iPhone 4 prototype sellers charged in California, plead not guilty

Posted on September 2, 2011 by Michael Jones.
Categories: Uncategorized.

The San Jose Mercury News is reporting that two people involved in last year's "iPhone 4 prototype found in a bar" fiasco are being charged in San Mateo County Superior Court for their respective roles in the incident, which led to numerous photos of the upcoming iPhone model being posted online months ahead of its official release.

Brian Hogan, the individual who is credited with finding the iPhone, is being charged with one count of misappropriation of lost property, a misdemeanor in the state of California. Sage Wallower, Hogan's friend who assisted him by contacting a number of tech blogs and offering to sell the device to them, is also being charged with possession of stolen property.

Neither of the two individuals appeared at the hearing regarding the charges, and the attorneys for both men entered not guilty pleas on their behalf. A second hearing on the case is expected on October 11th, and a trial date has been set for November 28th, although Hogan's attorney has indicated that his client has taken responsibility for his actions, and he plans to work with prosecutors to strike a plea bargain.

It was reported earlier this month that the blog responsible for purchasing the iPhone and releasing the pictures, Gizmodo, will not be charged in the incident. Jason Chen, the blogger who facilitated the exchange and wrote the post, will also not be charged. Chen's house was searched early in the investigation, and several items were seized, but later returned.

[via KSL News]

iPhone 4 prototype sellers charged in California, plead not guilty originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 02 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogiPhone 4 prototype sellers charged in California, plead not guilty originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 02 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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Five little-known features in iOS 4

Posted on June 30, 2010 by Michael Jones.
Categories: Uncategorized.

Filed under: ,

Whenever word gets out about a potential software update, as it did for iOS 4 back in January (then called iPhone OS 4), you don't have to look far to find speculation about features or functionality the new version will include.

This is especially true for major revisions of the OS, which is ironic when you consider that developers get access to beta versions of the OS for testing purposes -- most smaller updates are kept under wraps right up until they are released.

When Apple does officially announce a major update, it usually is quick to list the big changes that the update brings as a way to persuade developers to get in and start updating their apps to make use of the new features. Quite often, everyone focuses their attention on these main features, and discussion moves to whether or not the new OS will support things like
digg_url = 'http://www.tuaw.com/2010/06/30/5-little-known-features-in-ios-4/';
tweetmeme_url = 'http://www.tuaw.com/2010/06/30/5-little-known-features-in-ios-4/'; tweetmeme_source = 'tuaw';
dashboards and today screens or whether or not Feature X will live up to expectations. This discussion usually continues well after the OS has been released, and it tends to overshadow many of the smaller changes that have been made throughout the OS.

Whether these changes are minor tweaks in how something works or the addition of new functionality that subtly enhances the users' experience, they often go unnoticed for one of two reasons: either they "just work" so well that the user doesn't need to know they exist, or they require the user to do something extra to enable or locate the feature. Since both of these involve the user not being aware of something, we think it's safe to assume that bringing these little-known features to light will help.

Read on for a list of five little-known features in iOS 4 that we think deserve more attention.

Continue reading Five little-known features in iOS 4

Five little-known features in iOS 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Jun 2010 13:15:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Five little-known features in iOS 4 originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 30 Jun 2010 13:15:00 EST. Please see our terms for use of feeds.

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iMovie for iPhone 4 is now available

Posted on June 23, 2010 by Michael Jones.
Categories: Uncategorized.

Filed under:

iMovie for iPhone 4 arrived on the App Store tonight, just hours before the official 7:00am launch of the iPhone 4. As promised during the WWDC keynote, the iMovie app brings the ability to edit and share videos directly to the iPhone. From transitions to titles, to adding background music to your clips, iMovie promises to offer powerful editing features that you don't typically find on a mobile device.

Along with the release of the app, Apple has posted a list of frequently asked questions, as well as instructions for exporting videos from iMovie. Curiously, while the instructions detail how to export your videos in full HD (at a resolution of 720p), the summary at the top of the page suggests that your video will be scaled down to 568x320 if uploaded to YouTube, MobileMe, or sent via e-mail from the phone. A third support document posted this evening further confirms this to be the case.

Since I'm not one of the lucky customers who already have their iPhone 4 in hand, I can't directly test this, but it seems that Apple has spelled it out pretty clearly in their support pages. While this won't be a deal breaker for everyone, I'm sure that many HD aficionados out there will be longing for the ability to directly upload HD video to YouTube from their phones. As it stands now, you would have to sync the video to your computer, and then upload it from there for maximum quality. It is worth noting, however, that this limitation only applies to using the sharing functionality in the Camera Roll on your iPhone; any third-party apps that can upload video should be able to take advantage of the full resolution copy.

So aside from the resizing, iMovie for iPhone 4 looks promising. And at US$4.99, it is an inexpensive way to extend the video capabilities of your phone, allowing you to quickly create and share movies of friends, family, or special events while on the go. If you're picking up a new iPhone tomorrow, this is definitely something to check out.

iMovie for iPhone 4 is now available originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 24 Jun 2010 01:40:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iMovie for iPhone 4 is now available originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 24 Jun 2010 01:40:00 EST. Please see our terms for use of feeds.

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iOS 4: Updating woes with iPhone 3G

Posted on June 21, 2010 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,


With the public release of iOS 4 this morning, many iPhone users have spent the past few hours dutifully syncing, backing up, and updating their devices, and then patiently waiting for the update to finish so that they could dig in and explore the new features the update brought to them. And then, there are the rest of you who have been frustratedly pulling your hair out, tweeting about failed updates and error messages galore while furiously restraining from throwing your device out of the window.

It is for you, the faithful Apple consumers whose upgrades have gone awry, that we post this little tidbit and attempt to help you maintain your sanity. While we can't help much with the activation errors that some of you have had (potentially due to overloaded communications between Apple), we can help with the infamous error 3002 that many iPhone 3G owners are seeing when attempting to update their devices.

There are two ways that the software on an iPod, iPhone or iPad can be updated. The first -- and simplest -- method is to just do a direct update. You can do this by clicking on the update button on the device's information page in iTunes, or just simply by letting iTunes continue with an upgrade when it automatically detects that new software is available. The second option is referred to as a restore. Many users can easily be intimidated by this method, as at first glance, it infers that one might lose their settings or media if they restore their iPod, rather than updating it. The truth is that as long as you back up your device first, a restore isn't very much different from an update, other than the fact that it will take considerably longer to complete. This is because rather than just attempting to update only the changed parts of the iOS software (as an update would do), iTunes completely erases the device, installing a 'clean' operating system, and then it restores your various settings and syncs your apps and music back to your iPod or iPhone. Once finished, your device will be in nearly the same state as it was prior to the restore.

If you are wanting to update to the new software, then why am I talking about restoring? Because apparently, the iPhone 3G needs to be restored, rather than updated, for things to work properly. We aren't sure why, but what we do know is that in order to get iOS 4 onto your iPhone 3G, you must do a restore (not an upgrade). While this may sound intimidating, rest assured that as long as you back up your device before doing the restore, things should go much more smoothly than they did when trying an update.

Did doing a restore help you get iOS installed on your device? Let us know in the comments below!

iOS 4: Updating woes with iPhone 3G originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 21 Jun 2010 18:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iOS 4: Updating woes with iPhone 3G originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 21 Jun 2010 18:30:00 EST. Please see our terms for use of feeds.

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Dropbox the iPhone app has dropped

Posted on September 29, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

If you've been waiting patiently for the Dropbox app [iTunes link] to hit the App Store, your wait is over. The app has arrived, and brings with it the simplicity that Dropbox users have come to know and love.

Since Dropbox itself is a free service, it's a pleasant surprise to see a simple, easy method for creating a new Dropbox account right off the bat if you don't happen to already have one. The app just asks for a name, e-mail address and password, prompts you to accept the terms of service, and creates the account. During my testing, I did encounter a problem where I would receive a nondescript "Account creation failed (null). Please try again." message, which I'm guessing may be due to high load on their servers. Still, this is not an encouraging encounter for new users.

Once logged in, everything worked pretty smoothly. On first login, You are presented with a brief welcome document that highlights some of the features of the app. Backing out of the document will take you to your Dropbox, which quickly lists any of the files and folders you may have in there. The app features built-in document preview for several types of files, including PDFs, text documents, spreadsheets, pictures and videos. You can also tag files as a favorite by tapping the star at the bottom of the file viewer, which adds the item to the favorites panel and caches a copy locally on the device so that it's immediately available.

An unexpected feature is the ability to take pictures, video, or use existing media and upload them directly to the Dropbox. This could definitely be handy if you need to take a quick video and have it available on another machine without having to plug in your phone and wait for it to sync. Also unexpected, but incredibly welcome, is the massive amount of documentation that is available from inside the app's settings panel. In addition to giving you general details about your account, the settings panel offers a link to watch a video about how Dropbox works, take a tour of the features, or browse their complete online help library, without having to leave the app. As many apps fall short in this area, it's refreshing to see such detailed documention available, let alone right from the app.

A couple of side notes: As I mentioned above, the new user signup does not appear to work properly sometimes. I'm guessing this will be fixed in short order, though. You can log out of your Dropbox account by tapping the Unlink iPhone from Dropbox button on the settings panel, but beware that you will loose any favorites you have stored (the app does warn you of this). And finally, when you do logout of your account, the app just disappears from the screen, as if it crashed, although you are successfully logged out. In my eyes, these are minor issues (well, aside from the signup problem), and will likely be addressed with future updates, but still good to watch out for.

All in all, this is a very well done, simple app that connects you with an already great (and free) service. It's available now in the App Store for free.



Dropbox the iPhone app has dropped originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 29 Sep 2009 21:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Dropbox the iPhone app has dropped originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 29 Sep 2009 21:30:00 EST. Please see our terms for use of feeds.

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It’s a bird! No, it’s an app! No, it’s Tweetie 2 for iPhone!

Posted on by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

Users of Tweetie, the popular Twitter client for both Mac and iPhone, have reason to be excited: a new version of the iPhone app, Tweetie 2 (aptly codenamed "Bigbird"), is confirmed to be on the way.

In a preview of the new version, Steve Kleinberg of ChicagoNow detailed his experiences with beta builds of the upcoming release. From the screenshots provided, it's clear that several interface improvements have been made, including a quick menu that provides easy access to several new features while posting a tweet. Other improvements include the ability to send video tweets, persistent session handling that restores the app to its previous state, conversation threading, draft management, and geotagging.

While Steve's review suggests that the changes and improvements make Tweetie 2 feel like a whole new app, Tweetie developer Loren Brichter indicates that it really is -- it's a complete rewrite from the original app. In addition to the major features, the new version also boasts integration with several 3rd party services, and a host of configuration options, from new gesture options to custom Twitter API settings.

Of course, not everyone will be happy with the update. There is already a stir among beta testers over the app's use of pinstripe backgrounds on the profile and single tweet views. Also, there is the issue of cost: Tweetie 2 will set you back $2.99, as it is being offered as a new app instead of a free upgrade to existing users. When it comes to upgrades, most desktop applications follow a pattern where minor updates (such as upgrading from version 1.0 to 1.1 or 1.1.2 -- often refered to as "point releases") are provided free of charge, and major updates (from version 1.0 to 2.0) usually require the user to purchase the new version of the software.

With iPhone apps, however, Apple does not provide a system to allow developers to do this. Developers can release upgrades and bug fixes as free updates to their applications, but if they invest a lot of time into a major update to their app, they have to submit it as a new, different version of the application rather than an upgrade to the old version, and there is no option to allow users who have perviously purchased the original app to receive a discount on the new version. So users are faced with having to pay full price for the upgrade, which in this case, is another $2.99.

In my opinion, this is not an unreasonable amount to pay for a major upgrade to an already great application, but there are users who feel they shouldn't have to pay for the upgrade. My advice to them? If you can't spare $3 for the amount of time and effort that was put into making a decent, feature-rich upgrade, don't bother using it. Stick with the original Tweetie or find another app that you're willing to pay for.

So, controversy aside, Tweetie 2 looks very promising. The latest beta build that was provided to developers is expected to be the final build, and if things go well, we should see it hit the App Store in the coming weeks. An update to the desktop version of Tweetie is also in the works, and will probably surface after the iPhone app is released.

What do you think of the new version? Will you be upgrading when it's released? Let us know in the comments!

It's a bird! No, it's an app! No, it's Tweetie 2 for iPhone! originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 29 Sep 2009 08:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)It's a bird! No, it's an app! No, it's Tweetie 2 for iPhone! originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 29 Sep 2009 08:00:00 EST. Please see our terms for use of feeds.

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Push for Gmail: it’s here, it works, and it’s limited

Posted on September 22, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: ,

If you use Gmail, you have something to be excited about today, because you can finally have new email messages pushed directly to your iPhone when they arrive.

For many users, however, their first response is "it's about time!" and others have even gone as far as saying "it's finally here, no thanks to Apple." This new feature, unveiled this morning by Google, has even been called a "workaround" to Apple's alleged refusal to support push email, but in reality this isn't the case.

Push: What is it, and how does it work?

To understand why push services have not been available before, let's first discuss what exactly push is. When a client (be it a mail program, Twitter client, or web browser) needs to notify a user when new content or information is available, it has to periodically connect to the server and check for changes.

This is the way email clients have worked for years: the client checks with the server at a defined interval (usually every 5-15 minutes), downloads any new messages, and notifies the user that new mail has arrived. Many other services, such as RSS feeds, Twitter, Facebook, and even the Gmail website work the same way; they just check the server more often, which gives the appearance of real-time notifications.

Other services, such as instant messaging clients, maintain a constant, active connection to the server at all times. When new information is available for the client, the server sends, or "pushes" the information directly to the client as soon as it is available. In corporate environments, mail services such as Microsoft Exchange have paved the way for push email, by having the mail client (usually Outlook, Entourage, or other clients that support Exchange) maintain an active connection to the mail server, which allows the server to notify the client immediately when new mail arrives.

Read on to find out how Gmail push works, and what you need to know to get it set up on your phone.

Continue reading Push for Gmail: it's here, it works, and it's limited

Push for Gmail: it's here, it works, and it's limited originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 22 Sep 2009 16:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Push for Gmail: it's here, it works, and it's limited originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 22 Sep 2009 16:00:00 EST. Please see our terms for use of feeds.

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AT&T & MMS: So close, some of us can taste it

Posted on September 13, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under:

Well, it looks like they were telling the truth, for once. Last weekend, a friend of mine just happened to forget that my iPhone couldn't receive MMS messages, and sent me a picture he had taken. So needless to say, I was surprised when I saw the MMS notification, complete with picture, show up on my phone.

I was fully prepared to hop on to TUAW and write up a post, letting everyone know that MMS was turned on a full three weeks ahead of schedule. To be on the safe side, I decided to check with others to see if MMS was working for them. Unfortunately, everyone I asked said MMS was still not working on their phones.

Here at TUAW, we have received several tips over the past few months from individuals who have indicated MMS had suddenly started working for them. Many of these were from people who had also installed an updated carrier settings profile to their phones, which has produced mixed results across the board, ranging from MMS actually working to accidentally removing Visual Voicemail and even the basic ability to make phone calls. Even with these profiles installed, however, most people were still unable to use MMS due to settings on their AT&T account which prevent iPhones from sending media messages and filter incoming messages through their web-based "Multimedia Messaging" platform.

For the record, I was running the iPhone 3.0 software, and I had previously modified my carrier settings, although that hadn't really made much of a difference until now. I had been lucky, in that I had found a profile that did not break anything, and had even temporarily enabled tethering on my phone, which I successfully used for about five minutes to try it out (although when I later tried to use the tethering during a recent power outage, the option mysteriously disappeared from the settings panel after I turned it on). So I had to draw the conclusion that my newfound ability to send and receive MMS messages was probably related to the carrier settings I had previously tinkered with, and I was doubtful that it would last.

Now here we are a week later, and MMS is still working for me. But what's even better: reports are flowing in from around the country that MMS has started working in different markets. There are still quite a number of people out there that don't have it yet, but it looks like AT&T is actually serious about meeting the September 25th deadline. Yeah, it's definitely not "later this summer" as promised, but at least we are finally seeing some progress instead of just vapor dates and promises.

For those who are wondering where MMS has landed, HowardForums has a thread running with many people reporting which locations are up and running. Also, it's worth mentioning that the majority of users who have reported MMS as working have the "AT&T 5.0" carrier profile installed, which is included as part of the iPhone 3.1 update. So be sure to update if you haven't already!

Thanks to everyone who has sent tips in regarding MMS in their area.

AT&T & MMS: So close, some of us can taste it originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 14 Sep 2009 00:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)AT&T & MMS: So close, some of us can taste it originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 14 Sep 2009 00:30:00 EST. Please see our terms for use of feeds.

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Clarification on the iPhone Spotlight email issue

Posted on August 18, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

Earlier today, I posted about the ability to find previously deleted emails using the Spotlight search on the iPhone, adding to the already intense swarm of news surrounding this issue. My findings were that, by ensuring your trash folder was emptied and refreshed, the problem appeared to be solved.

However, many of you responded indicating that this did not work for you, and that you were still seeing cached messages. Then Cult of Mac posted an update to their original piece, suggesting that the problem was more specific to POP accounts. Although I had tested both POP and IMAP accounts with similar results, I decided to investigate further.

First, to clarify: The problem here is *not* with Spotlight caching the contents of your email, as many have suggested. Spotlight simply indexes the available content on your phone, and logs a pointer to it. When you tap a search result, it opens the associated application and tells that app to view the content. In this case, it sees an email message and asks Mail.app to open it, which it does, because Mail.app still has the message content stored locally. Secondly, this appears to be specific to POP accounts. On IMAP or Exchange accounts, deleted email messages do appear in Spotlight results until the trash folder is emptied, as described in my earlier post.

I created a fresh account and configured it for POP access, then downloaded the mail. Searching spotlight, I could see the message I was looking for. I then went back to the message and deleted it, and that's where the fun starts. I conducted this same test multiple times, and found that sometimes, the message would now show up in Spotlight twice, one result opened the message, intact, with the Inbox listed as the folder to return to; the other displaying a message in the trash folder, but with an error displaying the body of the message. Other times, I would only see one result, pointed directly to the trash.

Continue reading Clarification on the iPhone Spotlight email issue

Clarification on the iPhone Spotlight email issue originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 18 Aug 2009 17:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Clarification on the iPhone Spotlight email issue originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 18 Aug 2009 17:30:00 EST. Please see our terms for use of feeds.

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Prevent Spotlight from resurrecting your deleted emails on iPhone

Posted on by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

Our friends over at Engadget have highlighted a Cult of Mac post that, at first glance, appears to have found a bug in Spotlight's caching of email search results on the iPhone. The idea is that after you delete an email from your inbox in the iPhone's Mail.app client, you can still locate and open the e-mail using Spotlight search, if you know the subject of the message.

What's really happening, though, is what Apple might otherwise call "user confusion." When you delete an e-mail message in most mail clients, the message isn't magically deleted, but instead moved to a "trash" or "deleted messages" folder. Being a folder, it is indexed by Mail to provide an unread count, as well as by Spotlight so that you can easily find messages in the folder. When you search for the email, it shows up in Spotlight and opens in Mail because the message still exists in your trash folder.

All right, so what can you do to avoid this? Well, you need to empty the trash folder from your email. With many providers, you can just go to the trash folder, and delete the message from there to permanently remove it. The problem there is that, if you use a service like Gmail, the message doesn't really get deleted when you do this because of the way Gmail translates its labels into folders. Gmail's Trash folder is also set to purge itself after 30 days by default.

tweetmeme_url = 'http://www.tuaw.com/2009/08/18/prevent-spotlight-from-resurrecting-your-deleted-emails/'; tweetmeme_source = 'tuaw';
digg_url = 'http://www.tuaw.com/2009/08/18/prevent-spotlight-from-resurrecting-your-deleted-emails/';
Your options? You either have to use the Gmail web interface in Safari, or if you don't mind tweaking your Gmail settings, you can enable the Advanced IMAP Controls Lab and then change your Gmail settings to immediately delete messages instead of using the trash folder. (Note that if you have your "All Mail" label configured to show up in IMAP, you will need to either disable it, or delete the message from that folder on the iPhone as well. See this thread for more information.)

By now, you're probably wondering if this is really something to worry about. In my opinion, it really depends on how you manage your email. If you rarely delete messages, or you just delete things that are not of interest to you, they will most likely disappear from your trash folder after a specified time period that is set by your email provider (usually somewhere between 7 and 30 days.) However, if you intentionally delete messages with the idea that the message is unretreivable, then you should probably consider testing this out for yourself to see if it affects you. Again, with many providers, just periodically deleting the contents of the trash folder will do the trick. If you use Gmail, or your company's email services are hosted by Google, then you may need to log in to the web interface periodically to empty the trash, or you can look into the available configuration options, if you feel comfortable doing so.

So in reality, this isn't really a bug as much as it is what I would call "intended, but unexpected behavior." Many people simply forget that the trash folder exists, particularly on the iPhone where you don't always see it sitting off to the left hand side of your inbox. Checking your trash folder for any unintentionally deleted items, and cleaning out the old messages periodically, isn't really a bad habit to get into. With that said, however, I do think that Apple could improve this behavior by implementing some simple changes like adding an "Empty Trash" button to the trash folder, showing the count of all messages in the trash instead of just unread messages (so that it's easier to notice there are messages in there), and having Spotlight either ignore deleted messages like Leopard's Spotlight does, or at least indicate that they were found in the trash.

What are your thoughts on this? Do you consider this to be a bug, or do you think it's just a place that Apple could improve the experience on? Let us know in the comments!

Prevent Spotlight from resurrecting your deleted emails on iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 18 Aug 2009 13:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Prevent Spotlight from resurrecting your deleted emails on iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 18 Aug 2009 13:30:00 EST. Please see our terms for use of feeds.

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Yeah, there’s an app for that. But for how long, and at what cost?

Posted on July 30, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , ,

With the recent kerfuffle surrounding the removal and rejection of Google Voice apps from the App Store, many developers are beginning to question the trust they have placed in Apple to provide them with a reliable system for developing and distributing applications.

Generally, the major hurdle associated with iPhone development is getting approved by Apple. It's no secret that this process is often quite frustrating, and sometimes downright arduous. Developers often wait several weeks without any response before they are suddenly rejected, and then they must make the requested changes (if possible), resubmit their application, and again wait for a response.

But once they have put your app through the paces, and presumably have double and triple checked to ensure that you have complied with the terms, you're safe, right? Your hard work has paid off, Apple has accepted your app, and now you can move on.

Wrong.

tweetmeme_url = 'http://www.tuaw.com/2009/07/30/yeah-theres-an-app-for-that-but-for-how-long-and-at-what-cos/'; tweetmeme_source = 'tuaw';
As the developers of GV Mobile and VoiceCentral recently discovered, Apple can take an app that was previously given the all-clear, decide that it now duplicates native functionality of the iPhone, and yank it from the App Store in a matter of minutes. Needless to say, there are some serious flaws in this process. First, the functionality provided by both of these apps isn't actually provided by the iPhone, so there's really nothing to duplicate, unless Apple is going to start expecting developers to predict future features and avoid duplicating those too. Then you have the fact that the feature sets provided by the apps and the iPhone itself have not changed since Apple approved them in the first place, so if they truly are duplicating native functionality, they should have been rejected from the start, not months after they were approved.

Now one might also argue that some features offered by Google Voice do overlap with the iPhone, such as the SMS and voicemail functions. But even if you concede that point to Apple, couldn't they just ask the developers to remove those features and resubmit? What about the other apps -- like Skype, TextFree, or iCall -- that offer similar feature sets, are they going to disappear too? And if AT&T is really responsible for this, as has been suggested previously, why was the app pulled from the App Stores of other countries? Why not just honestly tell the developer that the app is being pulled at the request of the carrier?

Continue reading Yeah, there's an app for that. But for how long, and at what cost?

Yeah, there's an app for that. But for how long, and at what cost? originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 30 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Yeah, there's an app for that. But for how long, and at what cost? originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 30 Jul 2009 11:00:00 EST. Please see our terms for use of feeds.

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iDisk iPhone app arrives, there is much rejoicing

Posted on July 29, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

You have waited with varying degrees of patience, but your wait is over: the MobileMe iDisk app, in all its officialness, is now available on the App Store.

The iDisk app allows you to view the contents of your MobileMe iDisk straight from your iPhone, and offers some nice options, such as adjusting the amount of local storage used on the phone for recently viewed files.

Does it live up to your expectations? Check it out, and be sure to tell us in the comments what you think about it!

[H/T AppAdvice.com]

iDisk iPhone app arrives, there is much rejoicing originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 29 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iDisk iPhone app arrives, there is much rejoicing originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 29 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.

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Update: Promo codes again allowed for 17+ apps

Posted on July 26, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , ,

Recently, we reported that developers were not able to request promo codes for their iPhone apps if the app had received a 17+ rating due to having an embedded web browser, unfiltered 3rd party content, or contained excessive violence or sexual content. This restriction severely limited the ability of the developers to distribute promotional copies of their software to generate publicity and awareness of the app.

Several other outlets picked up on the story, and developers sounded off as well. Luckily, it seems that Apple has been listening: over the past few days, we have received word from a number of developers stating that they are now able to request promo codes for their 17+ apps. While Apple has not made any official comment on the issue, it appears that they have quietly conceded this battle to the developers, once again enabling them to distribute promo codes as needed for all of their apps.

Considering the many other issues developers have faced with the App Store, it's obvious that the process is far from perfect. And given the sheer volume of apps and developers that Apple has to deal with, even the smallest of hiccups can become quite frustrating for those developers out there who invest significant amounts of time and money into their apps and then hit a roadblock at full speed. There are still a number of issues with -- as well as improvements to -- the development process that need to be addressed, however, I believe it is an good sign to see that Apple is indeed listening and willing to make some changes to the process. It may only be one small step in the long road ahead, but I think many of the affected developers will agree that it was a step in the right direction.

Thanks to the developers who sent this in!

Update: Promo codes again allowed for 17+ apps originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 26 Jul 2009 18:15:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Update: Promo codes again allowed for 17+ apps originally appeared on The Unofficial Apple Weblog (TUAW) on Sun, 26 Jul 2009 18:15:00 EST. Please see our terms for use of feeds.

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App Store Lessons: No promo codes for apps rated 17+

Posted on July 16, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , ,

Developers whose apps meet the criteria for a 17+ rating in the App Store are now running into yet another roadblock, but this time it's not about getting their apps approved, it's about distributing them. Or, more specifically, distributing promo codes for them.

Typically, when a developer uploads a new version of an application to the App Store, they have the ability to create up to 50 promo codes, which they can then provide to media outlets for reviewing the application, give away to users in a contest, etc. Aside from some reasonable restrictions on their usage (you can't sell them, they expire after 28 days and are one-time use only), promo codes provide quite a bit of flexibility to developers of paid apps who wish to freely distribute their app to select individuals without having to worry about the hassles of exchanging device information and doing special ad-hoc builds.

So where is the problem? It's in the new app rating system that was released a few weeks ago. As it stands, neither the 3.0 software nor iTunes display parental warnings when using a promo code to purchase apps with a mature (17+) rating, so Apple has made the promo code functionality unavailable for apps that fall into that category. We were informed of this condition by a developer who prefers to remain anonymous.

This obviously puts developers of these apps in a bit of a bind, as well as eliminates the potential amount of sales that could come from being able to distribute promo copies. Developers in this position may be stuck doing ad-hoc builds or going back to the questionable practice of sending iTunes gift cards to reviewers.

And if you're thinking this just applies to the massive number of adult-oriented apps that have recently poured into the App Store, you're wrong. Apple specifies that any application that may contain high levels of offensive language, violence, sexual content, or references to drugs or alcohol receive a rating of 17+. But, according to Apple, apps that feature an embedded web browser or provide access to 3rd party content also automatically require the 17+ rating, regardless of the application's content or intended audience.

Here's hoping that Apple is already working on a solution to this, as the lost potential sales caused by this not only affect the developers of the individual apps, but the overall success of the App Store as well.

App Store Lessons: No promo codes for apps rated 17+ originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 16 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)App Store Lessons: No promo codes for apps rated 17+ originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 16 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.

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App Store Rejections: Apple rejects iKaraoke app, then files a patent for a karaoke player

Posted on July 2, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , , ,

As if the waters surrounding the App Store approval process weren't murky enough, one developer has just hit an unprecedented wall. Apple rejected his app, iKaraoke, citing that it duplicated functionality of the iPod application. Of course, the "duplicate functionality" reason is nothing new, but Apple's next step is: just a few weeks after rejecting the application, they have filed a patent for including karaoke functionality into the iPod app.

A brief look at the demo iKaraoke's website will quickly tell you that, while the app does bear a light resemblance to some of the menus found in the iPod application, the actual interface that the user interacts with to select and download a song is far from duplicating the iPod's polished interface. Another key point is that the file format used by iKaraoke is known as the .kar format -- an unofficial extension of the MIDI specification that enables lyrics to appear in time with music. The lyrics are then displayed on the screen, and highlighted as the song is played. Does any of this sound like functionality found in the iPod app? We didn't think so.

So what exactly was duplicated then? According to apple, iKaraoke "duplicates the functionality of the built-in iPhone application, iPod, without providing sufficient differentiation or added functionality." But they didn't just stop there. The reviewer went on to say that the application "downloads media files that are not managed by the iTunes application, which also manages media files, we believe this would be confusing to the user." Now, hold on a minute here... it's fine for several other apps to stream and download media files that are supported by the iPod without being managed by iTunes, but it's not OK for an app to download media that isn't natively supported, and provide functionality that isn't natively provided by the iPod?

This wouldn't be much different from your typical app rejection if the story stopped there, but it doesn't. This morning, Apple filed a patent [application here] which details built-in Karaoke functionality being added as part of the iPod application, with some additional bells and whistles such as monitoring the pitch of the user's voice. So it seems the functionality that was duplicated is functionality that Apple has not yet released, and possibly not yet even begun to develop. Maybe the $99 iPhone Developer Program fee should include a crystal ball for testing apps before submitting them.

As with the many other patents Apple has filed, this feature may never see the light of day. But is it really acceptable to reject an application, based solely on what appears to be a duplication of a feature that may or may not even be released in the future? Let us know your thoughts in the comments.

App Store Rejections: Apple rejects iKaraoke app, then files a patent for a karaoke player originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)App Store Rejections: Apple rejects iKaraoke app, then files a patent for a karaoke player originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 02 Jul 2009 15:00:00 EST. Please see our terms for use of feeds.

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Apple TV software update adds gesture support via Remote

Posted on June 24, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , ,

Apple has quietly pushed out software updates for both the Apple TV and the Remote application for the iPhone and iPod touch. The update, identified as version 2.4 for the Apple TV, and version 1.3 (24) for the Remote app, adds gesture support for controlling Apple TV from your iPhone or iPod.

Our in-house Apple TV geeks, Megan Lavey and Christina Warren, both installed the updates and gave them a try. Megan indicated the gestures were quick and responsive, and coupled with the ability to use the iPhone/iPod keyboard to search for shows, the new versions made it much less tedious to navigate through your shows.

Boxee users may wish to hold off on updating, however, as it seems that you may not be able to reinstall Boxee after completing the update. Also worth noting is that the new Remote app requires the 3.0 software update to be installed on your iPhone or iPod touch.

Thanks to everyone who sent this in!

Apple TV software update adds gesture support via Remote originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 24 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Apple TV software update adds gesture support via Remote originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 24 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

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5 things you need to know about the iPhone 3G S

Posted on June 17, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , , ,

With only two more days to go until the launch of the iPhone 3G S, we have been getting a lot of questions from readers about things like cases, new features, and of course, upgrading from another iPhone.

Can I use my 3G case with the 3G S?

Yes! While there are a few manufacturers that are now advertising cases for the 3G S, there are no physical differences from the 3G. So any existing cases or accessories you may have should work with the 3G S just fine.

Well then, what exactly is different about the 3G S?

Although the physical appearance didn't change, there are a few significant changes to the hardware in the 3G S. Most notably, the CPU, video chipset, and memory have all been upgraded, as well as the addition of a digital compass, faster 3G radio, and improved camera lens. There are also some software enhancements to allow voice control, video editing, and more.

Can't I just install 3.0 and get the same features?

Not quite. Installing the 3.0 update will get you several of the new features, such as copy and paste, voice notes, MMS, and tethering (if your carrier supports it, anyways), but some of the features will only be available on the 3G S. Things like voice control, video editing and sharing, compass navigation and accessibility improvements take advantage of the new hardware found in the 3G S to provide a better user experience, so Apple doesn't offer those features to users of older iPhones.

Can I upgrade from my iPhone or iPhone 3G?

Yes! From the hardware side of things, upgrading is as easy as plugging in your new iPhone to iTunes, then selecting that you want to restore your backup to the new phone. Alternatively, you can set it up as a new phone, and just sync the apps, music and other items that you want without restoring the full backup.

From the cell phone carrier side of things, upgrading is a bit more complicated, depending on when you purchased your phone, and the terms of your individual contract. Luckily, some providers are offering special terms to encourage customers to upgrade.

Where can I find out more about the iPhone 3G S?

If you're starving for details, our friends over at Engadget have a full review of the new iPhone, including an unboxing gallery and sample videos. If you're looking for a side-by-side comparison to the 3G, Walt Mossberg chimes in with his take on the All Things DIgital blog. And, as always, you can check out our iPhone 3G S articles here on TUAW.

5 things you need to know about the iPhone 3G S originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 17 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)5 things you need to know about the iPhone 3G S originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 17 Jun 2009 15:00:00 EST. Please see our terms for use of feeds.

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iPhone 3G S In Depth: Why the ‘S’ means more than ‘Speed’

Posted on June 10, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

iPhone 3G SWhat makes up a rumor? The common recipe starts with some truth or factual information, adds a healthy dose of hearsay, and then gets topped off with a 'pinch of this and a dash of that.' Then someone else starts with that entire rumor as their 'factual information', and adds to it from there. Pretty soon, you've got 100 different flavors in the wild, and some of them don't even taste remotely like the original dish.

The recent storm of rumors surrounding the iPhone 3G S turned out exactly the same way. Several of them shared some common elements, such as a better camera, video editing, and a compass. But beyond that, the features were anyone's guess, especially when it came to the physical appearance of the device. When Apple broke the news that the appearance was identical to the existing 3G, I really had to wonder: how many times have we seen someone using the new iPhone, and not even noticed?

And then there was the name: iPhone Video, or iPhone 3GS? Just plain 'iPhone'? Whatever the case, it is a given that the name would reflect one of the most important aspects of the device. After all, the iPhone 3G takes its name from its 3G radio, and the 4th-generation iPod was oft referred to as the "iPod Video" due to its video capabilities. So it stood to reason that if the most obvious feature of the new phone would be video recording (and possibly editing) capabilities, it could easily be called the 'iPhone Video'.

What is interesting, though, is that Apple instead chose to name it 'iPhone 3G S', stating that the 'S' stands for faster speed. But even a quick perusal of the specs on Apple's website will tell you that speed is far from the only improvement over the original 3G. Of course, there are the obvious features that Apple pointed out: video recording & editing, an auto-focus camera, voice control and dialing, and a digital compass, just to name a few. But what about all the other features listed on the website. How do they compare to the iPhone 3G?

Read on for a head-to-head comparison of the new features...

Continue reading iPhone 3G S In Depth: Why the 'S' means more than 'Speed'

iPhone 3G S In Depth: Why the 'S' means more than 'Speed' originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 01:00:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPhone 3G S In Depth: Why the 'S' means more than 'Speed' originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 11 Jun 2009 01:00:00 EST. Please see our terms for use of feeds.

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iPhone 3G owners and AT&T upgrade woes

Posted on June 8, 2009 by Michael Jones.
Categories: Uncategorized.

Filed under: , ,

With the introduction of the new iPhone 3G S at WWDC, existing AT&T customers who wish to upgrade to the new model are quickly finding out that they are not eligible for the pricing announced today.

If you were among the first 10 million customers to pick up the original iPhone, and you have not upgraded to the 3G, chances are your AT&T account lists your iPhone as eligible for an upgrade. But for many users, this is sadly not the case. Several readers have written in, letting us know that AT&T is not offering upgrade pricing for existing iPhone 3G owners, and is asking $599 for the new 16GB 3G S, or $699 for the 32GB model. Others have things a little easier, with AT&T offering $399 or $499 upgrade pricing. Now that's definitely not the rosy picture that was painted on the slide at WWDC this morning, is it?

So what can you do if you want to upgrade? Well, you might have a few options. For starters, the typical contract cancellation fee is $175. So, depending on your plan, you may be able to save some money by just canceling the contract, then purchasing the iPhone as a new contract. Keep in mind, by doing this, you'll probably need to wait 90 days or so to sign-up with AT&T (in your name anyway) and you'll lose your existing phone number.

You might also want to consider adding a new iPhone as an additional line to your account. If you don't have a spouse or family member to share your existing iPhone 3G with, the additional monthly fees for the new iPhone 3G S probably won't end up saving you any money (in fact, you can pretty much guarantee it won't), but if you want a new iPhone and have a person you can share your existing iPhone 3G with, this might be an option.

Finally, you can always resort to the old standby method: subsidize the cost by selling your existing phone. Since the hardware changes are fairly minimal with the new model, it's a safe bet that the 3G will still be in good demand, at least for a little while. Chances are pretty good that you can recoup some, if not all, of the cost of the new phone by selling your old 3G after you have upgraded. This is particularly true for 3G phones that have been jailbroken or unlocked. Even though the 8GB iPhone 3G will be selling for $99, users who want to use a phone without a contract or potentially with another carrier are foaming at the mouth for the iPhone.

Keep in mind that these are just suggestions, and may or may not work for everyone in all cases. If all else fails, talk to someone at AT&T. You might just get lucky and find someone who is able to help you out. If you want to wait out your existing contract, it appears that AT&T will approve you for upgrade pricing 18 months into your contract. So if you got an iPhone 3G last June, you can look at upgrading to the iPhone 3G S at the end of December.

Will you be upgrading your iPhone 3G to a 3G S, despite the steep price, or will you wait until you are eligible to upgrade? Let us know in the comments!

iPhone 3G owners and AT&T upgrade woes originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPhone 3G owners and AT&T upgrade woes originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Jun 2009 17:30:00 EST. Please see our terms for use of feeds.

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iPhone 3G demo units are going, going….

Posted on by Michael Jones.
Categories: Uncategorized.

Filed under: ,

Clayton Morris noted on his blog Sunday that iPhone 3G demo units have been removed from display at his local Apple store.

While it is not uncommon to see one or two displays missing for various reasons, Clayton noted that there were at least nine units missing from the main iPhone display tables. Couple this with reports from some Apple stores that they have additional staff scheduled for the next couple of weeks (starting today), and you have some pretty good signs that the new iPhone model might just be available today.

[via AppleInsider]

iPhone 3G demo units are going, going.... originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Jun 2009 12:35:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)iPhone 3G demo units are going, going.... originally appeared on The Unofficial Apple Weblog (TUAW) on Mon, 08 Jun 2009 12:35:00 EST. Please see our terms for use of feeds.

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