wide addition to iOS 4 for iPhone and iPod touch as well. Words that the OS thinks you’ve misspelled will be underlined in red (familiar to any Microsoft Office or Mac OS X user). Tapping on them will give you a popup containing a recommended replacement. Tapping the popup replaces the misspelled word with the (hopefully!) correctly spelled one. Combined with the iPhone’s existing, fairly stupendous, predictive auto-correct, it’s a powerful combination.

What makes it even more powerful is the addition of “replace” to the cut, copy, and paste popup. This is also something that debuted on the iPad but moved over to iPhone and iPod touch with iOS 4.

As an added bonus, if iOS 4 autocorrects a word and you immediately backspace, a popup will appear offering to replace the correction with the originally typed word.

Text replace functions similarly to spell-check in that you can use it to swap out a bad word for a good one, but there’s a different use-case behind it. Words don’t have to be spelled wrong for it to work, they just have to have alternative. For example, “downloads” is spelled correctly but you might not have meant to pluralize it. Tap it to get the copy/paste popup, hit replace, and “download” comes up as an option.

For more features check out our massive iOS 4 walkthrough.

iOS 4 features: Spell-check and text replace is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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How to set up Frash Jailbreak Flash player for iPad

Posted on by Rene Ritchie.
Categories: Uncategorized.

It’s no secret our beloved iPads will not be running Adobe Flash natively anytime soon. That however hasn’t stifled the communities desire to at least try it out. Be it good, bad or just downright ugly; @comex has come to the rescue of those with inquiring minds by putting together what he considers and alpha build of Frash. Frash, being a port of the Adobe Flash runtime for Android taken from the latest Froyo builds. It’s been a while now since the actual release took place. Given that, I decided since I have a jailbroken iPad I would give it a try and see if Flash on iPad was something so compelling that it would add to the already awesome experience and the following is what I came up with.

Installation And Uninstallation:

The installation process of Frash is quite simple. While it may not exactly be for everyone, if you managed to jailbreak your iPad then you should be quite comfortable in installing Frash. The process is as follows:

  1. You must have a Jailbroken iPad.
  2. You will need to install SSH on your iPad from Cydia and then reboot iPad.
  3. You will need the latest Frash.deb file (Google this folks, we cannot host it)
  4. You’ll need to load up something to browse your iPads internal files. CyberDuck for Mac is suggested or WinSCP for Windows users. When logging in, you will need to supply your iPads credentials. In this case login is ‘root’ and password is ‘alpine’.
  5. Open up the iPad’s filesystem and navigate to /var/root/Media
  6. Inside here create a folder named ‘Cydia’, open it and inside it create a folder, ‘AutoInstall’ i.e. /var/root/Media/Cydia/AutoInstall
  7. Open the folder ‘AutoInstall’ and copy Frash.deb from step 3 here and reboot the iPad (May need to do it more then once)
  8. Should you decide to uninstall Frash, just search for Frash in Cydia and you will find the uninstaller.

Implementation And Use:

So now what?? If the process has gone as it should have you should now be able to open up mobile Safari and browse to any site which has Flash content be able able to view it. Again, keep in mind all this is alpha. Do expect crashes, do expect certain portions of flash enabled sites to not work. Also, get used to seeing that HUGE red Flash logo on practically every site you go to. The implementation is certainly not where some folks would love it to be but, comex has said he will continue to improve upon frash and eventually also make it available for the iPhone (3GS and iPhone 4). This is great stuff for those who really want to have Flash on their devices.

Closing Thoughts:

For now anyways, Steve Jobs was right in my opinion. We really do not need flash in our iPads. Using Frash in it’s current state after a while just simply began to annoy me. Flash ad’s, big flash logos all over the place, embedded videos that once worked, no longer did. Some of this stuff comex can surely fix. However, some of it really just isn’t worth having in the grand scheme of things. I’m sure many could argue had Steve allowed it we’d likely see a better implementation of Flash but since that’s not how things turned out, this is what we have. Once some of the bugs have been worked out in frash, I may return to check it out but for now, I’m of the impression that I’m better off without it.

How to set up Frash Jailbreak Flash player for iPad is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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