Grand Theft Auto III review (iOS)

Posted on January 5, 2012 by Chris Barylick.
Categories: Uncategorized.

Be honest: who doesn't get nostalgic for games from the early 2000s? With that in mind, Rockstar Games has released a 10-year anniversary edition of Grand Theft Auto III for iOS and Android ($4.99), meaning all the crime, violence and betrayal you so loved in 2001 has made its way to an iDevice near you. The guns have been collected, pedestrians have been run over, crime bosses have been obeyed and betrayed and prostitutes have been visited to help restore health points. So is the game as good as you remember? Head past the break to find out.

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Grand Theft Auto III review (iOS) originally appeared on Engadget on Thu, 05 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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Apple applies for facial recognition patent, wants to let iDevices get to know you better

Posted on December 29, 2011 by Chris Barylick.
Categories: Uncategorized.
Your momma always said your handsome mug would take you places. Now it might allow you to access your iPad. An Apple patent application released today describes a facial recognition system that requires minimal computing power, and works whether you're indoors or out -- we don't use our tablets and phones in a photo booth, after all. The technology works by comparing a current image of your mug to a reference model user profile made using "high information" portions of the human face, like eyes and mouths. Translation: it'll take a picture, compare it against the pictures associated with various user accounts on the device and decide if the two images are similar enough to grant you access. Because this is just an application, it's safe to say we won't be seeing this kind of facial recognition in iOS anytime soon, but let's hope it works better than the ICS version if it does.

Update: An important thing to note is that Apple applied for this patent long before Android's Face Unlock debuted a few months back. The paper work was first submitted on June 29th, 2010 -- it's just now being disclosed to the public.

Apple applies for facial recognition patent, wants to let iDevices get to know you better originally appeared on Engadget on Thu, 29 Dec 2011 15:41:00 EST. Please see our terms for use of feeds.

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PBS Kids launches augmented reality game for iOS, says all the cool kids are counting sushi

Posted on November 14, 2011 by Chris Barylick.
Categories: Uncategorized.
It's official: Kids today have way cooler toys than you did when you were growing up. PBS Kids has just outed its first augmented reality mobile app for iOS -- a game called Fetch! Launch Rush that aims to take the sting out of learning to do addition and subtraction in your head. If you're up on PBS' children's programming (and why wouldn't you be?), you'll recognize that pooch Ruff Ruffman as the game show host in the animated show Fetch! Here, he's a legendary movie director trying to make sure there's enough sushi for his movie crew (grown-up problems, right?). That's where the augmented reality comes in: bits of raw fish floating around screen. Though it's worth noting that this isn't augmented reality in the strictest sense of the term, in that you have to print out game cards to use with your iPhone or iPod touch's camera. The free app requires an iPhone or iPod touch (fourth-gen or later) or an iPad / iPad 2 running iOS 4.0. While we can't say we're a bit envious of those six- to eight-year-olds with their very own iPod touches, but then again, will they ever know the sheer joy of hunting in Oregon Trail over and over again?

ARLINGTON, Va.--(BUSINESS WIRE)--PBS KIDS today announced its first augmented reality app for iPhone and iPod touch, FETCH! Lunch Rush, which is now available on the App Store. Available for free, the app uses the camera on iPhone or iPod touch to overlay computer-generated graphics on top of the physical, real-world environment. Extending PBS's leadership in using augmented reality as an educational tool, FETCH! Lunch Rush opens a new world of learning by teaching kids ages six to eight math skills, like addition and subtraction, while blending the virtual and real world into a truly engaging experience.

"Augmented reality is becoming a popular marketing tool and a compelling feature for gamers, but no one has fully explored what this could mean for educating children"

"Augmented reality is becoming a popular marketing tool and a compelling feature for gamers, but no one has fully explored what this could mean for educating children," said Jason Seiken, Senior Vice President, Interactive, Product Development and Innovation, PBS. "We were among the first to offer educational augmented reality kids content when we launched the DINOSAUR TRAIN Hatching Party online game last year, in which a player's real world intersects with a virtual environment online to help hatch a dinosaur egg. We're excited to expand our exploration of this space by launching our first augmented reality mobile app and continue PBS KIDS's leadership in using new technologies to further learning."

"The FETCH! Lunch Rush App is designed as a 3-D game, which helps kids visualize the math problems they are trying to solve," added Lesli Rotenberg, Senior Vice President, Children's Media, PBS. "At PBS KIDS our goal is to use media to nurture kids' natural curiosity and inspire them to explore the world around them; we can't wait to see what this new app will mean for furthering that exploration."

The FETCH! Lunch Rush App was produced by PBS member station WGBH and is based on the PBS KIDS GO! series FETCH! With Ruff Ruffman, also produced by WGBH. In this multiplayer app, Ruff Ruffman has to collect the lunch order for his studio crew. The challenge is keeping track of how many pieces of sushi everyone wants using augmented reality "markers" (printable hand-outs) that prompt activity within the app. The app uses 3-D imagery to reinforce the early algebraic concepts, helping kids to make the connection between real objects and corresponding numeric symbols.

The FETCH! Lunch Rush App is available for free from the App Store on iPhone or iPod touch or at www.itunes.com/appstore.

Developed in partnership with the Corporation for Public Broadcasting and powered by a Ready To Learn grant from the U.S. Department of Education, FETCH! Lunch Rush is part of a new suite of games available on the newly launched PBS KIDS Lab website (PBSKIDS.org/lab). Combined with online and interactive whiteboard games, this new app helps build a learning experience for kids that takes place across platforms, all with the goal of accelerating learning. In addition to FETCH!, six suites based on hit PBS KIDS series are available on the PBS KIDS Lab: THE CAT IN THE HAT KNOWS A LOT ABOUT THAT!, CURIOUS GEORGE, SID THE SCIENCE KID, FIZZY'S LUNCH LAB, SUPER WHY!. and DINOSAUR TRAIN.

To date, PBS KIDS mobile apps have been downloaded more than 1.4 million times. With a transmedia approach, PBS KIDS is increasingly serving children wherever they live, learn, and play - through mobile devices, as well as on TV, online, in the classroom, and through a new line of educational toys.

For images of the FETCH! Lunch Rush App, please visit PBS PressRoom.

About PBS KIDS:
PBS KIDS, the number one educational media brand for children, offers all children the opportunity to explore new ideas and new worlds through television, online and community-based programs. For more information on specific PBS KIDS programs supporting literacy, science, math and more, visit PBS.org/pressroom, or follow PBS KIDS on Twitter and Facebook.

About CPB:
CPB, a private, nonprofit corporation created by Congress in 1967, is steward of the federal government's investment in public broadcasting. It helps support the operation of more than 1,300 locally-owned and operated public television and radio stations nationwide, and is the largest single source of funding for research, technology, and program development for public radio, television and related online services.

About The Ready To Learn Initiative:
The Ready To Learn Initiative is a grant program managed by the U.S. Department of Education's Office of Innovation and Improvement. It supports the development of innovative educational television and digital media targeted at preschool and early elementary school children and their families. Its general goal is to promote early learning and school readiness, with a particular interest in reaching low-income children. In addition to creating television and other media products, the program supports activities intended to promote national distribution of the programming, effective educational uses of the programming, community-based outreach, and research on educational effectiveness.

About WGBH Boston

WGBH Boston is America's preeminent public broadcasting producer and the single largest source of prime-time and children's programming for PBS and pbs.org. Among the WGBH-produced children's titles: Arthur, Curious George, Postcards from Buster, Between the Lions, Design Squad, Martha Speaks, FETCH! with Ruff Ruffman, and Peep and the Big Wide World. For more information, visit www.wgbh.org.

The contents of this release were developed under a grant from the Department of Education. However, those contents do not necessarily represent the policy of the Department of Education, and you should not assume endorsement by the Federal Government.

The project is funded by a Ready To Learn grant (PR/AWARD No. U295A100025, CFDA No. 84.295A) provided by the Department of Education to the Corporation for Public Broadcasting.

Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50067698&lang=en

Contacts:
360 Public Relations
Caitlin Melnick, 617-585-5775
cmelnick@360publicrelations.com

or

Carolyn Evert, 617-585-5790
cevert@360publicrelations.com

PBS Kids launches augmented reality game for iOS, says all the cool kids are counting sushi originally appeared on Engadget on Tue, 15 Nov 2011 02:30:00 EST. Please see our terms for use of feeds.

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Review: Tiki Golf 3D for iPhone

Posted on March 8, 2010 by Chris Barylick.
Categories: Uncategorized.
With the release of a 3.0 version of this mobile golf game, we revisit Tiki Golf 3D and find that, unfortunately, ample bugs will need to be corrected before this game is up to par.

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Review: Arcade SpinBall for iPhone

Posted on September 24, 2009 by Chris Barylick.
Categories: Uncategorized.
There are certainly more sophisticated games available at the App Store, but not many can match the fun of Arcade SpinBall, a first-person version of Pong that anyone can enjoy.

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Review: Tank-O-Box for iPhone

Posted on September 8, 2009 by Chris Barylick.
Categories: Uncategorized.
There's a lot to like about this tank battle game. But a frame-rate issue that remains unresolved even after a recent software update detracts from the action.

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Review: Deer Hunter 3D for iPhone

Posted on August 24, 2009 by Chris Barylick.
Categories: Uncategorized.
Beautiful graphics and detailed terrain elevate this hunting simulator. But there are drawbacks, too. Unless you're a fan of the Deer Hunter series of games, the thrill of the hunt may wear thin after a while.

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Review: Kaloki Adventure for iPhone

Posted on August 13, 2009 by Chris Barylick.
Categories: Uncategorized.
This tycoon game set in space captures the roller coaster feeling of having your business go gangbusters the one minute and then court disaster the next. Good graphics, a jazzy soundtrack, and nice features add to the fun.

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Review: Iron Sight for iPhone

Posted on August 4, 2009 by Chris Barylick.
Categories: Uncategorized.
While this artillery game has some rough edges, it's still a blast.

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Crash Bandicoot Nitro Kart 3D for iPhone

Posted on July 31, 2009 by Chris Barylick.
Categories: Uncategorized.
It's been a year since Crash Bandicoot raced on to our iPhones at the App Store's launch. How does the game hold up, given all the other racing titles now available for download? Pretty well, Chris Barylick says.

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Review: Sky Burger for iPhone

Posted on July 29, 2009 by Chris Barylick.
Categories: Uncategorized.
Hungry for casual game? Then this burger-stacking game should satisfy your appetite.

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Review: WarShip for iPhone

Posted on July 14, 2009 by Chris Barylick.
Categories: Uncategorized.
Even with its shortcomings -- some repetitive gameplay and the occasional bug -- WarShip is an addictive game of high-seas adventure.

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Review: Baseball Slugger for iPhone

Posted on July 9, 2009 by Chris Barylick.
Categories: Uncategorized.
Thanks to some great networking features, Baseball Slugger: Home Run Race 3D delivers a grand slam of fun for the iPhone and iPod touch.

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Review: Tiki Golf 3D for iPhone

Posted on July 3, 2009 by Chris Barylick.
Categories: Uncategorized.
Aside from a few bugs, this golf game is energetic fun and a good way to kill 10 to 15 minutes at a time.

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Review: Clue for iPhone

Posted on June 30, 2009 by Chris Barylick.
Categories: Uncategorized.
There's a lot to like about the mobile version of Clue, the classic whodunnit board game. But some of the elements take a little of the fun out of solving the mystery.

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Review: Space Ace for iPhone

Posted on June 26, 2009 by Chris Barylick.
Categories: Uncategorized.
This faithful recreation of the 1983 arcade classic is a nostalgic trip to the past. But the developers did a good job adapting Space Ace for the iPhone and iPod touch, even if the game doesn't offer a lot of replay value.

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iPhone 3G S debuts across U.S.

Posted on June 19, 2009 by Chris Barylick.
Categories: Uncategorized.
The iPhone 3G S is now on sale, with crowds descending upon Apple and AT&T stores to get their hands on the new model.

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E3: iPhone Games Worth a Gander

Posted on June 8, 2009 by Chris Barylick.
Categories: Uncategorized.
E3 is over, but here's Chris Barylick's roundup of iPhone games worth looking at -- titles that have either come out or will be coming out soon.

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Review: Globs 1.1.2 for iPhone

Posted on May 21, 2009 by Chris Barylick.
Categories: Uncategorized.
Globs is a fun side-scrolling platformer similar to the console classic Earthworm Jim.

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Review: PuzzleQuest Chapter 1 & 2 for iPhone 1.3

Posted on May 19, 2009 by Chris Barylick.
Categories: Uncategorized.
PuzzleQuest, ported to every game platform imaginable, comes to the iPhone and iPod touch.

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