Apple Rakes in 75 Percent Profits of The Entire Mobile Industry

Posted on February 6, 2012 by Rounak.
Categories: Uncategorized.
The disparity between Apple’s phone market share and profits has been known since quite some time. Asymco’s Horace Dediu illustrates this disparity via charts, taking into account the latest numbers from all phone manufacturers. His findings? Apple accounts for 75 … Continue reading


Adafruit’s Circuit Playground app deciphers resistor codes, helps you remember Ohm’s Law

Posted on by Terrence O'Brien.
Categories: Uncategorized.
Circuit Playground
If the names Phillip Torrone, Limor Fried and Collin Cunningham don't ring a bell then you probably need to hand over your geek badge. If, on the other hand, those names immediately make you sit up and pay attention, you maybe excited to hear the trio have just released the first Adafruit-branded app for iOS. Circuit Playground is a reference app for makers, hackers and tinkerers that helps you decipher resistor and capacitor values; calculate resistance, current or voltage; convert decimal, hexadecimal and binary values; and store PDF data sheets for ICs. The app is $2.99, but it comes with a $3 credit at the Adafruit shop, so it's kinda-sorta free. It's available for iPad and iPhone only, but an Android version is in the works. If you're an impatient Google fan, they suggest you check out ElectroDroid which performs many of the same functions and we can confirm is awesome. Check out the video after the break and hit up the source link to get Circuit Playground now.

Continue reading Adafruit's Circuit Playground app deciphers resistor codes, helps you remember Ohm's Law

Adafruit's Circuit Playground app deciphers resistor codes, helps you remember Ohm's Law originally appeared on Engadget on Mon, 06 Feb 2012 14:16:00 EST. Please see our terms for use of feeds.

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Audience’s ‘earSmart’ Technology Explains Siri’s iPhone 4S Exclusivity

Posted on by Eric Slivka.
Categories: Uncategorized.
CNET reports on a new research note from analyst Linley Gwennap, who believes that custom circuitry in Apple's A5 system-on-a-chip including "earSmart" noise cancellation technology from Audience is the reason why Siri is currently an iPhone 4S-only feature. Gwennap cites Audience's S-1 filing made with the U.S. Securities and Exchange Commission last month in advance of the company's initial public offering in backing up his analysis.
Audience revealed details of its Apple partnership in January, when it filed paperwork for an initial public offering (IPO) of stock. Teardown work from iFixit and Chipworks revealed a dedicated Audience chip in the iPhone 4, but the iPhone 4S integrates Audience's "EarSmart" technology directly into the A5 processor, the company's S-1 filing said. [...]

"Even after accounting for the dual Cortex-A9 CPUs and the large GPU that provides the A5 with industry-leading 3D graphics performance, the remaining die area seems too large for the usual mundane housekeeping logic," Gwennap said in a report yesterday. "To reduce system cost and eliminate the extra package required for the Audience chip, Apple cut a deal to integrate the noise-reduction technology directly into its A5 processor, which appears in the iPhone 4S."
The earSmart technology found in the iPhone 4S is said to be significantly better at suppressing background noise than the technology used in the iPhone 4, enabling Siri to more easily pick out the user's voice.

Audience's standalone chip for the iPhone 4 was detailed last year, and teardown specialists quickly noted that a similar chip was missing from the iPhone 4S, with the presumption being that it had been integrated directly into the A5.


Audience outlines this development in its S-1, noting that it is now receiving royalties from Apple that will be lower than the payments it had previously received for the dedicated chips. Also of interest is Audience's disclosure that it has licensed its next-generation noise cancellation intellectual property to Apple, although Apple is under no obligation to use it in future devices.
Commencing in the three months ended December 31, 2011, Apple has integrated our processor IP [intellectual property] in certain of its mobile phones. Pursuant to our agreement, this OEM [original equipment manufacturer] will pay us a royalty, on a quarterly basis, for the use of our processor IP for all mobile phones in which it is used. We have granted a similar license to this OEM for a new generation of processor IP; however, this OEM is not obligated to incorporate our processor IP into any of its current or future mobile devices.
As part of the risk factors accompanying the regulatory filing, Audience notes that Apple and its contract manufacturers Foxconn and Protek represent roughly 80% of the company's revenue, and with payments from Apple decreasing under the new licensing arrangement, Audience's revenue could decline if it can not continue to bring new customers on board. Audience also acknowledges that it could see significant losses if Apple in the future develops its own technology or if it opts for a different solution such as noise cancellation technology integrated into baseband chips instead of Apple's own A-series chips.


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Motorola wants 2.25 percent of Apple sales, in exchange for patent license

Posted on by Amar Toor.
Categories: Uncategorized.
New details have emerged about the ongoing Apple-Motorola drama in Germany, courtesy of a court document uncovered by FOSS Patents. The two companies have been engaged in a patent battle of swelling proportion these past few months, with the most recent wrinkle unfolding on Friday, when Apple promptly removed (and returned) its 3G / UMTS-enabled iPads and iPhone 4s from its online German store, in response to a court ruling. At issue in this particular case is a Motorola patent that Apple wants to use under FRAND obligations, but Moto apparently isn't willing to license its technology for free. According to a court filing, the handset maker is asking for 2.25 percent of Apple sales in return for the license, though it remains unclear whether this pertains to sales of all products or, more likely, the 3G-enabled devices under consideration in court. Either way, though, Motorola would stand to see quite a bit of extra revenue, especially considering that Apple's iPhone sales have totaled about $93 billion since 2007. Under Motorola's request, the company would have made about $2.1 billion from these sales alone -- not to mention the payments it'd see from iPad sales, as well. Apple, meanwhile, has filed motions to access Motorola's licensing agreements with Nokia, HTC and other manufacturers, in the hopes of exposing a double standard.

Motorola wants 2.25 percent of Apple sales, in exchange for patent license originally appeared on Engadget on Mon, 06 Feb 2012 13:33:00 EST. Please see our terms for use of feeds.

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iPhone 4S has special noise reduction hardware for SIRI, makes official iPhone 4 Siri port unlikely

Posted on by Simon Sage.
Categories: Uncategorized.

It turns out that Apple’s Siri voice assistant is enabled by special noise reduction hardware called earSmart, wired right into the Apple A5 processor. The technology is made by Audience, which has an earSmart-less chip in the iPhone 4. The difference is, the iPhone 4 chip was designed to reduce noise when speaking directly into the microphone (like when you’re on a phone call), while the chip in the iPhone 4S is designed for a wider field of sound, so you could talk to your phone at arm’s-length (as one tends to with Siri) and still benefit from noise cancellation. The bundling of earSmart with the processor explains why the A5 chip was so much bigger than expected, even after taking into account the second core. It also means that, if you’re still desperately clinging to the hope that Apple will someday update the iPhone 4 with Siri functionality, now’s the time to let go.

Siri was obviously a defining feature of the iPhone 4S, which was sorely needed considering all of the cosmetic similarities to its predecessor. Apple was even willing to throw in an extra infrared sensor to optimize the Siri experience. Now the assistant is poised to leap onto Apple TV and the iPad, assuming the earSmart is included on those devices too. Now, if things could get a little more optimized on the software side so that Siri doesn’t double your data usage, then Siri would have all of its bases covered. It’s worth noting that earSmart also licenses out to a bunch of other manufacturers, so you can expect voice control on other platforms over time. Just, uh, don’t expect the Android alternatives to be blowing Siri out of the water just yet.

While this doesn’t leave a lot of hope for an official port of Siri to the iPhone 4, you can always try some warrantee-exploding hackery… Head on over here to see some of the devices that currently have earSmart included.

Source: CNET



Turn your world into a tiny planet with TinyWorld for iPhone

Posted on by Leanna Lofte.
Categories: Uncategorized.

TinyWorld is a fun little app that turns your environment into a tiny little planet. Specifically, it warps your world into 360 degrees making everything in front of you transform into the surface of your planet.

TinyWorld was recently updated and now allows you adjust tilting after taking your photo to fine tune where the two ends of you flat world meet. You can also convert your preexisting photos into a TinyWorld. Additionally, exporting your photos directly into Instagram is now supported.

I’m having a lot of fun with this little app! Now I just wish I was back in San Francisco where the tall buildings would make for a fantastic TinyWorld photo. If you pick this one up, please share your little planets in our Photography Forum. We’d love to see them!

TinyWorld turns your environment into miniaturized worlds. The app’s “One Click to Shoot” process makes this simple and fun, while the live preview editor allows you to see the results before they’re created. And with easy exportation to eMail, Twitter, and Instagram, it’s never been more fun to create planetoids from your iPhone!

  • Live preview guarantees quality in the finished product
  • Easy exportation to popular social networking services like Twitter and Instagram, as well as eMail
  • Seamless creation of planetoid-like photos from shots of your environment
  • Fine-tuned controls allow for streamlined editing of shots, even after the shutter has closed

Update notes:

  • Even better performing live warping preview
  • Warping of existing photos is now also supported
  • Adjust the tilting afterwards, to fine tune your planet’s shape
  • Gradually adjust the softening of the stitching seam
  • Share using email, Twitter or Instagram

TinyWorld is available on the iPhone for $0.99.

Have an app you’d love to see featured on iMore? Email us at iosapps@imore.com, tell us about your app (include an iTunes link), and we’ll take a look.

tinyworld tinyworld1 tinyworld2 tinyworld3 tinyworld4 tinyworld5


Warning: WD-40 will not fix your Home button, may damage your iPhone or iPad

Posted on by Allyson Kazmucha.
Categories: Uncategorized.

iPhone 4 home button on assembly

Do not — repeat — do NOT put WD-40 or any such substance in your iPhone or iPad — it won’t permenantly fix your Home button and may, in fact, damage it far worse. The idea that repeatedly squirting WD-40 into your iPhone or iPad Home button could fix responsiveness began floating around the internet last month and has gotten some attention — that needs to be stopped immediately. Keep in mind we’re huge fans of DIY repair here at iMore. We have a weekly column focused on DIY repair. But putting WD-40 is not DIY repair. It’s dangerous, particularly for iPhones and iPads that are built with moving, plastic parts.

WD-40 may be non-conductive but the solvent in it will break down plastic. Your home button is plastic as well as some of the internal parts. Your speaker assembly is plastic and sits directly below your home button. Also, WD-40 is a liquid and you’re spraying it dangerously close to where the wiring for the dock — the place you charge your iPhone or iPad — sits. The only substance that should ever be applied to an iPhone or iPad is high concentrated alcohol to remove corrosion from a logic board after it has been damaged by another liquid. None of the other components should ever come in contact with liquid. Including WD-40.

iPhone 4 home button and flex cable

To understand what causes a sticky home button you need to understand how the home button works. On an iPhone 4 there is a flex cable that connects to your dock and comes around the front. This piece has a contact on it that is connected to the home button with adhesive. When this button is depressed too many times, the contact starts to wear and get thin. Eventually this results in a “tacky” home button or clicks not registering as the contact is not thick enough to apply the correct amount of pressure to register to trigger a click. It was bad design on Apple’s part, especially after introducing the double-click to launch the Fast App Switcher in iOS 4.

The iPhone 4S Home button was re-designed to fix these problems. The button is actually stuck to the main assembly with a rubber gasket. Then a bracket is put into position behind that, similar to that of the iPad 2.

4S and 4 home button assemblies

iPhone 4 home button next to an iPhone 4S home button secured with rubber gasket

Your iPhone or iPad Home button isn’t a squeaky old spring or noisy hinge that a couple of squirts of grease can easily fix. If the Home button flex cable wears down over time, nothing but replacing the Home button flex cable will solve the issue. Spraying a substance like WD-40 into your device will only make matters worse or damage other components inside your device. If you’re under warranty Apple will swap out your iPhone 4 at no cost. If you’re not, you should repair it the correct way or send it in to someone who can.

So put the WD-40 can down and slowly back away, then tell everyone you know — including the people who post these tips — to do likewise.



Why iPhone 4 Users Won’t Officially Get Siri

Posted on by Rounak.
Categories: Uncategorized.
Right after the iPhone 4S, and with it Siri, launched, a number of people wondered why won’t Apple let iPhone 4 users get Siri. Some reasoned that the huge number of iPhone 4 devices in the market, along with iPhone … Continue reading


Apple’s Grand Central Neighbor Seeing 7% Increase In Sales

Posted on by Jordan Golson.
Categories: Uncategorized.
New York City's Metropolitan Transportation Authority (MTA)'s sweetheart deal for Apple's just-opened Grand Central Terminal retail store seems to be paying dividends for the MTA and neighboring stores. One restaurant is reporting a 7 percent increase in sales since the store opened in December.


Michael Jordan's The Steak House is located across the terminal from the new Apple Store, Grand Central and co-owner Peter Glazier says the restaurant has seen a 7 percent jump in sales in the seven weeks that the Apple Store has been open, reports Crains New York. Glazier also says the rise isn't because Apple replaced another restaurant, Metrazur, in the terminal. "The jump only happened after Apple opened," said Glazier, not in the several months that the space was being renovated as the store was built.

There was some criticism of the deal that Apple and the MTA worked out, most notably around the lack of a revenue sharing agreement which is standard for most tenants of Grand Central. Apple's $60-per-square-foot lease agreement is also significantly lower than what most other tenants are paying. The MTA argued that a flagship Apple Store would bring in significant foot traffic to the terminal, benefiting both other GCT tenants and the terminal as a whole.

The MTA has previously noted that for every 1% increase in sales across the terminal's retailers, the MTA will gain $500,000 in rent due to the percentage rent provisions in place on the leases of nearly every other tenant with the exception of Apple.

MTA's gamble appears to be paying off, for at least one establishment.

(Photo via Yelp/Chris F.)


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Kensington and Chelsea College launches first iPhone photography course

Posted on by Chris Oldroyd.
Categories: Uncategorized.

Kenisngton and Chelsea College in the UK is planning a new course which will be devoted entirely to taking photographs with the iPhone’s camera. The course in “iPhoneography” is thought to be the first ever course of its kind in the United Kingdom.

The college says many iPhone owners struggle to use the camera properly. Students will create images using the iPhone camera and a range of “apps”. Tutor, Richard Gray, said: “all you need is a passion for photography and a creative mind.” Students are required to have their own iPhone to do the course which will begin next month. “With the right apps and skills, the iPhone can be a powerful creative tool,” said Mr Gray. “It is a great levelling force within photography. No longer do you need expensive or complex equipment to produce great images,” he added.

Mr Gray is planning on teaching students the basic rules of composition, color and light as well as editing skills using various iOS apps. He sees the iPhone as revolutionising photography by the way it allows you to take a picture, edit it and post it online all within minutes; no matter where you are. Mr Gray will also be holding a free workshop at the Apple Store in Regent Street, London in the near future.

We’ve been saying that here at iMore for years, of course. We even have a dedicated iPhone photography forum available for you to discuss the subject, share tips, and start projects. With more to come!

Source: BBC



How Apple is defending against Samsung and Motorola’s unfair, unreasonable, discriminatory patent attacks

Posted on by Rene Ritchie.
Categories: Uncategorized.

How Apple is defending against Samsung and Motorola's unfair, unreasonable, discriminatory patent attacks

Apple is increasingly playing defense against lawsuits from Samsung and Motorola that seek to take iPhones and iPads off the shelves and out of stores. Apple is trying to do the same to their competitors, of course, but there’s a subtle difference — Samsung and Motorola are suing Apple over FRAND (Fair, Reasonable, And Non-Discriminatory) patents and are apparently seeking licensing that’s anything but fair and reasonable, and may in fact be discriminatory.

FRAND patents are typically typically pledged as part of a standard, which makes them essential to a technology, the organizations that govern those standards require them to be equitably licensed back to everyone. That’s the whole point of having standards. If you want your invention to become a standard, you let it be used as a standard.

FRAND vs. non-FRAND

Apple doesn’t play the FRAND game with the iPhone or iPad. They don’t want their multitouch patents to be a standard. They don’t want other companies using them. (Unlike Microsoft, they don’t want to make their competitors’ products more expensive, they want them to stop being Apple-like.)

Samsung and Motorola did play the FRAND game, however, and did want their wireless patents — covering core 3G technologies, among other things — to be standards. However, when Samsung and Motorola infringe on Apple’s non-FRAND patents, they then demand outrageous terms from Apple to license their FRAND patents — which Apple has to use for their products to work on existing networks — hoping Apple will cave and cross-license their non-FRAND patents as part of the deal.

Put another way, it’s like the owner of your local public pool refusing to let you swim there unless you let them swim in your private pool at home. Worse, it’s like the manager of your local public pool demanding you pay him $1,000,000 dollars to swim in a pool you’re supposed to have fair and equal access too, unless he gets to swim in your private pool at home. Worse still, it’s like the manager of your local pool has made agreements that force anyone who wants to swim anywhere to get a license from his pool first, then demands you pay him a fortune for it, and give him access to your private, home pool. (In one case, in a swim-suit that looks surprisingly like yours. Only bigger.)

What can Apple do?

ITC judges says Motorola Android phones not violating 3 Apple patents

According to Florian Mueller over at FOSS Patents, this means Apple has to be careful, and iterative in their defense.

Apple won’t get a deal that meets its needs unless Samsung and Motorola (or Google) are forced to recognize the fundamentally greater strategic and commercial value of Apple’s non-standards-related patents, which are the fruit of independent innovation and independent commercialization as opposed to a company’s ability to push its patented ideas into industry standards everyone is forced to implement after a collective of major industry players defines them.

Samsung and Motorola (or Google) would like all patents to be treated in more or less the same way. They give nothing more than lip service to their FRAND licensing obligations. They may hope that the law on this isn’t sufficiently settled in major jurisdictions. They look for loopholes in the rules — including certain opportunities in Germany, where the case law on this is more favorable to them than elsewhere. If they realize at some point that this strategy doesn’t work out because of a combination of court rulings, regulatory intervention and Apple’s determination to stand its ground, then — and only then — Apple will ultimately get the kind of deal it wants. Until then, Apple doesn’t even have much to talk about with Samsung and Motorola (or Google).

Sure, you can say Apple is being selfish by not licensing multitouch to one and all, but they never agreed to in the first place. (Are you being a selfish by not letting everyone who wants to come swim in your private home pool?) Samsung and Motorola did agree to let everyone use their patents under FRAND terms so those patents would be become essential to the standard.

Enter the European Union

Now Samsung and Motorola are certainly free to do and to sue what and who they want… up to a point. The European Union has already announced they’re investigating Samsung for FRAND abuse, and Motorola may not be far behind. With pressure from Apple on one side, and anti-trust action on the other, it puts them in a delicate position.

In the meantime, Apple can’t give in to Samsung and Motorola’s unfair, unreasonable, and discriminatory demands, and they can’t risk injunctions like the one that was temporarily in effect in Germany last week, becoming permanent before the EU sorts everything out.

Whether or not there will ultimately be a settlement, like the one they achieved with Nokia over similar FRAND patents, only time will tell. All Apple can do for now is continue the careful, iterative defense.

Mueller’s whole article, which delves into the patents and legal issues in great detail, is worth a read.

Source: FOSS Patents, x2



Smash Cops for for iPhone and iPad review

Posted on by Simon Sage.
Categories: Uncategorized.

Smash Cops for for iPhone and iPad review

“Smash Cops brings the excitement of high-speed car chases to your iPhone and iPad with top-notch graphics, high intensity game-play, and interesting (if challenging) controls.”

Smash Cops recently hit featured status in the App Store, and after playing it for a few days, I can see why. It’s a deceptively simple racing game that provides excellent controls, fluid graphics, and has some signature local evening news flair to it.

The premise is that you’re driving a cop car, and you have to chase down bad guys through a winding route, and ram into their vehicle often enough to make them crash. There’s a healthy amount of variation on this theme, including timed challenges, obstacle courses to test your finesse, and scenarios where you’re the one being chased. Whatever the goals of the level may be, you’re usually provided with helpful waypoints at intersections so you know which direction to go. There’s plenty of civilian traffic in the way, posing slight obstacles, but for the most part, they can be plowed through with little worry.

The default control scheme was fairly new to me. You press the screen behind your on-screen vehicle to adjust its steering, letting go to stop the gas, or tapping the screen with your other hand for a quick burst of speed. You can switch this up to a traditional virtual joystick, but the default is novel to play with, if nothing else. The controls are certainly intuitive, but I find they’re often more challenging than they should be. At times, you can turn a corner very sharply, while at other times, you drift and lose a lot of control. There may be a trick to this that I’m just not getting, but so far it has made nimble driving difficult, especially in the obstacle course stage. Having played a bunch of Need for Speed on the PlayBook, I think an option for accelerometer control would be really nice.

Knowing if you'll be able to make a turn sharply or if you'll need to accommodate for drift can be tricky.

The overall gameplay is still great. There’s a real solid “Channel 9 Evening News” angle, where the camera following you is accompanied by the sound of a news chopper. Many of the UI elements are fashioned after TV fly-ins. I would have liked to see a few more unlocks beyond the five cars you made available over the course of gameplay. Maybe some vehicle tweaks to increase boost regeneration, or bump speed up a notch. There are a few microtransactions available, but they feel forced. For $4.99, you can unlock all of the vehicles without having to play through the game. For $0.99, you can pick up 3 Super Cops. These are one-shot upgrades the make your cop car awesome and help you blast through tough levels. While I appreciate being able to earn these in the challenge missions, I doubt my frustration would ever reach the point of spending money to beat a level, especially if I’ve already shelled out $2.99 for the game. Now, if there was a free version of Smash Cops, maybe with ads and fewer cars and missions, microtransactions might be a more viable route. Personally, I find the gameplay is polished enough that Smash Cops would do very well as a free title.

Smash Cops features a wide variety of game modes

The graphics deserve top marks. The lighting is extremely realistic, the models are believable, the animation is fluid, and though the physics are a little exagerrated, it suits the gameplay. Fans of the Burnout series will definitely appreciate the scinematic slow-mo crash sequences. The only graphical problem I’ve had is that that after being flipped over, sometimes a robber’s car will disappear and respawn further down the road. This makes sense if the wreck lands in undrivable terrain, but sometimes it doesn’t, and the respawn screws up plans for follow-up attacks.

Smash Cops goes into a cinematic slow mo every time you flip a perp's car

The audio is decent, but I really wish there was some high-octane racing music while you play. The menu screen has some great music and gets me in the mood to race, but once the game is launched, you’re listening to a police siren and a chopper sound interspersed with the odd crinkle of smashed bumpers.

Overall, Smash Cops is a fast-paced, challenging racing game with polished gameplay and graphics. With a few control tweaks and increased depth for unlockables, I could see myself killing a lot of time with this game. For $2.99, you’ll get your money’s worth so long as losing a few times drives you to steely determination, rather than flipping over to another game.

$2.99 – Buy now

The good

  • Excellent graphics
  • Polished (though sometimes difficult) gameplay
  • Good variety of game modes

The bad

  • In-app purchases aren’t compelling
  • Limited variety of unlocks
  • Controls are often too difficult

The conclusion

Overall, Smash Cops is a fast-paced, challenging racing game with polished gameplay and graphics. With a few control tweaks and increased depth for unlockables, I could see myself killing a lot of time with this game. For $2.99, you’ll get your money’s worth so long as losing a few times drives you to steely determination, rather than flipping over to another game.



Best Buy Surveying Customers About 42-Inch ‘Apple HDTV’ Running iOS

Posted on by Rounak.
Categories: Uncategorized.
The Verge has obtained screenshots of a Best Buy online survey, which asks customers for feedback about a potential Apple HDTV. According to the survey, Apple’s much rumored Television would be a 42″ 1080p LED flat panel priced at $1,499, … Continue reading


SkyLight combines iPhones and microscopes

Posted on by Kelly Hodgkins.
Categories: Uncategorized.

We've seen lots of photo accessories that let you add filters and lenses to your iPhone, but SkyLight is the first to let you add a full-fledged microscope. It's a platform that attaches to a microscope and aligns the phone's camera with the eyepiece. You can view the microscope image on your phone and take photographs. It's perfect for classroom usage, for researchers who need high-quality images in their published papers and for clinicians who can take a photo and send it off for analysis.

SkyLight started as a Kickstarter project that reached its $15,000 funding goal last month. It was available for a preorder price of US$60 and will ship in March. It includes a generous five for one incentive plan that'll donate one SkyLight to global health or educational purposes for every 5 SkyLights purchased. You can read more about the accessory and its inspiration at the SkyLight website.

[Via Springwise]

SkyLight combines iPhones and microscopes originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 10:15:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogSkyLight combines iPhones and microscopes originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 10:15:00 EST. Please see our terms for use of feeds.

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Best Buy Dreams Up a $1499 42-Inch ‘Apple HDTV’ for Customer Feedback

Posted on by Eric Slivka.
Categories: Uncategorized.
The Verge reports that Best Buy has been surveying some of its customers on proposed products and services, with the company including a description of a 42-inch "Apple HDTV" priced at $1499. The listing is undoubtedly simply a concept dreamed up by Best Buy to help gauge interest in such an offering, but provides an interesting perspective on what the major electronics retailer might be hoping for and what it thinks its customers would want in an Apple television set.
Be one of the first to get the all new 42" Apple HDTV at Best Buy for $1499. Apple finally reinvents what a TV can do:

- 42" 1080p LED flat panel display
- Incorporates Apple's operating system (iOS) found in its current Apple TV set top box which allows you to purchase and stream movies and other entertainment from the Internet
- Download and use apps from the App Store. Can you imagine playing Angry Birds on a big screen in your living room?
- Supports Apple's new iCloud service for storing your movies, TV shows, and music content that you've purchased from iTunes and beam them to your Apple HDTV.
- Use your iPad or iPhone as a remote control, and do everything from controlling your TV, to purchasing new shows and swapping content between your Apple devices and the iCloud service.
- Built-in convenience with built in iSight camera and microphone for Skype.
- In addition to iTunes, stream content from popular sites such as Netflix, YouTube, and flickr.
- Available for $1499
The promotional text makes no mention of Siri or voice control, which has been rumored to be one of the device's key revolutionary features following Steve Jobs' revelation that he had "finally cracked" how to reshape the way people interact with their television sets.


Best Buy's survey questions on the proposed Apple HDTV go on to assess respondents' level of interest in purchasing the product, whether they believe it is new and different and whether it would solve a problem or fulfill a need for them.


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OtterBox Reflex Series Case for iPad 2 only $38.95 [Daily deal]

Posted on by iMore Store.
Categories: Uncategorized.

OtterBox Reflex Series Case for iPad 2 only $38.95 [Daily deal]For today only, the iMore Store has the OtterBox Reflex Series Case for iPad 2 on sale for only $19.95! Get them before they’re gone!

Get the OtterBox Reflex Series Case for iPad 2 now!

Looking for an iPad 2 case that offers the perfect balance of protection and contemporary styling? The OtterBox Reflex Series Case offers front and back device coverage in a sleek package, preventing scratches and keeping your new iPad 2 clean and safe from drops.

This case has a touch screen shield that doubles as a viewing/typing stand, access to all buttons and controls (including camera lens), plus the simple design makes docking your iPad 2 easy and fast.

The unique audio pathway redirects sound toward you for excellent listening pleasure.

Features:

  • Reflex Zones in corners
  • Slick exterior
  • Easy snap-off access for docking
  • Snap-on touch screen shield doubles as a viewing/typing stand
  • Unique audio routers direct sound towards you
  • Single layer dual density material
  • Polycarbonate molded with TPE rubber


Monday Brief: WP8 Features, Fitness Month, Free PlayBooks, and an iPad 3 Giveaway

Posted on by Ashley Esqueda.
Categories: Uncategorized.

Mobile Nations

 



Best Buy online survey asks customers for feedback on a potential Apple HDTV

Posted on by Chris Oldroyd.
Categories: Uncategorized.

Best Buy is currently running an online survey asking for its customers views on a potential Apple HDTV. The survey suggests that the Apple iTV television could be available as a 42” 1080p LED Flat Panel set that will run iOS applications, stream movies and deliver other entertainment programs from the internet. The cost could be as much as $1499.00.

Apple finally reinvents what a TV can do,” saying that it’ll run iOS, support iCloud, be controllable from an iPhone or iPad, and have access to Netflix, YouTube, and Flickr — in other words, it’s an Apple TV wrapped in an actual television set, exactly as you’d expect.
We are reasonably sure that Best Buy is just trying to find out if there would be a demand for this type of TV set, rather than potentially leaking any new Apple products. Especially when the same survey also goes on to suggest that the Apple HDTV would include an iSight camera all ready for Skype. If this was a signal of Apple’s intent, that camera would surely be ready for FaceTime. It is a bit of a strange move for a big box chain to carry out market research for a product that is currently only at rumor stage.

Source: The Verge



Daily iPhone App: Star Marine Infinite Ammo

Posted on by Mike Schramm.
Categories: Uncategorized.

Glitchsoft's oddly-titled Star Marine: Infinite Ammo (more on why that's weird in a moment) is both good at bad. First, it's good at heart. Star Marine: Infinite Ammo is a Contra-style run-and-gun title that has you controlling a soldier on a spaceship among other environments. Your job is to fight through hordes of aliens and escape. The action is great and fans of the old Contra game will find a lot to enjoy.

However, Star Marine has a few unfortunate issues. First of all, the controls are a little more wonky than they should be. For example, the action often gets fast and furious. When things heated up in Contra, you could duck and jump out of the way reliably. Star Marine's touch controls, by contrast, don't always get you where you need to go. I got hit by several stray bullets and alien flyers because the controls weren't quite as tight as they should be.

Repetition is also an issue. While the environment options eventually expand, the first few levels are basically the same hallways and enemies over and over. An enjoyable boss battle becomes drudgery after you've done it several times.

The freemium-style in-app purchase system doesn't help, either. When you discover a gun you haven't unlocked with gems you've collected, you just plain don't get it. Plus, the gems come way too slowly. If this was a freemium game, the rate might be acceptable (and I fully expect it to drop to free at some point), but for the current price of US$1.99, it's too slow.

I've got one more complaint. For a game called "Infinite Ammo," there's only one gun I found that was truly infinite. Everything else, including weapons you can buy, health packs and special attacks, are limited.

Despite those issues, Star Marine: Infinite Ammo can be fun. There's even a Boss Rush and Survival Mode to enjoy after you've finished the main campaign. I don't know that I'd recommend it at the $1.99 price, but this game seems made to be discounted, so keep an eye out for it. At a slightly cheaper price (or maybe if the freemium system is tweaked to be a little more forgiving), Star Machine: Infinite Ammo has a lot more going for it.

Daily iPhone App: Star Marine Infinite Ammo originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 08:15:00 EST. Please see our terms for use of feeds.

TUAW - The Unofficial Apple WeblogDaily iPhone App: Star Marine Infinite Ammo originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 08:15:00 EST. Please see our terms for use of feeds.

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Samsung Galaxy Note Super Bowl Ad Mocks Apple Fans

Posted on by iPhoneHacks.
Categories: Uncategorized.
While the patent war are playing out in the court rooms, Samsung has aired another TV ad  as part of the “The next big thing is already here” series during the 2012 Super Bowl last night, which again pokes fun at Apple fans standing … Continue reading