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After getting regulatory approval in China, Google today wrapped up its acquisition of Motorola Mobility, signalling their entry into the hardware world. As a part of the deal closing, Motorola's CEO Sanjay Jha has stepped down to make way for Google's Dennis Woodside.
If you've ever peeked your head into our sibling site, Android Central, you might know Motorola basically bet the farm on Android. Given, HTC was the launch partner for Android over three years ago, it wasn't soon thereafter that Motorola gave up Windows Mobile and ditched their dumbphone business to focus exclusively on Android, and arguably helped launch Android into the stratosphere with Verizon's Droid line. However, Motorola gradually lost its financial footing, split the company up into infrastructure and handset businesses, and then, last August, Google announced its intention to acquire Motorola Mobility. Since then, there have been a lot of legal hoops to jump through, but now the deal is done.
So what does this all mean for Apple? Well, Google, traditionally a software and web services company, is moving aggressively into the realm of hardware, where it will compete even more directly with the iPhone and iPad. If you need further proof of that, it's worth noting that Google has also recently picked up the industrial design company that designed the Nexus One, Mike and Maaike.
Before Android launched, rumors swirled about a Google-made "gPhone", but the closest to that Google has ever been are tight partnerships with outside manufacturers to create the Nexus lineup. Now Google have sworn that the bidding process will remain as open as ever. If it doesn't, Google stands to estrange top-tier partners like Samsung, push them right into the arms of Windows Phone, and further fragment Apple's competition into nice bite-sized chunks. That might be why Google has been making noise about having multiple Nexus partners next time around.
It's hard not to be skeptical about Google's success on the device front, however. Their attempts at selling Nexus devices through Google's own online retail storefront haven't done particularly well, and the Chromebook project was an unmitigated flop. Elsewhere, Microsoft's Zune has shown just how dicey it can be for a software specialist to get into the hardware biz. There's something to be said for offering a complete end-to-end solution -- that's Apple's strategy, after all. Then again, it's also RIM's.
If Motorola continues to sink, will Google be able to resist giving them a first-party Android boost? If competition heats up, if companies like Amazon and potentially Facebook field forked versions of Android, would Google never consider going head-to-head with them using more streamlined, unified, and competitive to the iOS hardware, with code linked to the device more tightly than ever? Or will Google be more interested in juggling their manufacturer relationships and keep Samsung, HTC, LG, and other partners happy by not playing favorites?
Source: Google, Motorola, via AndroidCentral

Josh Clark of Global Moxie, Seth Clifford of Nickelfish, Marc Edwards of Bjango, Phill Ryu of Impending, and Rene Ritchie of iMore talk gesture-based user interface: buttonless UI, discoverability, digital authenticity, and the future of gestures. This is Iterate!
If you're one of the best-of-the-best-of-the-best in mobile design for Android, BlackBerry, iOS, webOS, or Windows Phone, we'd love to get you on the show, or if you've found a drop-dead gorgeous app on any platform and really want us to talk about it, contact us and let us know.

Engadget hopped over to TechCrunch Disrupt to check out gTar, a guitar accessory for the iPhone. If you've never heard of gTar, it's a learning guitar powered by the iPhone that's part Fender and part Guitar Hero. It'll help you learn the basics of finger placement and strumming using an LED-lighted fingerboard and other electronics inside the body of the guitar. The iPhone fits nicely into the guitar and lets you select songs and other effects for your music.
Engadget spent some time with the gTar and has a quick hands-on review of the product. You can get a closer look at the gTar in the video below and head over to Engadget's website for all the details. The gTar is available as a Kickstarter project that'll ship in September 2012. It costs $350 as a Kickstarter project and will retail for $450 when it launches.
Engadget tries on the gTar for iPhone originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 09:30:00 EST. Please see our terms for use of feeds.
Engadget tries on the gTar for iPhone originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 09:30:00 EST. Please see our terms for use of feeds.
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Yet more widescreen iPhone 5 rumors have hit the web this morning, with a whisper that at least one of Apple's multiple iPhone 5 prototypes boasts a 3.9 inch touchscreen with a 1136 x 640 resolution. This by way of 9to5Mac which claims two of the larger-screen devices are code-named N41AP (5,1) and N42AP (5,2), and would have an aspect ratio around 16:9 to accommodate widescreen videos. Supposedly iOS 6, expected to make its debut at WWDC this June, will be fully optimized to make use of the additional screen real estate. For example, they claim we can expect an extra row of icons on the home screen, as illustrated in many mock-ups. 9to5Mac also claims the iPhone 5 will have a smaller size micro dock connector port, a rumor first published by iMore by in February.
iMore has also been told Apple is keeping the Home button, which means an extra long screen can't occupy the same space as that button. So, either the front would have to be moved around to accommodate it, the entire phone would have to be lengthened, or both.
We've already commented at length about a 4-inch iPhone 5, and there are a lot of reasons that make such a change reasonable. Android devices have been ballooning in size over the last year or two, while Apple has kept the iPhone at its original 3.5 inch screen size. Personally, I welcome the extra area, particularly if it's maintaining the same Retina sharpness that we've grown accustomed to since the iPhone 4. I have no doubts that Apple will at the very least maintain its current battery life levels, but that may be a steep challenge if the iPhone 5 comes with a hotter processor as well as a bigger screen. What I worry most about is estranging iOS app developers with increased fragmentation. Given Apple went a long time at the same screen ratio, we've already seen many devs skip optimization for the new iPad's Retina display; would Apple really change the aspect ratio further complicate the lives of app-makers, or do they have much of a choice?
If Apple does go to close to 4 inches with the iPhone, would you prefer a wider screen, 16:9 aspect ratio, or the same 2:3 aspect ration simply stretched larger?
Source: 9to5Mac
These prototype phones are floating around Apple HQ in thick, locked shells in order to disguise the exterior design to “undisclosed” employees. We know of two next-generation iPhones in testing with a larger display: the iPhone 5,1 and iPhone 5,2. These phones are in the PreEVT stage of development and are codenamed N41AP (5,1) and N42AP (5,2). Because Apple reserves certain models for internal-only usage (such as the N96 phone we previously reported on), we’re not sure which of the two devices will make its way into the world later this year.The idea of a larger screen in the range of 4 inches for the iPhone has been gaining momentum in recent weeks, with some sources already having claimed that Apple will achieve that increase with a taller design.

Universal Movie Studios recently released an official iOS game, of all thing. Universal Movie Tycoon is a social free-to-play game that allows you to make and build Universal Studios with properties from the company's huge catalog. To celebrate the release of the game, Universal has teamed up with TUAW to give Universal movie prize packs to three lucky readers.
Each prize pack includes a US$15 iTunes gift card (for you to spend on in-app purchases in Universal Movie Tycoon, or whatever else you would like from iTunes), as well as six great Universal DVDs: Fast and Furious Collect, Fast Five, Happy Gilmore, Seabiscuit, Dazed and Confused, and Liar Liar. To enter, put your information in the entry form below, and we'll choose three entrants to get the DVDs and the gift card. Good luck!
As usual, here are the official rules:
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Enter to win a prize pack from Universal Movie Tycoon originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 09:00:00 EST. Please see our terms for use of feeds.
Enter to win a prize pack from Universal Movie Tycoon originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 09:00:00 EST. Please see our terms for use of feeds.
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For today only, the iMore Store has the Case-Mate Tough Case for iPhone 4S and iPhone 4 on sale for only $17.95!. That's a huge 52% off! Get your before they're gone!
Shop Case-Mate Tough Case for iPhone 4S and iPhone 4 now!
The Tough Case combines high quality protection with a custom color combination for your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4.
Dual layers form together to guard against any fumbles. A form-fitting silicone skin surrounds the device completely, while absorbing shocks and impacts. The ABS plastic hard shell wraps around the skin for extra protection, as well as an easy-to-hold grip. The Tough Case features access to all ports and functions.
Features:
Smartphones have revolutionized how we communicate and the way we create, share and consume content. Yet there's one aspect of using these devices that remains stuck in the last millennium, and that's the calling experience -- yes, apparently some people still make phone calls. Sure, there are plenty of VoIP and video calling apps out there, but few are simple and beautiful.
Enter Sidecar, a free app which aims to reinvent the way we make phone calls by adding messaging as well as real-time video, photo, location and contact sharing to that antiquated calling experience. It achieves this through an intuitive and polished user interface plus a handful of standards such as SIP and XMPP. Phone calls between Sidecar users are free anywhere in the world -- the app even supports free WiFi calling to any number in the US or Canada.
While Sidecar's been available in beta on Android for several weeks, it's launching on iOS today with support for the iPhone and iPod touch. We've been using the app on and off for a few days on several handsets, including a Galaxy Nexus HSPA+ and an iPhone 4S and it works exactly as described. Looking for additional details? Check out the demo video and full PR after the break.
Continue reading Sidecar comes out of beta, reinvents phone calls
Sidecar comes out of beta, reinvents phone calls originally appeared on Engadget on Tue, 22 May 2012 08:00:00 EST. Please see our terms for use of feeds.
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Spacetime Studios has made quite a name for itself with its popular mobile MMOs, Pocket Legends and Star Legends. The company was originally founded to make full-scale PC MMOs like World of Warcraft, but when the plug got pulled on a big project, Spacetime had to go back to the drawing board and decided to bring its assets over to the burgeoning mobile/iOS space. Since then, Pocket and Star Legends have both earned tons of players (and in-app purchases), and Spacetime recently launched its third title, Dark Legends, first on Chrome's in-browser App Store, and now on iOS.
In a weird way, you might call Dark Legends Spacetime's first original title. Pocket Legends is heavily influenced by World of Warcraft (though it was launched as "WoW on an iPhone," which is quite a feat in itself), and Star Legends was heavily based on Spacetime's canceled MMO project. Dark Legends, however, is all new, and you can tell as you play it. It's a little bloodier than Spacetime's other projects, with a plot involving vampires and dark arts, and unlike Spacetime's other titles, classes are out, with players developing their characters by investing in various talent trees instead.
The final product is an interesting move for Spacetime. The title even has some social game elements, and while I'm not sure those are entirely successful, it's good to see Spacetime experimenting. I its their next title will be a little better than this one, given how much they're learning, but Dark Legends is still a lot of fun. It's free on the App Store right now.
Daily iPhone App: Dark Legends takes Spacetime's formula to the next step originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 08:00:00 EST. Please see our terms for use of feeds.
Daily iPhone App: Dark Legends takes Spacetime's formula to the next step originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 08:00:00 EST. Please see our terms for use of feeds.
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The gTar iPhone powered digital guitar has arrived on Kikstarter and is looking to revolutionize the way you learn to play an electric guitar. The gTar is a fully digital guitar that looks to make playing it easy for anyone. The guitar comes with a place to slot in your iPhone 4 or 4S and works with a companion app which will be available from the App Store. Once loaded, an array of interactive LEDs will illuminate along the fretboard of the guitar showing you where to place your fingers in order to achieve the correct note.
There's nothing like the thrill of playing a real musical instrument. Unfortunately for most, learning can be a frustrating and time-consuming experience. That's why we built the gTar. "If you're ever picked up a guitar for the first time and tried to play a favorite song, you know how discouraging it can be. The gTar completely changes that."
The gTar is digital which means it does not rely on the traditional method of amplifying the sound from vibrating strings. Instead, the gTar has sensors that can detect exactly what you’re playing; the sensors then send the information to the iPhone which reproduces the sound.
The gTar is live on Kickstarter now and has already broken through its funding barrier with 34 days left to go. If you fancy being an early adopter you can make a pledge and be one of the first to get hold of one. Pledges start from $350 and should the gTar make it to full retail sale, it is expected to sell for upwards of $449.
Source: Kickstarter
As the temperatures heat up, the availability of new network TV programming is falling off as it does every year, and Hulu is taking advantage of the lull to amp up its offerings of original content with ten new shows this summer. The shows include selections like Kevin Smith's Spoilers which is a chat about the summer's films, travel series Up To Speed and playground basketball comedy We Got Next. All ten shows are set to debut throughout the summer on both the free Hulu and paid Hulu Plus services. One thing subscribers don't have to wait for however, is a freshly updated version of the Hulu Plus app for iOS, which features a "re-engineered, optimized video player", new iPad GUI, support for retina display on the iPad and improved handling of AirPlay mirroring and HDMI video out. Version 2.5 can be found on iTunes, while a press release with details on all ten shows and video trailer are embedded after the break.
Hulu delivers 10 new original shows for summer, iOS app update with iPad retina display support originally appeared on Engadget on Tue, 22 May 2012 06:50:00 EST. Please see our terms for use of feeds.
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Motion Math: Wings is an iPad game with the focus of increasing conceptual understanding of multiplication. The goal is simple, tilt your iPad to guide the flying bird to the biggest number.

The catch is that the number isn't typically represent by its normal written form. Sometimes the numbers may presented as a grid of dots, a group of dots, a small group of dots preceded by "2 groups of", and more. There's a total of six different visual forms that a number can take. It's your job to fly the bird into the larger number. As the difficult increases, so does the speed of the bird and the size of the numbers.
As a math instructor, I can confidently say that lack of conceptual understanding is why so many people struggle with mathematics. Unfortunately, this often starts at a very young age, but games like Motion Math help fill that gap. Instead of just memorizing that four times 6 is 24, players will need to also be familiar with the many different visual forms that this operation can take. The mental exercise will absolutely have an impact on your child's understanding.

Motion Math: Wings may be free to download, but it's by no means free. The free download comes with the first island of 5 different levels of difficulty. These 5 levels can be played as many times as you wish and should be enough for you to decide if you want to purchase more levels. There are three different areas of learning that you can purchase: pre-multiplcation ($1.99), basic multiplication ($2.99), and advanced multiplication ($2.99). Or you can buy all the levels for $6.99.
Motion Math: Wings isn't your typical boring arithmetic game. Instead of sticking with the traditional form of numbers, Motion Math includes many different visual forms to represent numbers which will result in an increased conceptual understanding of arithmetic, versus just memorizing what the outcomes should be.

The classic and terribly addicting game Bejeweled by PopCap has made it's way onto the iPad. Bejeweled Blitz has been available on the iPad for quite some time, but the new Bejeweled HD offers 4 games modes: Classic, Butterflies, Diamond Mine, and Zen.

The general goal of all game modes of Bejeweled is the same: match gems that are the same color by swapping pairs of adjacent gems. There are two different ways to swap a pair. One is to tap one of the gems you wish to be included in the swap (it will be highlighted by a square around it) then tap the other gem you want to switch it with (they must be next to each other). The other option is to touch the first gem and drag it into the position of the other one.
The minimum number of gems of the same color that must be touching in order to qualify as a match is three. But if you create larger matches, you will get more points and gems with special powers.

In the Bejeweled Classic, the goal is to simply perform as many matches as you can. As you earn points, the bar at the bottom of the screen fills up and as time passes, the bar goes down. Your ultimate goal is to fill the bar before it drains.

In Butterflies mode, you start with one colored butterfly on the board. You can treat it just like a gem by matching it with same-colored gems. If the butterfly is included in a match, it gets set free. If it's not included, it moves up the board. Every move you make also introduces a new butterfly to the bottom of the board. If a butterfly reaches the top, it gets snatched up by a spider and the game is over.

In the Diamond Mine mode Bejeweled, the jewels are placed underground with a few layers of dirt at the bottom. Making matches along the bottom of the mine, will dig the dirt deeper. Each time all the column get below the line, you will be awarded 25 more seconds and the dirt will come up. You goal is to play as long as you can before the time runs out.

Zen mode is the "stress-free" mode of Bejeweled that doesn't have any pressure. There's no time limit, the bar at the bottom does not decrease, and there's no spiders taunting you at the top of the screen. Just sit back and relax and try to make the best matches you can.
As you may have notice, one of the most popular versions of this game, Bejeweled Blitz, is missing from Bejeweled HD. It is, in fact, represented on the main screen, but it's not actually included. Tapping on the Blitz icon will take you to the App Store to purchase Bejeweled Blitz separately (it's free).
I've always been a huge fan of Bejeweled and it's great to finally have more than Blitz on my iPad. My new favorite game mode is Diamond Mine. The Butterfly Mode is also very fun. Ok fine, I like all game modes of Bejeweled HD!

During the annual Webbys award show nearly a dozen high profile celebrities, politicians, and people of note gave a huge tribute to the late Apple co-founder, Steve Jobs. The tribute was shown on a huge video screen and simultaneously streamed over the web.
John Hodmgan and Justin Long introduced the segment, paying homage to their long-running series of Get a Mac ads, with Hodgman pretending he'd never heard of any other ads from Apple. They then introduced Richard Dreyfuss, who'd narrated the famous Think Different ad.
Dreyfuss preceded his tribute with the internet equivalent of a political statement, telling Mark Zukerberg and Eric Brin [sic] that if they want to take our privacy away, they should tell us all the private details of their private lives, and if they want to change the world, they should pay for it because it's "theft". He then told the audience he wasn't kidding. He returned to that theme later, casting Google and Facebook alongside politicians, car companies, home renovators, and other high tech companies as part of a world "drowing in fraud". He contrasted them with Steve Jobs, who Dreyfuss said "go it". In a world of senselessly, dishonesty, denial, and ignorance, where words are shared by the good and the bad, Dreyfuss said, the difference with Steve Jobs is that he meant it and did it. Again and again. He finished with the five words -- "exception that proves the rule".
Hodgman and Long returned to introduce the video tribute, which featured former U.S. President Bill Clinton, George Lucas, Vint Cerf, Arianna Huffington, Bono, Buzz Aldrin, Sarah Silverman, a group of school children, former U.S. Vice President and Apple board member Al Gore, Jimmy Fallon, Stephen Colbert, Jon Stewart, and U.S. President Barack Obama all expressing their thanks to Steve Jobs.
Jobs was thanked for a hand held internet, for saving lives with Product Red, for spreading American ingenuity world wide, and for exploring beyond our reach. Al Gore called Jobs "insanely great". Jimmy Fallon said Jobs "made turtle necks sexy again". Stephen Colbert said Jobs thanked Jobs for a "meticulous attention to detail". Barak Obama thanks Jobs for "thinking different", and said that when it came to Jobs only one word was needed -- "amazing".
The Webbys tribute to Steve Jobs is the latest of many that have already seen in the past. We have witnessed similar tributes given at the Grammy's in February and at the 84th Academy Awards ceremony. You can see the video below, unfortunately it is Flash only.
Source: CNET