Research suggests business directors more likely to use Apple products at work

Posted on January 26, 2012 by Chris Rawson.
Categories: Uncategorized.

Forrester Research recently conducted a survey of close to 10,000 workers in 17 countries to determine which workers are more likely to own and use Apple products. The New York Times has published the results, which show that "business directors" -- in other words, bosses -- are the employee group most likely to own one or more Apple products and use them at work.

Here's a breakdown of the survey results.

Who uses Apple products:

  • 43 percent of people earning $150,000 or more per year -- 87 of 200 respondents
  • 27 percent of people earning $100,000 - $149,999
  • 23 percent of people earning $50,000 - $99,999
  • 19 percent of people earning $49,999 or less -- 1300 of 6800 respondents

21 percent of all 9912 respondents in Forrester's survey said they used one or more Apple devices for work.

The New York Times notes that the increasing penetration of Apple products into the workplace, often driven by people bringing in and using their personal devices, is wearing down traditional IT department hostility toward the Mac, iPhone, and iPad. However, as Ars Technica notes, the research also shows that while 50 percent of firms in "mature markets" offer Macs, only 30 percent of respondents said their companies support them, leaving many Mac users to fend for themselves at work.

Coupled with reports like Good Technology's quarterly results on device activations, it seems that the old practice of business and enterprise environments shunning Apple products is shifting quite rapidly. Forrester's claim that "Windows' dominance is at an end" is premature, however; while Microsoft's share of the enterprise pie is no longer as big as it once was, it's still claiming the majority of users in that sphere.

Research suggests business directors more likely to use Apple products at work originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogResearch suggests business directors more likely to use Apple products at work originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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iPhone 4S accounts for 89 percent of iPhone sales

Posted on by Chris Rawson.
Categories: Uncategorized.

Despite multiple media outlets painting it as a "disappointing" update immediately after its debut, the iPhone 4S is Apple's most popular iPhone by far. A consumer survey by Consumer Intelligence Research Partners (via AllThingsD) suggests that the new iPhone 4S accounted for 89 percent of all iPhones sold in Apple's most recent quarter. The US$99 iPhone 4 and free iPhone 3GS were both barely blips on the radar, with 7 percent and 4 percent of overall sales, respectively.

iPhone 4S unit sales follow a predictable pattern, with the lowest-priced model being most popular:

  • 16 GB: 45 percent of sales
  • 32 GB: 34 percent of sales
  • 64 GB: 21 percent of sales

Some other metrics found in CIRP's research give some further insight into demand for the iPhone 4S:

  • 19 percent of iPhone 4 owners upgraded
  • 42 percent of iPhone 4S buyers broke their existing contract for an early upgrade
  • 19 percent of iPhone 4S buyers sold their old device

I've inputted CIRP's results into a spreadsheet and compared them against the iPhone unit sales and revenues in Apple's own earnings. The numbers I got for total revenues when going by CIRP's survey results are only about 6 percent higher than Apple's actual reported revenues, so CIRP's numbers look to be quite close to what actually took place.

Keeping that margin of error in mind, unit sales of the iPhone break down approximately as follows:

  • iPhone 3GS: 1.48 million
  • iPhone 4: 2.59 million
  • iPhone 4S 16 GB: 14.8 million
  • iPhone 4S 32 GB: 11.2 million
  • iPhone 4S 64 GB: 6.9 million

This distribution of unit sales hews very closely to my own analysis of Apple's iPhone sales. Of note, the iPhone 3GS is still the third-most popular smartphone overall, and with just under 1.5 million units sold it outsold all competing Android handsets (considered individually, obviously not in total).

The iPhone 4S is also eating the iPod touch's breakfast and stealing its lunch money; with approximately 10 million iPod touch units sold last quarter, the 16 and 32 GB iPhone 4S models each outsold the iPod touch all by themselves.

Siri, define "blockbuster."

iPhone 4S accounts for 89 percent of iPhone sales originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiPhone 4S accounts for 89 percent of iPhone sales originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

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Good Technology report shows Apple still dominates enterprise activations

Posted on by Chris Rawson.
Categories: Uncategorized.

Good Technology's quarterly report on device activation statistics among its Fortune 500 clients has been released. Just like previous quarters, the results show a marked dominance of iOS device activations in enterprise environments. In the consumer arena, Android has been running away with the marketshare lead for most of the past couple of years, but iOS continues to rule the enterprise roost.

According to Good's analysis, the relative percentage of Android device activations decreased over the quarter. iOS devices made up 71 percent of net activations in Q4 2011, while Android dropped to 29 percent; these numbers compare to 68 percent for iOS vs. 32 percent for Android in Q3.

The iPhone 4S was a major factor in Apple's smartphone gains for the quarter, accounting for 31 percent of all device activations -- the single most popular device for the quarter. During September and October, Android smartphone activations were steadily closing in on iPhone activations, but that trend sharply reversed in November. By December, iPhone activations were crushing Android phone activations; in fact, during December the number of iPad activations exceeded the number of Android smartphone activations, something not seen since July.

The iPad accounted for 94.7 percent of total tablet activations for Q4, a negligible decline from its 96 percent statistic in Q3. Android tablets accounted for no more than 1 percent of overall device activations in the enterprise, with a 5.2 percent share of overall tablet activations.

"For now, the iPad and iPad 2 remain the de facto enterprise tablet standard -- especially when it comes to the large company-driven deployments in verticals such as Financial Services, Business and Professional Services, Life Sciences, and Healthcare," GT reports. The Financial Services sector in particular had an iPad adoption rate four times higher than any other industry.

Together, Apple's iPhone and iPad models accounted for the top five out of ten most popular devices activated in the enterprise, with the device breakdown as follows:

  1. iPhone 4S
  2. iPhone 4
  3. iPad 2
  4. iPad
  5. iPhone 3GS

Android smartphones rounded out the top 10. The most popular Android-powered device, the Samsung Galaxy S II, accounted for 1.7 percent of overall device activations.

GT's summary of 2011 as a whole shows a marked lead in iPhone activations over Android smartphone activations, especially in the last quarter. Meanwhile, the iPad is stomping Android's tablets in the enterprise; Android's tablets barely show up at all on Good's graph of 2011.

It's worth noting, as Good itself does, that the numbers for Q4 do not reflect holiday sales. Good Technology expects yet more gains for iOS devices in the enterprise once workers bring their newly-acquired Christmas gifts back to work with them over the first quarter of 2012.

Good does not report on BlackBerry or Windows Phone 7 device activations. However, given what we know about RIM's increasingly dismal performance and Windows Phone 7's lack of traction in the consumer market, it's unlikely that either platform is making a meaningful contribution to the overall trend in device activations.

Good Technology report shows Apple still dominates enterprise activations originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 07:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogGood Technology report shows Apple still dominates enterprise activations originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 26 Jan 2012 07:00:00 EST. Please see our terms for use of feeds.

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Lesser-known facts from Apple’s earnings statement

Posted on January 25, 2012 by Chris Rawson.
Categories: Uncategorized.

The attention-grabbing numbers from Apple's most recent earnings statement have already made the rounds -- US$46 billion in revenue, net profit of $13 billion, 37 million iPhones sold -- and all of that within three months. Apple didn't just turn in record-breaking performance for a tech company; only Exxon has ever managed to have a more profitable quarter than the one Apple just reported.

Combing through the spreadsheets on Apple's earnings statement provides some additional insight into the company's overall performance, where its strengths and weaknesses lie, and where the company might be headed in the future. These numbers aren't as headline-grabbing as Apple's profits or unit sales, but they tell an important story all the same.

Research and Development

In three months, Apple's expenditures on R&D totalled a staggering $758 million. This compares to expenditures of "only" $575 million the year before. To get an idea of how much money Apple's pouring into R&D, compare its three-month expenditures to the production costs of Avatar, one of the most expensive films ever produced. Avatar cost $237 million; in just three months, Apple's R&D expenditures are enough to finance an entire Avatar trilogy.

The $575 million in R&D Apple spent in Q1 2011 likely went into the iPad 2, iCloud, the iPhone 4S, iOS 5, OS X Lion, the newest MacBook Air, and a whole host of things we haven't even seen yet. Apple's R&D expenditures for Q1 2012 have increased by an additional $183 million, so the company is still clearly focused on innovating like mad.

Mac sales

One of the few minus signs visible in Apple's sales data was its North American Mac sales. Though sales were up by 19 percent compared to a year earlier, compared to the previous quarter Mac sales actually declined by 6 percent. North America was the only market to see a decline in Mac sales during the quarter, but at the same time only Europe and Asia Pacific had double-digit growth in Mac sales.

Oddly enough, sales of Mac desktops actually seemed to perform better over the quarter compared to portable sales (by trend, not by number of units sold):

Desktops

  • Unit sales up 16 percent
  • Revenue up 15 percent

Portables

  • Unit sales up 3 percent
  • Revenue up 2 percent

Both types of Mac vastly outperformed the year-ago quarter, but the tapering off of portable Mac sales and the overall decline in Mac sales in North America during the Christmas sales period is intriguing. Several factors may explain this phenomenon.

First, there were no significant Mac notebook updates during the quarter; the MacBook Pro's late October refresh was quite modest, and the MacBook Air hasn't been updated since July. Second, the mid-2011 discontinuation of the plastic MacBook eliminated Apple's "entry level" offering; the smaller and less capacious 11-inch MacBook Air costs the same as the old MacBook, but it may not be as attractive an offering to budget-minded notebook shoppers. Larger economic factors may have been at play, too; North American shoppers in particular simply may not have had the discretionary funds for a Mac purchase over the holiday quarter.

While all of those things likely had an impact on sales of Mac portables, I think what we're really seeing here is the effect of the iPad's cannibalization of the lineup. Over the quarter, the iPad outsold all Mac portables by nearly 4 to 1, and outsold all Macs combined by 3 to 1. Apple has admitted in the past that the iPad has "slightly" cannibalized Mac sales, and classified it as a "nice problem to have." It looks like that so-called "problem" is showing signs of getting worse.

None of this is to say that the Mac is in any danger; in a sharp contrast from the rest of the PC industry, the Mac is still seeing unit sales and revenue growths well into the double digits. Whether that trend continues or not is going to depend greatly on the iPad's growth; Tim Cook has said he expects the iPad to eclipse the PC industry eventually, but in terms of both unit sales and revenues, the iPad has already supplanted the Mac after less than two years on the market.

iPod sales

During its earnings conference call, Tim Cook revealed that the company sold a total of 62 million iOS devices in the past quarter. Subtracting the iPhone and iPad from that number yields a total of approximately 10 million iPod touches sold (assuming Cook wasn't also counting the Apple TV as an "iOS device," that is). This means the iPod touch now accounts for almost two-thirds of all iPods sold; the iPod nano, shuffle, and classic combined are now essentially one drop in Apple's massive bucket. Small wonder, then, that Apple's music-only iPods weren't updated at all this year.

The steep year-over-year decline in iPod sales came as no surprise. The iPod reached its all-time sales peak in Q1 of 2009, with 22.7 million units sold. Three years later, the iPod has clearly lost its mojo. With only 15.4 million iPods sold during the holiday quarter, the iPod barely outperformed its sales during the 2006 holidays. Apple sold five million fewer iPods this holiday season compared to the previous year.

As a matter of fact, Apple sold more iPads than iPods over the holiday quarter. This is a sharp contrast to the 2010 holiday season, when the iPod outsold both the iPhone and iPad. In late 2010, iPod sales were a few million units higher than the iPhone and exceeded those of the iPad by nearly 3 to 1. In late 2011, the iPad pulled just ahead of the iPod, and the iPhone outsold the iPod by more than two to one.

As recently as four years ago, the iPod was by far Apple's biggest cash cow; revenues from iPod sales exceeded even Mac sales by a healthy margin during the 2007 holiday season. iPod sales are rapidly falling, however, making it clear that the device is no longer among Apple's high-priority projects.

Given the yearly declines in iPod sales, it's easy to envision a not-too-distant future where the iPod is relegated to niche status. It's unlikely Apple will stop selling the device altogether, as it still addresses markets not served by the iPhone, but the days when the iPod was central to Apple's fortunes are long gone.

iTunes

Apple's revenues from the iTunes Store, App Store, iBookstore, and iPod-related accessories totalled more than $2 billion over the quarter. Look back to exactly ten years earlier, to the first quarter of 2002; quarterly revenues were a mere $1.375 billion for the entire company.

It's long been speculated that the various iTunes-related retail services operate at break-even or, at best, at a modest profit, and the services exist merely to spur growth in Apple's hardware sales. That scenario may have been true years ago, but with a 42 percent year-over-year growth in revenue, iTunes is starting to look like a pretty lucrative business all on its own.

Peripherals

Apple sold $766 million in peripherals during the past quarter. Again, when you compare that to the company Apple was 10 years ago, the difference is stunning; sales of all Macs combined during Q1 2002 amounted to barely over $1 billion. If Apple's sales of peripherals continue to increase by the same rate, by Q1 2013 it'll be taking in nearly as much money from peripheral sales as it made from the Mac in 2002.

If Apple counts the Apple TV among its peripherals, then the device accounted for a fairly significant portion of the overall sales. With 1.4 million units sold during the quarter, Apple's "hobby" would account for nearly a fifth of all peripheral sales.

iOS

Apple sold 37 million iPhones, 15.4 million iPads, and (going by Tim Cook's numbers as revealed during the conference call) around ten million iPod touches over the holiday quarter. That's a grand total of 62 million iOS devices sold in three months -- all running the latest release of iOS, not some year-old version of it, and all of them virtually guaranteed OS updates for several years.

During the last quarter, iPhone sales reportedly exceeded sales of all Android handsets, from all vendors, combined. The iPad continues to utterly dominate the tablet market; Tim Cook reported no measurable impact on iPad sales even after the debut of the most popular Android (forked) tablet so far, the Kindle Fire.

Apple earned almost $34 billion in revenue from iPhone and iPad sales -- in three months. Google's revenue for 2011 -- all of Google, for the entire year -- was $37 billion.

Clearly, Android is winning.

Average revenue per unit sold

Comparing Apple's unit sales versus its revenues gives us an opportunity to see, on average, how much money Apple takes in with each sale in each product category. In turn, this gives us a general idea of which items in each category gain the most sales.

  • Desktop Macs: $1309

With 11 different models ranged over the Mac mini, iMac, and Mac Pro, the average selling price of a desktop Mac is $2072. The Mac Pro's high prices drive that average selling price much higher than the actual revenue/unit number, which leads me to believe that sales of the Mac Pro are negligible at best.

Looking at the numbers, it seems the 21.5-inch iMac is very likely Apple's most popular desktop model, followed by the 27-inch iMac, then the Mac mini. I would be shocked if the Mac Pro accounted for more than 10 percent of overall Mac desktop sales last quarter.

  • Portable Macs: $1254

The MacBook Air and MacBook Pro combine for a total of 9 different models at an average selling price of $1588. The revenue/unit numbers from Apple's earnings suggest that the MacBook Air and 13-inch MacBook Pro account for a majority of Apple's portable sales, with much lower sales for the 15 and 17-inch MacBook Pro models.

  • iPods: $164

The revenue/unit numbers for the iPod line are lower than the lowest-priced iPod touch, but higher than the highest-priced iPod nano. With the iPod touch accounting for at least 50 percent and as high as 66 percent of overall iPod sales, this suggests that the 8 GB $199 iPod touch is Apple's most popular iPod, with significantly lower numbers of 32 or 64 GB iPod touches sold.

  • iPhones: $659

Unsubsidized iPhones range from $375 for an iPhone 3GS up to $849 for a 64 GB iPhone 4S. With five total models on offer, the average sale price across the iPhone line is $634, lower than the actual revenue/unit numbers in Apple's earnings.

To perhaps no one's surprise, this suggests the iPhone 4S is Apple's most popular iPhone. Given that the revenue/unit average is slightly higher than the $649 price for an unsubsidized 16 GB iPhone 4S, I'd theorize that while Apple's most popular iPhone is likely the 16 GB iPhone 4S, sales of the more expensive 32 GB and 64 GB models must also be fairly brisk to counterbalance the the (admittedly much less popular) iPhone 3GS and iPhone 4 on the low end.

In other words, despite being labelled as a "disappointment" by a tech press weaned on months of rumors about a substantially redesigned iPhone 5, it appears Apple sold every iPhone 4S that came off the assembly line.

  • iPads: $593

Between the Wi-Fi only and Wi-Fi + 3G options, the iPad 2 is available in six models at an average selling price of $664. With the iPad's revenue/unit number falling below that, but still significantly higher than the $499 price of the low-end Wi-Fi model, the numbers suggest that Apple's mid-range iPads are fairly high sellers.

Sales numbers of the iPad very likely map closely to the models' prices, with brisk sales of 16 GB models, decent sales for the 32 GB option, and comparatively lower (but still more than satisfactory) sales of the 64 GB iPad 2. Unsurprisingly, the revenue/unit number suggests the Wi-Fi only iPads significantly outsell their Wi-Fi + 3G cousins.

Overall

To put it mildly, Apple's earnings report shows a company in a very robust state of health. While iPod sales are in steep decline and some segments of Mac sales are showing signs of levelling off, the astonishing uptick in iPhone and iPad sales more than makes up for it.

The iPad by itself, in one quarter, brought in more revenue than 230 out of the Fortune 500 companies earn in an entire year.

The iPhone by itself, in three months, brought in more revenue than McDonald's made in all of 2010.

Apple has $97 billion in cash. It could buy an iTunes copy of the film 2001: A Space Odyssey for everyone on Earth and still have $27 billion left over. How about a potentially better use of its money? After adjusting for inflation, Apple is a little over halfway to being able to finance its own version of the Apollo Program, all by itself. If you cut it down to just one mission, Apple is easily capable of building its own spaceport, developing and building its own launch vehicle, training its own astronauts, and sending a team of humans to the moon and back -- and it would still have tens of billions of dollars left over.

Apple may not enjoy this level of success forever, but it's showing no signs of slowing down anytime soon.

Lesser-known facts from Apple's earnings statement originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogLesser-known facts from Apple's earnings statement originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

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Motorola after an injunction against iPhone 4S, iCloud

Posted on by Chris Rawson.
Categories: Uncategorized.

Motorola has filed a new patent suit against Apple and now seeks an injunction against both the iPhone 4S and iCloud. FOSS Patents notes that the terms of Google's proposed acquisition of Motorola stipulate that Motorola can't initiate new intellectual property suits without Google's approval; that makes it sound a lot like Google is using Motorola's patent portfolio in a proxy war against Apple.

Motorola already has one patent suit against Apple in progress, but that suit is too far along in the judicial process for the company to stack on the iPhone 4S and iCloud. Motorola has asserted six patents in its claim against Apple; all six are asserted against the iPhone 4S, and four are claimed to apply to iCloud.

Companies seeking sales injunctions against rivals in patent suits may be an attention-grabbing move, but in fact those injunctions rarely go through. To date, no company has successfully gained a sales injunction against Apple despite numerous attempts, and Apple's own attempts to get injunctions against its rivals have also rarely succeeded.

What's most interesting about Motorola's move is that it's occurred with Google's approval. Apple's suits against various Android handset manufacturers have often been viewed as a suit against Google itself in all but name, and from the beginning it's seemed inevitable that we'll see Apple v. Google on a docket eventually. With Google in the process of acquiring Motorola and giving its consent to new suits against Apple, that may happen quite soon.

Motorola after an injunction against iPhone 4S, iCloud originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogMotorola after an injunction against iPhone 4S, iCloud originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

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Apple seeks to broaden HTC import ban

Posted on by Chris Rawson.
Categories: Uncategorized.

While Apple won a partial victory in December in its patent battles with rival smartphone maker HTC, the scope of the ruling was both fairly tame and narrow enough for HTC to develop a workaround a mere two days after the ruling. According to FOSS Patents, Apple filed an appeal against the International Trade Commission's ruling in the matter and is seeking to broaden the scope of the import ban by including more patents that won't be so simple for HTC to dodge.

"Whatever the scope of Apple's appeal against the ITC may be, I believe Apple has realistic chances of winning a better outcome," says Florian Mueller of FOSS Patents.

Apple initially filed suit against HTC nearly two years ago, claiming the company was in violation of 20 Apple-held patents. As is usual in patent lawsuits, it's been a lengthy tennis match of suits being tossed back and forth with no end in sight.

Apple seeks to broaden HTC import ban originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogApple seeks to broaden HTC import ban originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 25 Jan 2012 16:30:00 EST. Please see our terms for use of feeds.

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Why Apple’s products are ‘Designed in California’ but ‘Assembled in China’

Posted on January 22, 2012 by Chris Rawson.
Categories: Uncategorized.

Look at the back of your iPhone, or your iPad, or on the bottom of your Mac. You'll see the following words embossed somewhere: "Designed by Apple in California. Assembled in China." Many Americans, all the way up to the President himself, have wondered why Apple has outsourced virtually all of its manufacturing overseas. At a dinner with several top US technology executives last year, President Obama asked Steve Jobs flat out what it would take to bring those jobs back to the US. According to Jobs, there's simply no way for it to happen.

Why not? Why can't iPhones, iPads, and all the rest of Apple's magic gadgets be built in the States? More generally, why can't more US-based consumer electronics and computer companies do their manufacturing work domestically, helping to create American jobs and boost the struggling economy?

The New York Times asked that question, and after an extremely well-researched report involving interviews with both former and current executives at Apple, the answer the Times found is both simple and chilling: iPhones aren't made in America because they just can't be. The infrastructure and labor force doesn't exist at the levels necessary to support Apple's operations -- it's not even close.

The Chinese factory where most iPhones reach final assembly employs 230,000 workers. I just asked Siri how many cities in the US have a population higher than that, and the answer was a mere 83 cities -- and that's total population, not workforce. With an average labor force of around 65 percent of the population, only 50 US cities are large enough to provide that kind of labor pool... and even in the biggest US city of them all, New York, 230,000 people still amounts to almost three percent of the city's entire population. Can you imagine three out of every hundred New Yorkers on an assembly line, cranking out iPhones every day?

Over the past couple of years, we have heard a great deal concerning working conditions at factories owned by Foxconn. The Chinese manufacturing company is responsible for assembling consumer electronics for most of the major vendors out there, including Apple. Around a fourth of those 230,000 people live in company-owned dorms or barracks right on factory property; that's almost 60,000 people living and working at the factory. Many of the people at "Foxconn City" work six days a week, twelve hours a day, and they earn less than US$17 per day. It may sound inhumane by American standards, but these jobs are in high demand in China -- so much so that Jennifer Rigoni, former worldwide supply demand manager for Apple, told the New York Times that Foxconn "could hire 3,000 people overnight."

Those are just a couple examples of how the scale, speed, and efficiency of Chinese manufacturing outstrips anything the US is currently capable of. But the Times' report is full of more evidence, and it's damning. Even though the 200,000 assembly-line workers putting part A into slot B could potentially be classified as unskilled labor, the 8700 industrial engineers overseeing the process can't be -- and according to the Times, finding that many qualified engineers in the States would take nine months. Chinese manufacturers found them all in 15 days.

With the notable exception of the A5 processor, most of the components used to make the iPhone are also manufactured overseas, many of them within a relatively short distance of the final assembly plant. Shipping those components to any potential US-based factories would incur greater costs, and even worse from Apple's perspective, manufacturing delays.

Traditional defenses of outsourcing of manufacturing jobs have revolved around cost. "It costs more money to build in America," the reasoning goes; "You have to pay your workers more, you have to pay benefits, insurance, higher taxes. Everything costs more." Since companies want to make a profit, that added cost inevitably gets passed on to the consumer in inflated prices for goods.

To exaggerate the point, many have claimed that an American-manufactured iPhone would cost thousands of dollars. It turns out that's hyperbole; according to the New York Times, the increased cost of paying American wages to workers would add $65 to the cost of an iPhone. The other costs, added together, probably wouldn't drive the unsubsidized price of a 16 GB iPhone 4S over US$1000. But the dollar cost of manufacturing in America isn't the biggest issue that's driving Apple's decision to outsource manufacturing to China. Instead, it's about who can build the greatest number of iPhones within the shortest period of time, all while remaining flexible and instantaneously adaptable to Apple's needs. According to one current Apple executive, "The US has stopped producing people with the skills we need."

The Times provides a telling example from the early days of the iPhone, before it ever hit the market. It's hard to believe now, but originally the iPhone's screen was going to be made from the same scratch-prone plastic that graced the fronts of its contemporaneous iPod models. In mid-2007, just over a month before the iPhone was scheduled to hit stores for the first time ever, Jobs realized the folly of using that plastic when the screen of the iPhone prototype he was carrying in his jeans pocket had accumulated dozens of scratches. "I won't sell a product that gets scratched. I want a glass screen, and I want it perfect in six weeks."

Anyone who knows how Jobs worked knows that he wasn't bluffing -- if the iPhone didn't meet his standards, it wouldn't go on sale, period. Six months of anticipation had driven demand for the first iPhone into a frenzy, so Apple knew it was going to have to crank them out as quickly as possible. But the last-second change to what was arguably one of the iPhone's most central components meant initiating the kind of mad scramble that simply wouldn't be possible in US manufacturing. Apple would have been an industry laughingstock for as long as it took to overcome the manufacturing delay. Instead, what might have taken months to transpire in the US took place in six short weeks; Apple sourced a virtually scratchproof glass from Corning, and Chinese factories rapidly managed to integrate it into the existing iPhone design.

As it's an American company reaping unprecedented financial rewards, many Americans have lamented the fact that the rewards coming back into America are so comparatively meager. Apple employs 43,000 people in the United States, less than a fifth the number of contractor employees assembling iPhones at one Chinese factory. One could argue that Apple's success has come at the expense of the American manufacturing workforce, but if the New York Times' report is anything to go by, it seems the workforce Apple would have needed in America never existed to begin with.

Why Apple's products are 'Designed in California' but 'Assembled in China' originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 22 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogWhy Apple's products are 'Designed in California' but 'Assembled in China' originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 22 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Apple granted 22 patents including trackpads, iPhone circuit boards and more

Posted on January 18, 2012 by Chris Rawson.
Categories: Uncategorized.

Every once in a while Apple gets granted a big chunk of patents all at once, and this is one of those times. In addition to an Apple TV patent we've described in its own post, Apple's been granted over 20 other patents ranging from advanced trackpads to iPhone circuit board designs and beyond.

Patently Apple describes the advanced trackpad as "a touchpad that extends into the palm rest areas." Three different touch-sensitive areas would essentially extend Multi-Touch functionality to the entire lower half of a notebook like the MacBook Air, but the design would be smart enough to distinguish between a hand or wrist simply resting on the surface versus a user intentionally tapping and swiping at the surface.

An alternative or possibly supplemental design feature describes a "hand detecting sensor," mounted near or within the current housing for iSight/FaceTime cameras, that would enable tracking of hand movements for user inputs. This sounds similar in principle to the system used in Microsoft's Kinect and Sony's EyeToy.

Another patent describes a context-sensitive earpiece accessory that's capable of knowing whether it's inserted in a user's ear or not and adjusting both its own behavior and the behavior of its linked device accordingly. In other words, the earpiece would be smart enough to switch an iPhone's audio to the earpiece when it's inserted in your ear, but audio would automatically resume playing over the iPhone's built-in speakers once the earpiece is removed.

A patent for "smart garments" expands on the existing features of the Nike + iPod device by potentially expanding beyond the running/shoe focused implementation we have now. Among other things, the sensor is designed to alert a user when the garment reaches its "expected useful lifetime" based on tracked usage -- hopefully this kind of alert is easy to disable, because I for one wouldn't appreciate my shoes prodding me to buy new ones every time I put them on. Apple describes expanding the Nike+ tech beyond running to "cross-country skiing, in-line skating, or outdoor swimming," as some examples, further indication that Nike+ may one day spread beyond shoes.

Yet another patent describes one way Apple may continue to shrink circuit boards for devices like the iPhone and iPad. Rather than being spread over the board like houses in the suburbs, chips get stacked on top of one another like floors in a skyscraper. As best I can tell from the teardowns Apple hasn't actually started doing this yet, but it could be one way to make logic boards for future products take up even less space than they do now.

Some of the recently-granted patents describe items Apple's already had on store shelves for quite some time, but many of them describe features that haven't yet made it to market -- and they may never actually do so. It's still instructive to look at the kinds of patents Apple files and gets granted, though, because they're often a decent barometer of where the company's interests lie.

Apple granted 22 patents including trackpads, iPhone circuit boards and more originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 18 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogApple granted 22 patents including trackpads, iPhone circuit boards and more originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 18 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.

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AT&T announces new smartphone data plans

Posted on by Chris Rawson.
Categories: Uncategorized.

AT&T has announced new smartphone data plans, outlined below and effective January 22. This is the first significant update to AT&T's smartphone data plans in a year and a half, aside from AT&T's inclusion of an additional 2 GB of data per month for tethering customers. We've provided some comparison with the old plans so you can get some idea of what you're getting for your money under AT&T's new scheme.

New plans:

  • DataPlus 300 MB: $20 for 300MB -- extra 300 MB costs $20
  • DataPro 3 GB: $30 for 3 GB -- $10 per additional GB
  • DataPro 5 GB: $50 for 5 GB, with mobile hotspot / tethering -- $10 per additional GB

Old plans:

  • DataPlus: 200 MB for $15 -- extra 200 MB costs $15
  • DataPro: 2 GB $25 -- $10 per additional GB
  • Tethering: Additional $20/month for DataPro customers and adds an additional 2 GB of data

In summary, overall tier pricing has risen by $5 per month across the board, but the data plans are also more generous by 50 MB on the low end and 1 GB on the middle and high tiers.

AT&T also has two new tablet data plans for the iPad:

  • $30 for 3 GB
  • $50 for 5 GB

The existing $14.99 for 250 MB plan remains available. These are still month-to-month, contract-free plans available to owners of the iPad Wi-Fi + 3G models.

Existing customers can stick with their current plans if they prefer, but new AT&T customers will be limited to the new options after January 22.

AT&T announces new smartphone data plans originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 18 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogAT&T announces new smartphone data plans originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 18 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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iPhone and Words with Friends save a life

Posted on January 16, 2012 by Chris Rawson.
Categories: Uncategorized.

The widely-played word game Words with Friends has a built-in chat feature that lets players talk to each other, and that may well have saved a man's life. According to KCTV, a player in Missouri named Beth Legler was chatting with a fellow player from Australia named Georgie Fletcher who claimed her husband was feeling ill. Legler's husband Larry, a doctor, asked Fletcher to describe her husband's symptoms. Upon hearing the description, Dr. Legler insisted that Georgie take her husband to the hospital immediately.

At the hospital, it was discovered that Fletcher's husband had a 99 percent blockage in an artery near his heart. His doctors said that if he had not been taken to the hospital that day, there's a very real chance he could have died.

From my secret lair in the South Pacific, I have an opportunity to see for myself just how interconnected the world has become every time I use FaceTime to chat with my dad in Saudi Arabia, Skype with the rest of my family scattered across the US, or bounce stories back and forth with TUAW colleagues all over the world. Moments like the one described in KCTV's story are where the real magic of all this great technology lies, though; someone who might otherwise have died is instead walking around alive and well thanks to the unlikeliest of tools and circumstances.

[via The Mac Observer]

iPhone and Words with Friends save a life originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiPhone and Words with Friends save a life originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 16 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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Shazam Player brings lyrics support and more to iOS

Posted on January 11, 2012 by Chris Rawson.
Categories: Uncategorized.

The iPhone's default Music app already has lyrics support built in, but you have to fetch the lyrics yourself; songs sold on the iTunes Store still don't include lyrics after all these years. Shazam, makers of the well-known app that will identify songs playing in your vicinity after sampling a few seconds of audio, has released a free music player app called Shazam Player for the iPhone and iPod touch that addresses this gap in a big way.

When first launched, Shazam Player will scan your entire music library to find songs compatible with its LyricPlay feature. Depending on how big your library is, this could take awhile; my iPhone 4S has close to 5000 songs on it (though for some reason Shazam Player only scanned 1600 or so), and it took about 5 minutes for the app to finish scanning my library for the first time.

Shazam's lyrics database doesn't appear to be especially comprehensive yet, or at least not for the kind of music I tend to listen to. Out of 4936 tracks, Shazam Player found only 374 compatible with LyricPlay.

For songs that support it, LyricPlay is pretty cool and mildly reminiscent of the kinetic typography music videos I've seen on YouTube. Lyrics scroll or fly onto the screen perfectly in time with the music. There are a variety of fonts and animation styles in LyricPlay, with some of them easier to read than others -- one particular style displays the currently playing snippet of lyrics at the bottom of the screen with all other lyrics jammed above it, which isn't particularly readable. Fortunately Shazam Player also includes Lyrics sheet, a more standard text-based view of lyrics for when LyricPlay wears out its welcome.

Shazam Player includes some other welcome features like links to YouTube videos of the currently selected song and tour dates for the band. Since it's integrated with your music library, you have full access to every song, artist, and playlist on your device. However, the app doesn't appear to support nested playlist folders, instead presenting all playlists in the same view; if you're like me and have many playlists, Shazam Player's playlist view could seem a bit disorganized.

Shazam Player has a nice UI, and the price is right -- since it's free, there's no reason not to check it out. But while LyricPlay and the other features are novel features, I'll most likely stick with the standard Music app on my iPhone; Shazam Player seems to lag and choke a bit on a music library as large as mine.

That having been said, I strongly hope that Shazam is working on a version of Shazam Player for the iPad. While I don't feel that Shazam Player is going to replace the Music app on my iPhone in daily usage, the Music app on the iPad is so terrible that something like Shazam Player would be a most welcome alternative.

Shazam Player brings lyrics support and more to iOS originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 11 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogShazam Player brings lyrics support and more to iOS originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 11 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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iPhone reportedly ready for China Telecom’s CDMA2000 network

Posted on January 9, 2012 by Chris Rawson.
Categories: Uncategorized.

The iPhone 4S is set to launch in China a few days from now via China Unicom, a GSM-based provider that has been the sole iPhone-compatible Chinese carrier thus far. According to AllThingsD, China may be getting ready to add a second carrier to the mix: CDMA-based wireless carrier China Telecom.

Apple has reportedly received regulatory approval for a device compatible with China Telecom's CDMA2000 network, and with the iPhone 4S being a true world phone featuring compatibility with both GSM and CDMA networks, it seems it's only a matter of time before China Telecom starts offering the iPhone to its 123 million customers.

Apple has to clear a couple more regulatory hurdles before sales can begin through China Telecom, but in the meantime, the iPhone 4S will go on sale in China via Unicom on January 13. If iPhone 4S sales are as brisk in China as they have been everywhere else, it's going to be a good day for Apple.

iPhone reportedly ready for China Telecom's CDMA2000 network originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 09 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiPhone reportedly ready for China Telecom's CDMA2000 network originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 09 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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Apple releases iOS 5.1 beta 3 to developers

Posted on by Chris Rawson.
Categories: Uncategorized.

Apple has released the third beta of iOS 5.1 to developers. iOS 5.1 beta 2 was released nearly a month ago, but now that the holiday lull is out of the way it's probably not going to take that long before the next beta comes out.

The beta is available both through over-the-air download and a direct download link on the Apple Developer Center website.

Once released, iOS 5.1 is expected to introduce improvements to Photo Stream and address battery life issues that some users, particularly iPhone 4S owners, have experienced in iOS 5.

Apple releases iOS 5.1 beta 3 to developers originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 09 Jan 2012 15:15:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogApple releases iOS 5.1 beta 3 to developers originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 09 Jan 2012 15:15:00 EST. Please see our terms for use of feeds.

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Italian court denies initial iPhone 4S ban

Posted on January 5, 2012 by Chris Rawson.
Categories: Uncategorized.

Samsung has lost another battle in its ongoing patent war with Apple. Its request to have iPhone 4S sales banned in Italy has been denied by the Italian courts. This comes barely a month after France similarly denied Samsung's request for a sales injunction against the iPhone 4S.

Samsung had already tried and failed to block the iPhone 4S release in Italy back in October, so this latest smackdown from the Italian courts comes as little surprise. Thus far Samsung has had no success in its pursuit of sales injunctions against Apple's handset, while Apple scored a temporary victory in Australia by getting sales of the Galaxy Tab banned there for most of 2011.

The ongoing patent dispute between the two companies comes as a result of Apple's accusation that Samsung has blatantly copied the designs of several Apple products, including several models of iPhones and the iPad. The patent wars haven't deterred Samsung from, um, paying homage to Apple's designs, either; as Macgasm points out, the newly-released Samsung Galaxy Ace Plus is a carbon copy clone of the iPhone 3G's design.

[via GigaOm]

Italian court denies initial iPhone 4S ban originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogItalian court denies initial iPhone 4S ban originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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Apple offers refunds for ‘premature’ GameStore app purchases

Posted on by Chris Rawson.
Categories: Uncategorized.

A strange Apple-built iOS app called GameStore appeared and then quickly disappeared in the App Store last week. After its disappearance, we picked the app apart and determined that GameStore was essentially sample code that demonstrates how to perform in-app purchases.

Many people downloaded the app sight unseen since it came from Apple, while still others downloaded it out of simple curiosity. GameStore cost US$0.99, and according to Mac Rumors and a few other outlets, Apple is now offering refunds to people who bought the app.

An email sent to customers who purchased GameStore says that "the app was made available for sale prematurely," and refunds will be issued within five business days.

Apple offers refunds for 'premature' GameStore app purchases originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogApple offers refunds for 'premature' GameStore app purchases originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Verizon’s quarterly iPhone sales double to 4.2 million handsets

Posted on by Chris Rawson.
Categories: Uncategorized.

Verizon's iPhone sales doubled during its last financial quarter, with 4.2 million handsets sold. In its previous quarter, Verizon sold a mere 2 million handsets compared to 2.7 million sold at rival US carrier AT&T, according to Bloomberg.

Despite its lower iPhone numbers in the third quarter, overall Verizon apparently had more activations than AT&T due to Verizon's wide offerings of Android handsets. Verizon also narrowed the gap in iPhone activations during the third quarter compared to its second quarter; in Q2 Verizon activated only 2.3 million iPhones compared to AT&T's 3.6 million.

AT&T's fourth-quarter results won't come out until January 26, so we'll have to wait until then before we can compare Verizon's activations to theirs. Given strong sales of the iPhone 4S in the States, it's likely that AT&T has had a similar sales boost.

Verizon's quarterly iPhone sales double to 4.2 million handsets originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogVerizon's quarterly iPhone sales double to 4.2 million handsets originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 05 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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On moderating expectations for Apple’s 2012

Posted on January 3, 2012 by Chris Rawson.
Categories: Uncategorized.

Just after the year-end retrospectives clear newsrooms, speculators begin pounding away at the forecasts for the coming year. Every year we see wide-eyed imaginings about what Apple "could" do in the coming year, and every year someone comes out with a list that sounds just as outlandish as the "too cheap to meter" claims about nuclear power from the 1950s.

Time Techland's Tim Bajarin looks at "five industries Apple can disrupt in the near future," and the piece is typical of the overly-optimistic expectations people always seem to sprout this time of year. I'll skip over the first section related to TVs, because it's the only halfway-plausible section of the piece, and dive right into the "meal in a pill" musings that follow.

"Imagine if Apple began working with the auto companies directly and, in extreme circumstances, was perhaps able to get a 7-inch iPad into these cars," Bajarin muses, managing in one sentence to combine speculation about an industry Apple's shown no interest in entering with speculation about a product Apple's shown no interest in building. He imagines iOS device integration with car systems that would allow for Siri-activated access to things like navigation, media, text messages -- basically all the things Siri already does, but tied into the car's display.

The question for this auto integration scheme -- and a question I'll ask twice more later on -- is why Apple should bother. "People don't replace their TVs all that often" has been a major strike against speculation that Apple will produce its own TV set, and that counterargument rings even truer for cars. Apple could theoretically produce a head unit or other bit of hardware with auto integration that could be deployed across multiple auto makes and models, but the question remains: how would Apple benefit from this? Where's the money in it?

The first followup question one must always ask after "Wouldn't it be cool if," is, "How much money could Apple actually make doing this?" If the answer to that second question is, "Hmm, probably not all that much, now that I think about it," then you can safely discount the possibility of Apple entering that industry.

That goes double for the next industry in Time's list: wristwatches. "If Apple used the Nano to mirror some of the functionality of my iPhone in a watch format, the company could potentially redefine the role of the watch," Bajarin says. The problem is, the wristwatch's role has already been re-defined for the majority of consumers: it's been put on the same pile as the typewriter, slide rule, and floppy disk. Even people I know who are wristwatch enthusiasts have admitted that if you have any kind of cell phone you don't really need a watch. "I don't need to pull my watch out of my pocket to tell the time," you might say in defense of the wristwatch; "I don't need a bulky bit of rubber and metal attached to my wrist to tell the time," is my response.

Bajarin correctly points out that some nano users have been using the latest iPod nano as a watch, but most of the reviews I've seen of the so-called "iWatch" point out that while it's technically possible to do this, it doesn't work all that well -- not even as well as a conventional watch. As for the idea of putting Bluetooth, Wi-Fi, or some other connectivity between a wrist-worn nano and an iPhone, this is once again an idea that sounds good on paper but very likely sounds terrible in Apple's accounting ledgers. iPod sales have been declining for years, and the iPod touch already makes up the majority of the iPod's increasingly slim share of Apple's profits. While it certainly sounds cool, iPod-iPhone connectivity is a very niche-sounding feature in an already niche product like the iPod nano.

Apple's trend over the past few years has been to shy away from heavily promoting its outlier products like the shuffle, nano, and Classic while devoting much more focus to its wide-appeal, general-purpose products like the iPhone and iPad. That's with good reason: general-purpose products have greater appeal to a greater number of consumers, and therefore Apple can make more money selling them. The intersection between "wristwatch wearer" and "iPhone owner" and "iPod nano fan" and "gee wouldn't it be great if all these things talked to each other" speculator has to be very small -- and too small for Apple to want to bother with addressing that market.

Another market Apple's shown no interest in is home appliances, but that doesn't stop visions of iFridges dancing through people's heads. "If Apple applied their iOS software to appliances and married it to iCloud, they could turn pretty much any screen integrated into things like refrigerators, ovens or even cabinets into application-specific smart screens," Bajarin writes. This is another case of something that sounds cool at first, like something right out of a sci-fi movie or one of those concept videos of the "near future" that outfits like Microsoft like to crank out every decade or so.

It's easy to picture a scenario where you walk into your house, say "Lights," and a Siri-powered "home assistant" turns them on for you. Or better yet, iOS-powered appliances in your home converse with the ones in your car, monitoring your location as you drive home from work, and when you're five minutes away they turn on the lights, set the A/C to 72 degrees, start the coffee pot, fire up the TV, fetch your pipe and slippers, and so forth. That's the house of the future that we've been promised for at least sixty years, and I can already hear the jaunty piano soundtrack in the accompanying concept video.

What's not so easy to picture is Apple willingly involving itself with any of that. Unless it plans on branching out into building its own refrigerators, dishwashers, HVAC units and toasters, Apple's iOS definitely isn't going to show up in home appliances. You're not going to see Frigidaire running a licensed build of iOS 6 on a touchscreen refrigerator door, nor is a Kenmore dishwasher going to have iOS powering a multitouch interface where you pick your rinse cycle then knock out a quick game of Jetpack Joyride. You know why not? Because Apple's never going to license iOS to other manufacturers, period. "Never say never," the saying goes, but I'm saying it anyway.

Just like with cars and watches, you have to follow the money trail to divine the level of interest Apple might have in the home appliance industry. And just like with cars and watches, I just don't see toaster ovens or thermostats as a lucrative market for Apple.

Though it's nice to play around with these Jetsons-like images of a fully Apple-powered home, the reality of Apple's 2012 is going to be far more "boring" than the iCar, the iWatch, and the iHouse. Here's what you can really expect from Apple in the year to come, roughly in the order you can expect to see them:

  • A faster iPad, possibly with a double-resolution display
  • Faster versions of its current Macs, and maybe a 15" MacBook Air
  • A faster iPhone
  • iOS 6, with evolutionary improvements to iOS 5
  • An A5 or A6-powered high definition version of the current Apple TV -- or, far less likely, an actual Apple TV set
  • Iterative improvements to Siri, iCloud, and iTunes services throughout the year

Yawn, right? Where's the disruptive product, the wave of the future, the thing that makes us feel like Star Trek's universe has come 300 years early? If it exists at all, it's probably deep within Apple's labs, in prototype form, and a hell of a lot more exciting than anything on Bajarin's list -- or mine.

On moderating expectations for Apple's 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogOn moderating expectations for Apple's 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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iOS developers still battling Lodsys

Posted on December 30, 2011 by Chris Rawson.
Categories: Uncategorized.

We haven't heard much from the legal battles between patent troll Lodsys and the developer community, but unfortunately that doesn't mean Lodsys has shriveled up and vanished. Ars Technica has interviewed iOS developer Mike Lee, who founded the Appsterdam Legal Defense Team to fight Lodsys's shaking down of developers, and it looks like the battle will rage on well into 2012.

Lodsys has gained a well-deserved reputation for patent trolling this year. Despite Apple licensing the company's in-app purchasing patents and allowing third-party developers to use Apple's own in-app purchasing APIs in their apps, Lodsys has decided to go after several developers using those APIs in an attempt to shake them down for licensing fees, too. Smaller third-party developers lack the legal resources of a huge corporation like Apple, so Lodsys probably counted on developers simply rolling over and handing over their lunch money without a fight.

Mike Lee wasn't prepared to do that, and he's encouraged developers to band together to fight Lodsys. "There is nothing you can do to prevent yourself from being targeted, regardless of platform," Lee told Ars Technica, "and regardless of how careful you are, because this is not patent infringement, it is simple extortion, and it is worldwide."

Apple has made some initial steps to intervene in the dispute between Lodsys and iOS developers, but it's been several months since we've heard anything from that front. Apple has insisted that since it's already paid the licensing fees for Lodsys's intellectual property and developers are simply using its own in-app purchasing APIs, developers shouldn't have to pay licensing fees as well. It seems like common sense, but Lodsys disagrees; if awarded damages in its suit against developers, the implications for the App Store and the software development landscape at large could be quite dire.

Appsterdam hasn't been sitting on its hands this whole time; the team has been actively researching how best to fight Lodsys since August, and it will continue on into next year. For the sake of not just Apple's developer community, but all software developers on all platforms, I hope they're successful.

iOS developers still battling Lodsys originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 30 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiOS developers still battling Lodsys originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 30 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

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Flawed study decides iPhone is for games, Android for apps

Posted on December 27, 2011 by Chris Rawson.
Categories: Uncategorized.

Trumpeting in its headline that "iPhone is for games, Android is for apps," Xyologic has managed to pull a singular feat: it's undermined 5/8 of its own name with the analysis that follows.

Xyologic compares the entire US Android Market against just the free iPhone offerings in the App Store, which is the first warning that its data and analysis is going to be skewed. Comparing the top 150 downloads between these weirdly disparate markets yields the following results:

Entire Android Market:

  • 85 of top 150 downloads are apps, with 91.5 million downloads
  • 65 of top 150 downloads are games, with 33.4 million downloads

Free iPhone Apps:

  • 50 of top 150 downloads are apps, with 25.6 million downloads
  • 100 of top 150 downloads are games, with 71.6 million downloads

If you didn't know any better, you could easily look at the numbers Xyologic came up with and reach the same conclusion they do: Android users certainly appear to be downloading more apps than games compared to iPhone users. But the fact that Xyologic only chose to analyze the numbers for free iPhone apps skews the numbers so far that the study is essentially meaningless.

Without including the download numbers for paid iPhone apps, or the download numbers for any type of iPad apps at all, Xyologic's study neglects the huge sales numbers of paid apps such as Camera+, Instapaper, Tweetbot, Snapseed, Apple's own iWork apps, iMovie, and GarageBand. None of those apps offer a "lite" or freemium version, while most of the App Store's most popular games do, which is another reason the free iPhone downloads tend to skew more toward games.

Looking through the current top paid downloads for both devices still shows a lot of games scattered throughout the category -- something you'd expect to see after the recent massive sales on games and many young users getting new devices for Christmas -- but that's a far cry from Xyologic's claim that Android users are downloading more non-game apps than iPhone users.

In the end, I wouldn't be surprised at all if Xyologic's claim actually is correct and that iOS users are indeed downloading far more games, both as a percentage of apps downloaded and in total number of downloads, compared to Android users. Apple's own marketing touts the superior gaming performance of the iPhone 4S and iPad 2. Game developers are consistently targeting the App Store more than the Android Market for a variety of reasons, and you won't find high-end titles like Infinity Blade II on the Android Market any time soon.

However, Xyologic's methodology in reaching that conclusion is badly flawed; to make a true apps-to-apps comparison between the Android Market and the App Store, you have to compare the entirety of both stores if you want valid results.

Because of deep discounts on games and the general focus on games during the holiday season, December will probably skew even more heavily toward game downloads than in the download numbers Xyologic obtained for November. If Xyologic or another analysis firm takes a look at the app download numbers for January 2012 and compares the Android Market against the entire App Store instead of just one segment of it, we'll have a far better idea whether "iPhone is for games, Android is for apps" rings true or not.

Flawed study decides iPhone is for games, Android for apps originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 27 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogFlawed study decides iPhone is for games, Android for apps originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 27 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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iPhone 4S launches in over 20 countries

Posted on December 16, 2011 by Chris Rawson.
Categories: Uncategorized.

Electronista reports the iPhone has launched in 20 additional countries, including Bahrain, Brazil, Chile, Egypt, Israel, Jordan, Kuwait, Malaysia, Morocco, Peru, the Philippines, Qatar, Russia, Saudi Arabia, South Africa, Taiwan, Thailand, Tunisia, Turkey, the United Arab Emirates, and Vietnam.

With the sole exception of China, Apple has now launched its newest iPhone in all of its major markets. Electronista also points out that, as usual, many nations are paying incredible markups for Apple's products. Brazil is perhaps the worst example; the cheapest iPhone 4S, the 16 GB model, costs over US$1400 compared to $849 for the most expensive 64 GB model in the States. Electronista speculates the higher prices are a result of Brazil's high import duties, in which case it may well be cheaper for Brazilians to travel to another nation and buy the iPhone 4S elsewhere.

Russian prices are also quite high, starting at nearly US$1200 for a 16 GB iPhone 4S. I paid just a hair over US$1000 for a 64 GB iPhone 4S in New Zealand -- far more than I paid for the 64 GB iPad 2 I imported from the US -- but after seeing how much Russians and Brazilians are being asked to pay, I don't think I'll complain about my local pricing anymore.

iPhone 4S launches in over 20 countries originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 16 Dec 2011 18:45:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiPhone 4S launches in over 20 countries originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 16 Dec 2011 18:45:00 EST. Please see our terms for use of feeds.

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