Apple Posts Final Cut Pro X FAQ, Promises Updates

Posted on June 28, 2011 by Arnold Kim.
Categories: Uncategorized.

Apple has quietly posted a FAQ for Final Cut Pro X in response to the many questions and criticisms. (via 9to5Mac). The FAQ appears not to be linked from Apple's main site, and has not yet been publicized.
Final Cut Pro X is a breakthrough in nonlinear video editing. The application has impressed many pro editors, and it has also generated a lot of discussion in the pro video community. We know people have questions about the new features in Final Cut Pro X and how it compares with previous versions of Final Cut Pro. Here are the answers to the most common questions we’ve heard.
The FAQ mirrors some of the same issues addressed in David Pogue's article with responses from Apple product managers, but also gives a few more specifics.

Regarding importing from Final Cut Pro 7, Apple says that due to the many changes there was no way to "translate" old projects without losing or changing data. So, Apple suggests that users continue to use Final Cut Pro 7 for existing projects.

As for Multicam editing, Apple again promises that "it will" support it. The "next major release" will provide "great multicam support".

Another feature they promise will be coming is export of XML. They say they "know how important XML export" is to their users and expect to add it to Final Cut Pro X. A set of APIs will be released in the next few weeks so that 3rd party developers can access the "next-generation XML in Final Cut Pro X". Similiarly, OMF, AAF and EDL support should become available through 3rd parties once the API is available. One third party solution is already available for OMF and AMF export.

Finally, assigning audio tracks for export is promised for a "summer" update which will "allow you to use metadata tags to categorize your audio clips by type and export them directly from Final Cut Pro X."

Final Cut Pro X was released just last week, but was met with significant complaints due to missing features. The rest of the FAQ provides some more details that may be of interest to professional video editors.


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Sherlocked?

Posted on by Rene Ritchie.
Categories: Uncategorized.

Sherlocked?

Apple’s iOS 5 built-in a lot of new, basic functionality previously filled by 3rd party App Store apps, which effectively “Sherlocked” those apps, rendering them redundant in a post-iOS 5 world. Or did it? There’s a world of difference between basic functionality that serves the needs of only the most casual user, and advanced functionality with enough control and features to satisfy a hardcore pro.

What Apple did with iOS 5, as with previous generations of iOS, is take away the entry-level business of several prominent 3rd party apps, but still left them with the premium, higher order market. While it’s always dangerous creating an enterprise based on glaring functionality holes Apple will almost certainly fill at some point in the future, there’s just as much opportunity building a great product that Apple’s entry into the space can benefit.

Here are a 5 apps (and a couple things more) I think could make that case.

Instapaper

Marco Arment’s excellent read-it-later client, Instapaper, which strips away everything but body content from web articles and lets you store it on his web service and access it via a paid iOS app, at first glance, looks threatened by Apple’s new Reader and Reading List features in iOS 5 for iPad and iPhone, and OS X Lion Safari. However, as any long term Instapaper user knows (and Arment himself will tell you), Instapaper goes far beyond the bare-bones, Readabiliy-derived, bookmark-synced implementation Apple is providing. Arment uses the example of how Apple baking RSS into Safari and Mail hasn’t hurt dedicated RSS readers like Google Reader, Reeder, NetNewsWire, etc., and it’s not a terrible. While Google’s entry into navigation (with the free Google Maps Navigation) was met by a similar response from traditional turn-by-turn navigation vendors, Instapaper isn’t a recurring monthly charge or a massive up-front expenditure. It is well regarded and has a devoted install base, and more importantly it has a passionate and creative developer who’s probably as happy to occupy the high end against Reader/Reading List the way MacBook’s occupy it against cheap netbooks.

Arment was smart, however, to drop the free version before Apple launched Reader/Reading List.

Camera+

Top 5 camera apps for iPhone - Camera+Just like Apple put a hurt on HDR (high dynamic range) app makers with iOS 4, the addition of Twitter integration, gridlines, and basic photo editing tools will be challenging for App Store apps that previously filled those post-production and easy sharing niches. There’s an especially bitter irony here for Camera+, however, as the Lisa Bettany-driven, Tap Tap Tap built, filter-filled shooter was previously removed from the App Store for using a private API that enabled the volume button to be used as a shutter switch — something Apple has now added as default to the built-in Camera app in iOS 5. Whether you consider that fair or foul, in a post iOS 5 world, Camera+ still offers those previously mentioned filters. And as for the elements iOS 5 does include, some still seem to prefer Camera+’s implementation. So neither Camera+, nor other popular apps like Hipstamatic or Instagram are in immediate danger.

(Ironically, Apple’s iBooks did much the same to Tap Tap Tap’s Classic following iOS 4 [Hat tip, @arnoldkim])

LockInfo

LockInfo, the brilliant lock screen information and pull-down notification manager by David Ashman, was the primary reason I jailbroke under iOS 4.x. iOS was (and still is, outside the iOS 5 beta) a modal, interruptive bag of notification hurt, and LockInfo was my salve. With iOS 5′s Notification Center, however, Apple has taken almost direct inspiration, offering both the lock screen info and the pull-down notifications that made LockInfo so indispensable. But again, Apple is — so far — only covering the basics. As Ashman told us during our video interview at WWDC 2011 there’s a lot that LockInfo does that Apple’s Notification Center still doesn’t do. LockInfo provides quick access to full mail texts, for example, and has a plugin architecture for extensibility. Those who only need very basic, unobtrusive notifications will be fine with Notification Center. Power users will still want LockInfo’s fuller feature set.

Todo

Whether you’re a fan of Appigo’s Todo, or of another app like Omni’s OmniFocus, Cultured Code’s Things, you probably thought there was no way Apple would ever enter their space. They hadn’t in 4 versions of iOS, after all, and since Steve Jobs has assistants to manage his lists, there was a slim chance he even noticed the gap. (That’s a joke, I know he doesn’t code the entire OS himself. He has people for that too…). Enter Reminders in iOS 5. Time aware, location aware, it will help you get things done whenever, and wherever you need, and unlike Things it offers sync — with iCal, after a fashion — from day one. But it’s rather spartan. It does what it does simply and elegantly (if you like paper textures), and that’s about it. One-trick list-making apps and alarm apps are in a lot of trouble, but deep, highly productive, nerdy apps like Todo and Omnifocus, and even more able alarm apps like Due will still be required for more complex time management. Even Omni’s premium price probably won’t cause them too many problems since at that price people who get OmniFocus want OmniFocus, they don’t want Reminders.

[$4.99 - iTunes link]

Kik

KikBBM (BlackBerry Messenger) is such a platform lock-in for RIM that it’s not surprising astute developers made direct messaging apps for iPhone, including Kik, Whatsapp, and the now Facebook-owned Beluga. That’s probably the very reason Apple introduced iMessage in iOS 5, to provide platform users the ability to quickly, easily, and cheaply text each other. (Roshambo’ing the carriers by building it into the previously SMS/MMS-only Messages app was no doubt the cherry on that feature Sunday.) But here’s the thing — Kik isn’t a platform owner, so they have no vested interest in locking their users into a platform. Instead, they want to lock them into the app/service, and so they make them cross-platform (though RIM has pulled Kik from BlackBerry App World due to a legal dispute). This means, while they’re still proprietary and you’re still locked in, you can message people on non-Apple mobile devices, and if you ever switch to a non-Apple mobile device (perish the thought), you can bring your contacts with you. BBM might eventually go cross-platform, Twitter might one day supplant messaging apps, or — please, oh please — someone might actually build a great service with non-proprietary pipes on top of Jabber (or something similar), but for now only iOS-to-iOS only users will have any incentive to switch.

Jailbreak

Right before the WWDC 2011 keynote I asked Saurik, founder of Cydia, if Apple was out to make Jailbreak irrelevant. He didn’t think they could, and neither did I, but Apple is certainly going through the list of compelling reasons to Jailbreak and checking them off in the stock software, at least some of them, at least to some degree. I already mentioned LockInfo, but Apple still doesn’t offer any form of quick actions, like BiteSMS does for responding to text messages without having to switch to the Messages app. Apple doesn’t offer quick access either, like SBSettings does for toggling Wi-Fi, Blue Tooth, Airplane Mode, etc. Apple doesn’t offer themes beyond wall papers. And like a host of other apps do for a host of other features Apple can’t or won’t yet support. Nor do I think Apple wants to kill Jailbreak. Aside for their not going out of their way to kill recent exploits (with the exception of easily targetable malware vectors like web-based PDF attacks), it gives Apple a free expert mode and public test bed — an incubator to see ideas and metaphors tried out on a scale their own secrecy would never allow. They have to have some way of vetting features for next year’s iOS 6, right?

Android

As I was writing this article, Seth Weintraub joked that, with iOS 5, Apple tried to Sherlock Android. It’s fair to say that however many checkboxes Apple was trying to take away from Jailbreak, they were trying just as hard to take them away from Google’s competing OS. While Android’s “openness” is disingenuous, their relative freedom and powerful feature set are inarguable. You can still do more on a stock Android device than you can on a stock iPhone, but the gap narrowed with iOS 5. (Ignoring for the moment rooting vs. Jailbreak which is a different conversation). Android still has widgets, it still has skins (a mixed blessing but an important one to many users), it still offers tons of customization options, and hooks into the OS Apple will probably never provide. It’s a different OS, operating under a different model, but that will no doubt appeal to a different type of user. And most importantly for iOS, it will keep pushing Apple to check off those boxes and narrow that gap even further.

Who’s Sherlocking who?

With iOS 5, Apple certainly killed the low-end, casual market for a lot of iPhone and iPad apps. (Just like they’ve done with previous generations of iOS, including Installer for Jailbreak when they released the App Store with iOS 2.) For the best-in-class, however, for the premium apps with the pro-level functionality, it’s possible Apple’s entry into their space will validate their functionality and introduce them to a much larger audience. Only time will tell if they ultimately lose any sales to the new built-in apps, or gain even more customers due to increased awareness. But this has happened before and it will happen again, and the really savvy developers will have positioned their really great apps to take full advantage, and perhaps kill a certain lucrative segment of the built-in apps’ user base.


Daily Tip: How to navigate through your home screens in three different ways

Posted on by Chris Oldroyd.
Categories: Uncategorized.

New to iPhone or iPad and wondering how to quickly navigate through your home screens, if you have multiple pages of apps and folders? Well the good news is, there are three different ways to do this, which means you’ll likely find at least one that suits you. We’ll show you how, after the break!

There are three ways to easily switch between your iPad, iPod touch, or iPhone home screens.

  1. The way most common way to switch between pages is by swiping across your home screen from right to left (or left to right depending on which way you need to go).

  2. If you have an aversion to swiping, you can tap the bottom right or left corner of the screen, between the bottom row of apps and just above the dock. This takes you to the next screen depending on where you touch it. This way is probably the worst way of getting to different home screens, as it is a little hit and miss.

  3. Looking at the bottom of your home screen, just above your four dock icons, you will see a very small magnifying glass and a series of circles. Each circle represents a home screen. If you click carefully on one of the circle outlines, it will take you to the next home screen. The filled in white circle represents the screen you are on; so if you click to the left it will move back a screen and to the right forward a screen. Incidentally, if you touch the magnifying glass you are taken to the search screen.

So there you have it, three simple ways of navigating around your home screens. If you have any other home screen tips for us, let us know in the comments!

Tips of the day will range from beginner-level 101 to advanced-level ninjary. If you already know this tip, keep the link handy as a quick way to help a friend. If you have a tip of your own you’d like to suggest, add them to the comments or send them in to news@tipb.com. (If it’s especially awesome and previously unknown to us, we’ll even give ya a reward…)


Former Shake Product Designer: Apple Doesn’t Care About Pro Market

Posted on by Arnold Kim.
Categories: Uncategorized.
Former Shake product designer Ron Brinkmann weighs in on Apple's Final Cut Pro X release. The latest release of Apple's video editing software has received much criticism from professionals due to absent features. Brinkmann was on the original team that developed Shake image compositing software prior to Apple's acquisition of the parent company. Brinkmann continued to work at Apple from 2002 until 2007 as Shake Product Designer.


As Brinkmann explains, Shake was "entrenched in the top end of the visual effects industry" with most major motion pictures of the era using Shake in some fashion. After Apple acquired Shake in 2002 there was concern about the company not willing to cater to the market, and sure enough the entire software was end of life'd a few years later. Brinkmann bluntly sums up Apple's attitude towards professionals:
And back then the same questions were being asked as now – “Doesn’t Apple care about the professional market?”

In a word, no. Not really. Not enough to focus on it as a primary business.
Brinkman goes on to explain that there are maybe 10,000 "high-end" editors in the world while the market for an easier to use more casual product is "at least an order of magnitude larger". The market size, however, isn't necessarily the only reason. Brinkmann offers an interesting anecdote about how the high end market tends to be 90% driven by product requests from the big customers. Apple doesn't work that way:
After the acquisition I remember sitting in a roomful of Hollywood VFX pros where Steve told everybody point-blank that we/Apple were going to focus on giving them powerful tools that were far more cost-effective than what they were accustomed to… but that the relationship between them and Apple wasn’t going to be something where they’d be driving product direction anymore. Didn’t go over particularly well, incidentally, but I don’t think that concerned Steve overmuch… :-)
Apple's hierarchy is also described where easily demo-able features tend to be easier to promote within the organization. He goes on to say that in the case of FCP, Apple would rather introduce more easy to use features for the broader audience even if it means pushing out some items for high end editors.

Still, he is complimentary of Apple's products and describes them as an "incredible bargain in terms of price-performance", but that "if you’re really a professional you shouldn’t want to be reliant on software from a company like Apple." In the end, he says "your heart will be broken. Because they’re not reliant on you."


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Video App Demo: Plane Finder

Posted on by Victor Agreda, Jr..
Categories: Uncategorized.

Plane Finder, made by Pinkfroot, is a cool tool for live tracking of planes. There's a free version to check out, or you can pick up the iPhone version for US$4.99, and the iPad version for $7.99. If boats are more your speed, Pinkfroot has released an app called Ship Finder, too. All of these are available for Android as well. Take a look at the demo below to see how Plane Finder works.

if(typeof AOLVP_cfg==='undefined')AOLVP_cfg=[];AOLVP_cfg.push({id:'AOLVP_1012014222001','codever':0.1, 'autoload':false, 'autoplay':false, 'playerid':'61371448001', 'videoid':'1012014222001', 'width':480, 'height':270, 'stillurl':'http://pdl.stream.aol.com/pdlext/aol/brightcove/aolmaster/1612833736/1612833736_1029188927001_ari-origin29-arc-119-1309299288540.jpg?pubId=1612833736', 'playertype':'inline','videotitle':'TUAW - App Demo - Plane Finder','videolink':'#'});

Video App Demo: Plane Finder originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogVideo App Demo: Plane Finder originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 21:00:00 EST. Please see our terms for use of feeds.

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Ionocraft Racing HD for iPad now available

Posted on by Leanna Lofte.
Categories: Uncategorized.

Ionocraft Racing HD is a racing game with “dieselpunk” stylings. The environments, tracks and racers take on an industrial grime with a touch of Victorian class.

  • Build and upgrade your own speeder piece by piece
  • Time-trial racer
  • Game Center leaderboards and achievements.
  • 13 tracks with hours of gameplay.
  • Global world records to beat.
  • Retina display support.

If you pick this one up, let us know what you think! Check out the screenshots after the break.

[$3.99 - iTunes link]

Have an app you’d love to see featured on TiPb? Email us at iosapps@tipb.com, tell us about your app (include an iTunes link), and we’ll take a look.

ionocraft_racing_hd_1 ionocraft_racing_hd_2 ionocraft_racing_hd_3 ionocraft_racing_hd_4 ionocraft_racing_hd_5


Notification Center Now Shows Upcoming Calendar Events In iOS 5

Posted on by iPhoneHacks.
Categories: Uncategorized.
Developers continue to discover new changes in iOS 5 beta 2 that was seeded to developers of iOS developer program late last week. We’ve already seen Apple enabling Wi-Fi sync feature for Mac users, tweaking the user interface of Lock screen notifications, that hasn’t gone down too well with our readers, new first boot animation and ability for [...]


Google announces social network Google+, should Facebook worry?

Posted on by Rene Ritchie.
Categories: Uncategorized.

Google announces social network Google+, should Facebook worry?

Google has finally taken the wraps off their long awaited, highly-anticipated (what?) social network, Google+ and it looks like a really clever take on the age-old problem of mapping personal relationships to a virtual space. It will eventually roll out across Google’s web properties, but rather than one monolithic service, it’s comprised of several parts:

  • Circles, which let you define your relationships and how much you want to share with who and when. These are usually annoying to set up so no one uses them. Google aims to change that.
  • Sparks, which brings you content based on your interests and hopes to strike up conversations
  • Hangouts, which is multi-person video chat. FaceTime is currently only one-to-one…
  • Mobile, which lets you share and upload from your devices (iOS app in the works?)
  • Huddle, a group messaging platform now in competition with the mature BBM on BlackBerry and nascent iMessage on iOS

Google hasn’t had much luck with previous projects like Wave and Buzz, but this feels both more ambitious and far better considered. Whether it will be enough to put a dent in Facebook’s 750 million member and growing dominance of the social space remains to be seen. (See how I snuck them into the post? I thought you did.)

One thing is clear, with Apple integrating Twitter into iOS and introducing Game Center, Ping (no snickering), and replacing MobileMe with iCloud, they’re getting more serious (if not yet more adapt) at Social. And Google’s just re-entered, once again, that game in a big way. Are you going to switch?

Videos after the break.

[Google blog via Android Central]

Google +

Sparks

Circles

Hangouts

Mobile (Instant upload)

Huddle


Jailbreakme.com updated, been far too long working on iPad 2 Jailbreak?

Posted on by Cody Allison.
Categories: Uncategorized.

Jailbreakme.com updated, been far too long working on iPad 2 Jailbreak?

Comex’s Jailbreakme.com site has been updated again with yet another image that shows a list of commits along with an overlay saying:

“It’s been far too long.”

The commits go back almost a year, which is certainly a long time. Whether or not this signifies any progress on the long-anticipated iPad 2 Jailbreak is unknown. Jailbreakme.com was last active during the early days of iOS 4, when a PDF exploit allowed an easy, over-the-web Jailbreak unseen since the early days of iOS 1. The site was recently updated with another cryptic image, so hopefully something is afoot…

[jailbreakme.com]


Google Swiffy converts Flash to iPhone, iPad friendly HTML5

Posted on by Rene Ritchie.
Categories: Uncategorized.

Google Swiffy converts Flash to iPhone, iPad friendly HTML5

Google has an interesting tool up called Swiffy, which converts Flash FLV files to “HTML5″ formats which should be compatible with iPhone, iPod touch, and iPad. (I put HTML5 in quotes because it represents not just the HTML5 standard itself, but typically and conveniently includes CSS3, JavaScript, H.264 video, and other technologies).

Swiffy converts Flash SWF files to HTML5, allowing you to reuse Flash content on devices without a Flash player (such as iPhones and iPads).

Swiffy currently supports a subset of SWF 8 and ActionScript 2.0, and the output works in all Webkit browsers such as Chrome and Mobile Safari. If possible, exporting your Flash animation as a SWF 5 file might give better results.

Flash is more than just video, however, and Flash games, interfaces, and other media types can’t yet be replicated by HTML5. Still for content that Flash — and its overhead — aren’t needed for, this sounds like a great tool. (It also sounds like something banner ad companies will jump on…)

I’m trying it out now on some simple Flash slideshow files but getting errors. If I get it working, I’ll update with the results.

[Swiffy via Daring Fireball]


Introduction to the new and improved TiPb Forums!

Posted on by Jeremy Sikora.
Categories: Uncategorized.

As Rene previously mentioned, we have been making massive changes in our forums the past few weeks in effort to provide you with one of the best Apple related communities on the web. And the changes do not stop here, in the next few weeks we will continue improving our community to the best of our abilities.

Listed below are some of the hottest forums currently within the community. We are proud of the improvements that have been made so if you have not already done so, please take a moment visit our forums and register today!

Expect more great changes to come in the weeks ahead! See you in the forums!


Comex On JailbreakMe 3.0: It’s Been Far Too Long

Posted on by iPhoneHacks.
Categories: Uncategorized.
Comex – developer of JailbreakMe – popular browser-based jailbreak tool, who is expected to release a new version of the tool to jailbreak iPad 2 had teased us by updating the website with a photograph of a ski slope with a sign that says “PDF”, which suggested that he has discovered a new PDF exploit – similar [...]


No Comment: Your life in 30-second intervals with Lifelapse

Posted on by Michael Rose.
Categories: Uncategorized.

lifepouch.jpg

Whenever we get publicity info about a new iPhone app, my personal curmudgeon radar goes to high alert if the app in question is accompanied by a precious and fashionable custom accessory. There's something about that mix of software and paraphernalia that sets my teeth on edge a bit.

That's partly why I'm less than enthused about Lifelapse, the new time-lapse photo app/lifelogging tool launching in the App Store today for US$0.99. The app was created by a team of Dutch developers/students, and the concept is pretty simple: the app takes a picture every 30 seconds, and then combines them into time-lapse videos like the one below (only on the 3GS or iPhone 4, the 3G & original iPhone lack the horsepower to create the video).

Along with the app, however, Lifelapse is selling an adorable 'Lifepouch' neck lanyard into which you may tuck your iPhone, making it easy to keep snapping away while you stroll the streets/beaches/ruins/marketplace of Insert Exotic Locale Here.

Never mind the obvious drawbacks of this plan: reduced battery life, hundreds of pictures you don't want, your friends abandoning you because you look like a complete tool. Here's the biggest problem: you are wearing your iPhone around your neck while you are strolling around Insert Exotic Locale Here, where you will rapidly be identified as both a) a tourist and b) the possessor of more money than sense. How many iPhones will be purloined from around unsuspecting necks before this pouch concept gets canned? The app should warn you on launch to make sure Find My iPhone is activated.

I have no doubt that there are certain times and places where a timelapse travelogue would be a fun and interesting thing to create, and obviously a 99-cent app investment is not a major budgetary concern for most iPhone owners. This particular combination of app and accessory, though, strikes me as the perfect mix of self-absorption and poor environmental awareness -- which is why I'm filing it under No Comment.

Lifelapse video of Lisbon below, illustrating that at least the wearer followed local advice to stay hydrated.

Lifelapse recorded in Lisbon, Portugal from Lifelapse.

No Comment: Your life in 30-second intervals with Lifelapse originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogNo Comment: Your life in 30-second intervals with Lifelapse originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Apple Issuing Refunds for Final Cut Pro X Upon Request

Posted on by Eric Slivka.
Categories: Uncategorized.
While Apple may be working to quickly add new and restored features to Final Cut Pro X, EOSHD reports (via The Next Web) that Apple has begun issuing refunds to at least some customers complaining through the company's customer service channels.
Here is an example of one such email a disappointed pro received from Apple:

"Moving forward, I understand that you are not satisfied with the app "Final Cut Pro". I can certainly appreciate you would like a refund, and I would be more than happy to help you out with this today. In five to seven business days, a credit of £179.99 should be posted to the credit card that appears on the receipt for that purchase.

Please note that this is a one time exception because the iTunes Terms and Conditions state that all sales are final."
A thread in Apple's discussion forums reveals a number of other users who have successfully received refunds for their Final Cut Pro X purchases, although some customers have had to make several requests as part of their conversations with Apple support staff before being granted refunds.


Apple does not have a blanket return and refund policy for App Store applications, although the company has reportedly been required by law to offer one in Taiwan. Apple does offer refunds on a case-by-case basis, however, with customers having reported success gaining refunds for accidental purchases and other extenuating circumstances.


Recent Mac and iOS Blog Stories
Evidence of XML Importer Found in Final Cut Pro X
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No Comment: A fruit-filled iPhone 5 that you can eat

Posted on by Kelly Hodgkins.
Categories: Uncategorized.

We'd love to share another analyst's opinion about the runored iPhone 5 and how it will launch in September, but this morning we're looking at another product launch. The folks from Top Fruit Produce gave us a different look at the hypothetical future handset.

The team of creative fruit artists decided to re-create the upcoming iPhone handset using their favorite medium: bananas, oranges, apples and more. It's definitely reminiscent of an iPhone 4, and sports our favorite icons inducing Messages and Fruit Ninja. It also includes blackberries -- which is more than enough to merit today's No Comment.

[via Mashable]

No Comment: A fruit-filled iPhone 5 that you can eat originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 10:15:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogNo Comment: A fruit-filled iPhone 5 that you can eat originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 10:15:00 EST. Please see our terms for use of feeds.

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Iterate 1: SoftFacade

Posted on by Rene Ritchie.
Categories: Uncategorized.

SoftFacade

Welcome to Iterate, focused on design, user interface, and user experience from conception to realization. In our debut episode, Marc, Seth, and Rene talk Notification Center in iOS 5, Photoshop 5.5 and SDK, linen textures, justified text, and talk with Anton and Dmitry of SoftFacade. Loop until done.

Iterations

Interrogation

Hosts

Feedback


New and updated iPhone and iPad apps for Tuesday, June 28

Posted on by Leanna Lofte.
Categories: Uncategorized.

Every day, TiPb gets flooded with announcements for new and updated iPhone, iPod touch, and iPad apps and games. So every day we pick just a few of the most interesting, the most notable, and simply the most awesome to share with you!

  • In Case of Fire: The world is burning! Run through traps, obstacles, and mazes. Escape from a world of fire. Your goal is victory, freedom, the open air! (Trailer after the break). [$0.99 for iPhone - iTunes link]

  • IntelliVocab for Business (Sale): Learn common jargon and vocabulary terms used by enterprises and business-oriented individuals. Free until the end of June! [Free for iPhone - iTunes link]

  • Stack the Stuff: Stack all the colorful stuff and reach the stars. You’ll find a stack of fun within this simple game. [Free for iPhone and iPad - iTunes link]

  • Shufflr: A social video app where videos will find you – spend less time searching and more time watching. [Free for iPhone - iTunes link]

  • Boob Job: Yep! There’s even an App for That! [$0.99 for iPhone - iTunes link]

Any other big apps or game releases or updates today? If you pick any of these up, let us know what you think!

Check out a trailer of In Case of Fire after the break!

Have an app you’d love to see featured on TiPb? Email us at iosapps@tipb.com, tell us about your app (include an iTunes link), and we’ll take a look.


TUAW’s Daily iPhone App: Skipping Stone

Posted on by Mike Schramm.
Categories: Uncategorized.

Skipping Stone is a new title from Gamevil for the iPhone that's about as simple as it gets. You play a rock (excited yet) that is skipping along a stretch of water, and your job is to tap along on the screen to keep the rock going for as long as possible. It's very simple (and can get repetitive, if you happen to have the somewhat manic music up), but like the superior Tiny Wings, it's strangely compelling anyway. Not only are you jumping the rock at a certain rhythm, but various sea creatures will also come along and mix things up a bit, so you might have to tap more quickly or wait for more time to pass.

I think it's a fun game that's worth the US 99 cents that you can buy it for right now, but those looking for a more complex experience will have to look elsewhere. Even with the extra power-ups that you can get (and/or buy with in-app purchases), the game's really just a tapping rhythm title at its base, so anyone who needs more than that won't find it here.

TUAW's Daily iPhone App: Skipping Stone originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogTUAW's Daily iPhone App: Skipping Stone originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 28 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Contacts Journal for iPhone and iPad updated [giveaway]

Posted on by Leanna Lofte.
Categories: Uncategorized.

Contacts Journal for iPhone and Contacts Journal HD for iPad have updated with calendar integration and new badges. This Contacts Relationship Management (CRM) app is like having a diary and to-do list for each of your contacts, all in one app.

  • Log all your interactions with your contacts; review them to prepare for the next meeting
  • Add To-Dos for your contacts to remind yourself of important upcoming events and follow-up steps
  • To-Dos support adding local alarms, repeating events, and adding to your iPhone Calendar
  • View all your Logs and To-Dos across all contacts, sorted by date
  • Export your data for reporting by AirPrint, email, CSV or even to your iPhone Contact notes field
  • Call, SMS or email your contacts directly from the app, and
  • Save to DropBox from one device, and Fetch from DropBox on another, to easily transfer data

The update features are:

  • Calendar integration! Now you can add your To-Do item to your iPhone / iPad calendar!
  • Icon badges! See a count of your To-Do items right on the icon, on your home-screen.
  • Contact badges! See a count for the number of Logs and To-Dos attached to your contact. Great for quickly browsing through your list to see who you have already entered information for, and who you haven’t.
  • Badges on the More tab-bar for unsaved DropBox changes. This will help remind you to save your changes to DropBox frequently.

The good folks at zaal have given us a few promo codes to give away to you, our awesome readers! For a chance to win, let us know how many contacts you have and which version you prefer: Contacts Journal or Contacts Journal HD.

If you pick this one up, let us know what you think! Screenshots after the break.

[$4.99 for iPhone - iTunes link] [$4.99 for iPad - iTunes link]

Have an app you’d love to see featured on TiPb? Email us at iosapps@tipb.com, tell us about your app (include an iTunes link), and we’ll take a look.

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Apple Thunderbolt Cable and Promise Thunderbolt RAID Systems Hit the Apple Store

Posted on by Eric Slivka.
Categories: Uncategorized.
Earlier this week, we mentioned that the first Thunderbolt-equipped peripherals had briefly appeared on Apple's online store earlier this month, although they carried shipping estimate of several weeks out and were quickly removed.


Those products have returned today, with a set of four Thunderbolt-equipped RAID storage systems from Promise making their debut in the store and shipping within 24 hours. The new Thunderbolt RAID systems include the Promise Pegasus R4 in 4x1TB ($999) and 4x2TB ($1499) capacities and the Promise Pegasus R6 in 6x1TB ($1499) and 6x2TB ($1999) capacities. The R4 offers bandwidth of over 500 MB/sec, while the R6 offers over 800 MB/sec.


In order to provide connections to the drives, Apple has also released a new $49 Thunderbolt cable.
Thunderbolt technology supports blazing-fast data transfer with two independent channels of 10Gbit/s each. Use the Apple Thunderbolt cable to connect your Thunderbolt-equipped peripherals to your new iMac or new MacBook Pro.

Apple Thunderbolt cable can also be used for Target Disk Mode between two Macs that support Thunderbolt, or to use a new iMac as a display for a MacBook Pro equipped with Thunderbolt.
The new Apple Thunderbolt Cable is sold separately from the Promise Thunderbolt RAID systems, and ships within 24 hours.


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