Softbank customers in Japan can simply get an
NFC sticker to add some contact-less payments to their iPhone 4, but most folks don't have it quite so easy just yet. There
are some alternatives while you wait for Apple to hop on the NFC bandwagon, however, like this solution from
Unplggd's Vivian Kim. It uses one of the smaller NFC-equipped credit cards now available from some banks, which is apparently just small enough to fit under the back cover of an iPhone 4 (a clear one, in this case, to show off your cleverness). And, yes, it apparently still works just fine under there -- even if you add a case on top of it.
iPhone 4 gets upgraded for NFC payments the hard way originally appeared on Engadget on Fri, 29 Jul 2011 20:37:00 EST. Please see our terms for use of feeds.
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Google promised that iPhone users would soon be getting a
Google+ app of their own, and it's now here. Not surprisingly, it looks a lot like the
Android app, including views of your main stream and nearby users, sharing via Circles, and support for the Huddle group messaging feature. It's not a universal app, though, so iPad users are still left out for the time being, as are those with an iPod touch, for yet reasons unknown.
Google+ app for iPhone now available originally appeared on Engadget on Tue, 19 Jul 2011 11:59:00 EST. Please see our terms for use of feeds.
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Struggling to decide on a few movies to watch this weekend? Then you can always peruse the solid suggestions offered by
Roger Ebert's ongoing Great Movies series, which is now available in convenient app form for the iPhone, iPad and iPod touch (though not optimized for iPad, unfortunately). In addition to over 300 reviews from
Ace in the Hole to
Yojimbo, the app offers stills and fully searchable details for each film in the series, plus links to add a movie to your Netflix queue or buy it from Amazon, and the ability to make your own lists of what you've seen and what you want to see. There's still no indication of a release for Android or other platforms just yet, but iOS users can grab the app right now for $0.99 via the iTunes link below.
Roger Ebert's Great Movies app hits iOS devices, pulls you from your Netflix-recommended slump originally appeared on Engadget on Fri, 10 Jun 2011 22:39:00 EST. Please see our terms for use of feeds.
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Could Apple's
forthcoming cloud-based music service have a leg up in speed compared to its competitors? It might if a recently published patent application from the company actually pans out. It suggests that just a snippet of the beginning of a song (or movie, for that matter) could be stored locally on a device, and then be synced to the complete version in the cloud, which would let you begin playback "immediately" rather than having to wait for the usual buffering to take place. The patent application also explains that the streaming playback could be adjusted based on the type of communications network, and that there would naturally be various means to authenticate your device and ensure that you actually own the music you're streaming. Of course, there's no guarantee that such a system will indeed be a part of Apple's seemingly imminent streaming service, but the patent application
was filed way back in November of 2009, which certainly means it's had plenty of time to implement it if it chose to.
Apple patent application suggests partial storage of music to speed up streaming originally appeared on Engadget on Thu, 19 May 2011 18:32:00 EST. Please see our terms for use of feeds.
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Apple's certainly no stranger to speech recognition, but it looks like it may have enlisted a bit of outside help for the next version of OS X, otherwise known as
Lion. As
Netputing reports, some of the text-to-speech voice options available in the developer preview of Lion just so happen to match the voices available from
Nuance -- which would
seem to suggest a partnership or licensing agreement of some sort, as the voices themselves cost $45 apiece directly from Nuance. In somewhat related news, Apple has also recently filed a patent application that would bring some fairly extensive new speech recognition options to the iPhone -- if it ever actually moves beyond a patent application, that is. In short, it would let you either instantly have a phone call converted to text, or send some text and have it converted to voice on the other end -- which the application notes could come in handy both in noisy environments or in situations where you simply aren't able to talk. It would even apparently incorporate a noise meter that could automatically trigger various options when the ambient noise hits a certain level. Hit up the source link below for a closer look at how it would work.
[Thanks to everyone who sent this in]
Nuance voices found in OS X Lion, patent application suggests new iPhone speech / text capabilities originally appeared on Engadget on Mon, 16 May 2011 15:25:00 EST. Please see our terms for use of feeds.
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It's not over just yet, but Apple has now scored a significant victory in its
longstanding dispute with Elan Microelectronics. As those with a long memory for patent-related matters may recall,
Elan had claimed that Apple infringed on two of its multitouch-related patents in its various iOS devices, and it asked the ITC to impose an outright ban on the sale of those devices until the matter was settled. That obviously hasn't happened, and ITC Judge Paul Luckern has now ruled that it shouldn't happen in the future either, as he found that Apple did not violate the patents in question. That now leaves the final decision in the hands of the full
International Trade Commission, which is expected to issue its ruling in August.ITC judge sides with Apple in Elan multitouch patent dispute originally appeared on Engadget on Mon, 02 May 2011 07:34:00 EST. Please see our terms for use of feeds.
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It wasn't the main thrust of its "
Q&A on Location Data" this morning, but Apple did also make a bit of news while it tried to ease those
privacy concerns about how it's handling your data. The company says it "is now collecting anonymous traffic data to build a crowd-sourced traffic database," and that it's hoping to provide iPhone users with an "improved traffic service in the next couple of years." It didn't divulge much more than that, unfortunately, but that little detail lines up with some other navigation-related developments out of the company as of late. It
acquired web mapping firm Poly9 last July (in addition to Google Maps rival Placebase in late 2009), and just last month a couple of job postings
revealed that it was looking for folks to "radically improve" the iOS Maps experience. Add all those together and it's starting to look an awful lot like a shift away from Google Maps in favor of an all-Apple solution -- much like how the company relied on
Skyhook until it could roll its own WiFi geolocation service.
Apple confirms it's working on a traffic service, moving away from Google Maps? originally appeared on Engadget on Wed, 27 Apr 2011 09:45:00 EST. Please see our terms for use of feeds.
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We're guessing it wasn't on the company's agenda for its earnings call earlier today, but Verizon CFO Fran Shammo let slip one other interesting iPhone tidbit in addition to its news of
2.2 million iPhone 4 activations. Here's what he said:
The fluctuation, I believe, will come when a new device from Apple is launched, whenever that may be, and that we will be, on the first time, on equal footing with our competitors on a new phone hitting the market, which will also be a global device.
That pretty clearly suggests that the next iPhone -- supposedly
coming in September -- will be a world phone, which just so happens to coincide with rumors to same effect we've heard as recently as
this week. Of course, there's been talk of a dual-mode GSM / CDMA iPhone even before that, considering that the Qualcomm baseband chip used in the Verizon iPhone is
technically capable of supporting both CDMA and GSM networks -- Apple simply chose not to or wasn't able to take advantage of that particular functionality at the time.
Verizon CFO suggests next iPhone will be a 'global device' originally appeared on Engadget on Thu, 21 Apr 2011 13:31:00 EST. Please see our terms for use of feeds.
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Yesterday was
AT&T's turn, and today it's Verizon revealing its earnings for the first quarter of 2011. The company has reported $27 billion in consolidated revenue from its wireless and wireline businesses, which is up 5.3 percent year over year (on a non-GAAP basis), while profits rose to $1.4 billion. Fueling that growth was 1.8 million net additions to its wireless customer base, which now totals 88.4 million customers (and 104 million connections). It also saw 207,000 net additions to its FiOS internet business and 192,000 net additions to FiOS TV, which bring those total customer bases to 4.3 million and 3.7 million, respectively. As for that little iPhone 4 launch, Verizon says it's resulted in 2.2 million activations -- that's quite a bit less that AT&T's 3.6 million iPhone activations for the same quarter, as you've no doubt noticed, although it does also have the benefit of a
much cheaper iPhone 3GS in addition to the iPhone 4. Verizon also said that demand was "strong" for its new LTE devices (including 260,000 HTC Thunderbolt activations), and that deployment of its LTE network remains on track, with it expected to be available in more than 175 markets by the end of the year -- in fact, that's actually up a bit from the 147 figure we
last heard. Head on past the break for the company's full earnings report.
Continue reading Verizon reports 'strong' Q1 earnings: $27 billion revenue, 2.2 million iPhone activations
Verizon reports 'strong' Q1 earnings: $27 billion revenue, 2.2 million iPhone activations originally appeared on Engadget on Thu, 21 Apr 2011 10:27:00 EST. Please see our terms for use of feeds.
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Apple just announced its earnings for the second quarter of the year, and it's once again beat estimates, with it reporting earnings of $6.40 a share, a total of $24.67 billion in revenue, and a net profit of $5.99 billion. As for the sales breakdown everyone's waiting for, Apple says it sold a whopping 18.6 million iPhones in the quarter (up 113 percent over the previous year, and ahead of estimates of 16 million), plus 4.69 million iPads (actually less than the expected 6.29 million, apparently due to supply issues), and 3.76 million Macs, which represents a 28 percent jump over the same quarter a year ago. Not surprisingly, iPods are the one area that continues to slow, with sales of 9.02 million representing a 17 percent decline over the previous year -- the iPod touch accounted for more than half of those sales. One other big bright spot for the company is the Asia Pacific region, where it saw revenue grow a staggering 151 percent year-over-year.
Interestingly, Apple isn't providing any specific sales numbers for the iPad 2 -- it's only saying that it sold every iPad 2 it could make in the quarter, and that it's working hard to get it into the hands of customers as fast as it can. It didn't add much more when pressed on the issue during its earnings call, with it only going as far as to say that the iPad has the "mother of all backlogs."
Update: The company's press release is after the break.
Continue reading Apple beats estimates with Q2 earnings: $24.67 billion revenue, $5.99 billion profit
Apple beats estimates with Q2 earnings: $24.67 billion revenue, $5.99 billion profit originally appeared on Engadget on Wed, 20 Apr 2011 16:35:00 EST. Please see our terms for use of feeds.
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You still can't play them with an
iCade cabinet just yet -- though that's coming, in June -- but Atari has now delivered quite a present to iPhone, iPad and iPod touch owners. The company has just released its Greatest Hits collection for iOS devices, which includes 18 classic arcade games and 82 Atari 2600 games -- those available either in 25 separate packs for $0.99 apiece, or in one massive time sink bundle for $14.99 (Pong comes free with the app itself). As you can see, you'll also get things like the original box art and arcade cabinets for each game, and some of the titles will even let you play head-to-head with a friend over Bluetooth. Ready to get started? You know where to find it.
Atari's Greatest Hits collection brings 100 classic games to iOS devices originally appeared on Engadget on Thu, 07 Apr 2011 11:44:00 EST. Please see our terms for use of feeds.
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What happens when a giant media company owns both a wireless carrier and a television network? Shenanigans -- or at least that's what now seems to be going on in la belle province of Quebec, where the parent company of cable and wireless provider Videotron and television network TVA has seemingly decided to throw its weight around a bit. Apparently, some folks from Quebecor Inc. recently realized that a number of television shows produced for TVA featured iPhones somewhat prominently, which just so happens to be a phone that isn't offered by its Videotron subsidiary. Their solution? Ask the shows' producers to feature phones that are available on Videotron instead, like the Nexus One -- provided free of charge, of course. There doesn't seem to be an outright iPhone ban, however, and at least one show has apparently been given specific permission to let its characters continue using their iPhones -- although another show's producer says he "wouldn't be surprised" if such a ban was eventually put in place.
Videotron parent company tries to push iPhones off its TV network in Quebec originally appeared on Engadget on Tue, 29 Mar 2011 17:43:00 EST. Please see our terms for use of feeds.
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Been using an app like MyWi to enable tethering on your jailbroken iPhone? Then there's a good chance you've already received a message like the one above from AT&T, or perhaps an email like the one after the break. By all accounts, the carrier is now cracking down on all unauthorized tethering, and it's asking folks engaged in such behavior to either pay up for a proper tethering plan or simply stop tethering altogether -- if it doesn't hear anything back for you after sending the message, AT&T says it will automatically enroll you in a DataPro 4GB tethering plan (at a rate of $45 a month). We should note that all the reports we've seen so far are from iPhone users, although that certainly doesn't mean Android users will simply be allowed to slip by unnoticed. Exactly how AT&T is identifying users isn't clear, however, and we could well just be seeing the beginning of a cat and mouse game as folks try to discover workarounds to go undetected. More on this one as we get it.
Update: AT&T reached out to us and, yes, this is pretty much all there is to the tale: the "small number of smartphone customers who use their devices for tethering but aren't on our required tethering plan," are being contacted to either cease and desist or prepare to start paying for the service. No word yet on how many customers have been contacted, but it does seem that they're all using iPhones.
[Thanks to everyone who sent this in]
Continue reading AT&T tells customers using unauthorized tethering methods to pay up or stop (update)
AT&T tells customers using unauthorized tethering methods to pay up or stop (update) originally appeared on Engadget on Fri, 18 Mar 2011 14:57:00 EST. Please see our terms for use of feeds.
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Well, it looks like you weren't imagining things if you thought in-app browsers or web apps saved to your iPhone's home screen seemed slower than Safari itself.
Ars Technica has now confirmed that pages or web apps loaded using those methods aren't receiving the JavaScript boost added to Safari in
iOS 4.3, which the site found to be about 2.5 times faster than Safari in iOS 4.2. The problem is that those apps don't have the necessary permissions to execute dynamically generated native code stored in writeable memory (as Safari does), which basically leaves them running at the same speed they did in iOS 4.2. Not surprisingly, that has prompted some to speculate that it's all part of a grand plan on Apple's part to force developers to use full-fledged apps instead of mobile apps, but
Ars Technica points out that it could just as easily be due to some technical problems. Hit up the source link below for all the technical details.
Web apps found to be lacking Safari's speed bump in iOS 4.3 originally appeared on Engadget on Wed, 16 Mar 2011 17:34:00 EST. Please see our terms for use of feeds.
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We've seen a few dedicated "life-logging"
devices that let you record your every waking moment, but why spend a couple of hundred bucks on something when you're already carrying around a perfectly capable smartphone? That's the thinking of the folks behind the Lifelapse iPhone app which, like the Vicon Revue
we've tested, promises to simply record a time-lapse video of your entire day -- they've even developed a "LifePouch" so you can conveniently wear your iPhone around your neck (no
iPad version just yet). Unfortunately, the developers aren't offer a peek at the app itself just yet, but the are now accepting applications for those that wish to participate in the beta.
Lifelapse app promises to turn your iPhone into a life-logger originally appeared on Engadget on Thu, 10 Mar 2011 07:19:00 EST. Please see our terms for use of feeds.
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We may not use cash as often as we once did, but there are still times when it comes in handy or is necessary, and that can pose some problems for the visually impaired. They now have one other possible solution courtesy of LookTel, however, which has just released its new Money Reader app for iOS devices. Using a "patented and proprietary object recognition technology," it's able to recognize paper bills (from $1 to $100) instantly, and simply speaks the value aloud. What's more impressive, though, is that you don't need to hold the bill steady in front of the camera, or even have the whole thing in the frame -- even just thumbing through a stack will work. See for yourself in the video after the break, and hit up the App Store to grab it now for $1.99.
Continue reading LookTel's Money Reader iOS app helps the visually impaired count money
LookTel's Money Reader iOS app helps the visually impaired count money originally appeared on Engadget on Wed, 09 Mar 2011 19:23:00 EST. Please see our terms for use of feeds.
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